426. Animation Industry
The situation that Mineshima said really exists, and Iwahashi Shinichi has heard of this in the industry. Not only that, but he himself has such a person by his side.
BEFORE NAKAMURA'S OFFICIAL DEBUT, ONE OF THE JOBS HE USED TO EAT WAS TO WRITE SOUNDTRACKS FOR GAMES.
These days, musicians are not easy to do. In other words, no matter what year it is, there are many musical talents who are not good at it. While some musicians are emerging and becoming popular, others have to find a way out.
Either they can make a smooth debut, or they can't make their debut, or they go behind the scenes to provide music to other idol singers, if this cup of soup can't be shared, the booming game industry and the booming animation industry will become a way out for them to be exposed to.
Needless to say, how developed the game industry is, in terms of game hardware, it has almost achieved a complete monopoly, and on this basis, the game software of the game is also leading the world, brewing since the mid-seventies, and now dominating the world.
In this book, there are companies that make a lot of money by playing games, there are players who become celebrities by playing games, there are cafes that are saved by desktop game consoles, and there are extremists who reach out to the game industry to make huge profits.
In this case, there are also musicians who support themselves by writing soundtracks for games.
Of course, the gaming industry can't accommodate so many musicians. As a result, another part of the musicians were sucked away by the animation industry to write soundtracks and theme songs for animation.
However, as far as musicians are concerned, there are not many people who aspire to become animation and game soundtracks from the beginning, and more of them can't find a suitable way out in the mainstream music industry, so they can only turn to making soundtracks for games and animation.
The reason for this idea is that the soundtrack cannot be the main character in games and animations. Being a musician working for games and animation can be said to be sacrificing a part of yourself and giving up your pursuit of music.
At this moment, Mineshima mentioned to him that underground musicians have switched to the game industry and animation industry, which is also somewhat regretful. However, when Iwahashi heard Minejima talk about it, he felt inspired, and a new possibility suddenly crossed his mind.
......
The underground musicians at Mineshimaguchi were sucked away by the game and animation industries in order to make a living, but Iwahashi Shinichi saw an opportunity in it.
At this stage, whatever comes to his mind, he will immediately act on it. Therefore, after meeting with Mineshima, the next day, he went to meet Watanabe Manyumi and talked to her about his thoughts.
"Working with an animation production company?"
When Watanabe heard Shinichi Iwahashi's proposal, her reaction was a little subtle.
Shinichi Iwahashi nodded seriously, "That's right, with an animation production company." Wouldn't it be a good idea to have a chance to get the theme song and soundtrack of the anime?"
After finishing speaking, he looked at the face of Watanabe Manyumi, who had been silent, and suddenly said, "...... It's really informal. ”
"What?" said Watanabe.
Iwahashi Shin smiled and said, "This sentence is written on your face right now." ”
"Can I write so many words on my face?" Watanabe Manyumi heard Iwahashi Shinichi tease her with what she had said before, and also to return his words to him.
"Do you want me to try it?" finally fought back, and Shinichi Iwahashi climbed up the pole.
Watanabe Manyumi didn't answer his words.
He also took it when he saw it, and he almost got it. Turning the topic back to the point, "I guess you also think that it is a bit cheaper to have something to do with the animation industry?"
"It's not a price drop. Watanabe Manyumi shook her head, "It's too restrictive." ”
Iwahashi retorted, "On the contrary, I think there is a lot to be done. ”
Shinichi Iwahashi knows very well how prosperous the game and animation industry is. Not only that, but he knew how far these two things could flourish.
Since the 70s, Akamoto Animation has been exporting a large number of foreign countries, and since then, it has been exporting culture to the outside world together with the game industry.
The Swiss children who watched "The Girl in the Alps" and said "Coach, I want to play basketball!" The teenager of the rabbit country, and the plumber and electric rat who were Guo Jia's business cards when Tokyo bid for the Olympics decades later, can already explain everything.
Compared to movies and TV series, which are filmed in real life and on location, animation and games are more easily accepted by audiences outside of their home countries.
One of the important reasons for this is that things like animation and games dilute the different customs between Yumoto and other countries, and weaken the resistance of foreign audiences to different cultures from their own countries.
In the two-dimensional world, any element can be used as you like, even if the core of the story is still the original style, but it can also be naturally added with the elements of Omi.
East Asians and Westerners can appear in the same picture without any sense of disobedience, saying that their own teenagers can be blonde and blue-eyed, and in the two-dimensional world, the "country" is blurred, the "race" is blurred, and it becomes "globalized".
Even if you don't know the book, don't like it, and are face blind to the yellow race, you can easily accept the animations and games made by the person himself. This is an important reason why anime and games are loved around the world.
At first glance, animation may sound like a thing that is easy to associate with young people, but animation is not just something that can only be used by young people. On the contrary, the works that can truly reach the people are not simply children's works.
If the animation work is not only for children, but also for adult audiences, then providing and singing the theme song for the animation can be a pretty good way to promote it.
Shinichi Iwahashi, who is very confident in the animation industry, will never think that it is a discount to be associated with the animation industry.
“...... If I had to say that, I would say it was very broad. Shinichi Iwahashi said to Manyumi Watanabe.
If it weren't for the fact that the mainstream world wasn't open to musicians, they wouldn't have chosen to score games and animations. But for Shinichi Iwahashi and Manyumi Watanabe, even when they set up a record label, they were on the periphery of the industry when they were just starting out, and in the eyes of the industry, they were no different from these musicians who had to score games and anime in order to make a living.
DREAMSCOMETRUE'S DEBUT SINGLE WAS PAIRED WITH A GLICO COMMERCIAL, AND IT EARNED ENOUGH EXPOSURE ON TV, WHICH WAS ALSO AN INSPIRATION FOR SHINICHI IWAHASHI.
That is, the theme song and advertising song are very strong in terms of publicity. The effect will be even better if the style of the song fits the content of the matching.
Among the various propaganda methods, Shinichi Iwahashi is quite fond of this one.
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