Chapter 120, the ultimate rune of the Domination System
Clearing his mind, Li Rui opened his rune page.
The dark red [Juggernaut] rune magnified in front of his eyes, carrying the breath of iron and blood.
Greedy Hunter, Spiritual Hunter, Ruthless Hunter, Ultimate Hunter
The detailed description of the four talent runes was displayed in front of him, and Li Rui's eyes gradually narrowed.
There are a maximum of 6 hostile heroes in a game in the game, but in reality, there are far more than six heroes, and Li Rui has always doubted that the last rune of the [Juggernaut] system can break through the upper limit of the number in the game.
But what appeared in front of him was a weakened version of the rune!
【Greedy Hunter】
A portion of the damage dealt by your skills will be converted into healing for you.
Heal Percentage: 2.5% + 1% × Bounty Hunter stacks
Each time you participate in killing an enemy hero, you earn a stack of Bounty Hunter effects.
Swarm Skill: Heal is reduced to one-third.
Current number of layers: 0/5
【Spiritual Hunter】
Provides active equipment cooldown reduction (including cosmetic effects) equal to 15% + 1% × Bounty Hunter stacks.
Each time you participate in killing an enemy hero, you earn a stack of Bounty Hunter effects.
Current number of layers: 0/5
【Relentless Hunter】
Provides an additional movement speed bonus equivalent to 8+8 × Bounty Hunter stacks.
Each time you participate in killing an enemy hero, you earn a stack of Bounty Hunter effects.
Current number of layers: 0/5
【Ultimate Hunter】
Your ultimate gains 5% cooldown reduction, plus 1% × Bounty Hunter stacks.
Each time you participate in killing an enemy hero, you earn a stack of Bounty Hunter effects.
Current number of layers: 0/5
"System, is the Bounty Hunter stack up to 5?"
Li Rui asked a little unwillingly.
If this is the case, the value of the [Juggernaut] system will be greatly reduced!
"Level 1 has a maximum of 5 floors, and the maximum number of floors increases accordingly for each level. ”
The words of the system made Li Rui's eyes light up, and he forgot that talent runes can also be upgraded!
Then these runes are all divine skills in the later stage!
Over 100% skill damage lifesteal, near-zero active gear cooldown, infinitely stacking movement speed, and the most perverted ...... Ultimate with no cooldown!
Thinking of this, Li Rui showed a yearning smile on his face.
But the conscientious system immediately jumped out and poured cold water on him.
"There is a little misunderstanding of the host's understanding of the cooldown reduction, the laws of reality cannot support the percentage reduction in the game, after the rules are adjusted and adapted, the cooldown reduction here can be understood as an increase in recovery speed!"
"What does that mean?"
"The system can't tamper with the underlying rules of the plane, the system skills are the same as the real skills, there needs to be a time to regain air after use, and the cooling reduction is to increase this regeneration speed!"
"For example, if you can restore 10% of the progress of the ultimate every day, the cooldown of the ultimate can be completed in 10 days, if you have a 100% cooldown reduction at this time, then your daily recovery speed will become 10% × (1+100%), which is equal to 20%, and you can completely cool down the ultimate in 5 days. ”
"In other words, the cooldown time can exceed 100%!"
"Yes. ”
"Is there a 40% cooldown cap in the game?"
"No, theoretically you can stack cooldowns indefinitely!In addition, the recovery speed is also affected by the state of the host, and running certain exercises can speed up the cooldown. ”
Call~
Long breathed a sigh of relief, and Li Rui didn't know whether to be happy or worried.
The ability to stack cooldowns infinitely seems like a good thing, but the inability to scale down by percentage is a bit unpleasant.
It can only be said that this system is really spicy, and even the rules of the bottom of the plane cannot be tampered with, bad reviews!
If I can reset the cooldown to zero, then I can play with infinite firepower!
With a pout, Li Rui secretly complained in his heart.
The only good thing was that he noticed that the Relentless Hunter increased movement speed, not non-combat movement speed.
This means that once he enters the battle, his movement speed will not decrease at all!
That's an epic boost!
I just don't know how much the 8-point value of the system will increase in reality?
His mind wandered back and forth on these four runes, and Li Rui drooled when he saw it, and he really wanted to activate them all!
Each one of them is a miracle!
But only one rune in the same row could be selected, and Li Rui struggled for a long time, and was the first to exclude the [Spirit Hunter].
The devil knows when he'll get his first piece of equipment with an active effect, and this rune won't contribute anything for a short time.
The second exclusion is the [Ultimate Hunter].
The cooldown of the feast is affected by the rate at which the devoured life is digested.
Until the maximum amount of health consumed by the [Feast] skill is completely consumed, the cooldown is frozen.
Moreover, the cooling reduction of 5% in the early stage ...... It's really better than nothing, and it's far less than the reduction that any one cooling gear provides.
On the premise that it can stack cooldown infinitely, the value of this talent decreases.
What really bothered Li Rui was [Greedy Hunter] and [Ruthless Hunter].
Skill lifesteal and movement speed!
Both of these are what he wants!
As a Fatan, if he can suck blood with a certain strength skill, then as long as he can't be killed in seconds, all enemies will be his blood bank.
Imagine that the enemy planned painstakingly, worked hard, sacrificed half of his teammates, and finally beat him to the point of residual blood, a [wild scream], so the enemy desperately found that his blood was full!
Shrimp pork heart!
The dissuasion effect is first-class.
However, movement speed is also a very important stat.
In the face of his peers before, there were not many people who surpassed him in agility, and Li Rui was still a little proud of his movement speed.
But as the enemies he faced grew stronger, he found himself getting more and more "bulky"!
What is the most feared thing about being a tank?
It's to be infinitely kite-flying by others!
If you can't catch up, you can't run away, no matter how thick your blood is, no matter how high your attack is, and you can't touch the enemy, then you are an iron man.
You can only be played to death by others!
And a big bug that sprints and rushes at your face with the glory of justice, no matter how nimble your enemies are, their livers tremble.
It just so happens that [Ruthless Hunter] has been enhanced epicly, and when he enters the combat state, he does not lose his movement speed, which exceeds the meaning of the runes in the game to support wandering, and the value is greatly increased!
After pondering for a moment, Li Rui finally lit up the [Ruthless Hunter] rune!
The cooldown time of the hero's skill in the early stage is too long, and a set of dozens of healing benefits that burst out is not of much value to him.
He can still be second, and he can't be seconded, and he doesn't lack this treatment.
As long as Xiao Wei's mana is enough, [Meow Dance] can restore him nearly 100 health points in one second!
Although the prospects of the later stage are limitless, it can only strengthen his frankness, but cannot make up for his fatal weakness.
Movement speed is his biggest shortcoming right now.
It doesn't matter if he can't catch up with Luo Li, if he can't even catch up with Huang Juncai, then he is really not far from death!
()
Sogou