The little priest is sheltering the divinity of the weird
- You are believed to be the chosen person of the god of time and knowledge: Although you call the anomalies of the time flow around you [turn-based] and [sleep health], and call the knowledge that appears out of thin air after killing enemies [experience].
- Your Absolute Defense and Strength Breaker are dragon slaying skills, as they only work against 2 types of rare creatures - the near-omnipotent gods, and the gods' chosen ones.
Oh, you yourself are God's chosen people.
In a world full of weirdness, priestly magic should be used in more appropriate contexts than religious matters, such as investigating and containing anomalies.
When you come to the game world, the saves of the past are the most famous people in history.
In this world, good and evil are objective, and the universe is divided into [nine-square grid camps] according to human behavior—"But when the morality of the will of the universe is too old to adapt to the development of the times, we should contain it." The
town that can't get out defines your breath as "illegal"; The train wants to eat you; The characters in the novel beg you to let her go; The inhabitants of Sand City at night are no longer alive; The stars wink at you (literally); All monarchs in history are the same; Zombies that are bitten by a living person will also become a living ······
———————— "Humanity lives on a calm island called ignorance in the heart of the endless Black Sea······
And that's why we need to sail farther and explore deeper!
(Micro-anomalous containment/weird talk/grammatical elements.) The protagonist is the priest of the good god and has three views. Pseudo-dnd original rules, the author's scribbled light spray)
(I didn't think about the introduction, it should be the most pseudo-dnd novel this year)