Chapter 749: Major Mistakes
Thanks to the large amount of resources invested by the PD Group, the open beta data of Kamen Rider: Battle Royale is very encouraging.
As of 12 o'clock the next day, the cumulative number of registered players exceeded 32.85 million, the number of simultaneous online users exceeded one million at the peak in the evening, and the omni-channel recharge exceeded 180 million......
Judging from this series of data, as well as the feedback collected by various platforms, this game should be on fire!
But the problem is also obvious.
Because this game uses a world-class 3D engine. So the picture quality is very high, quite a lot of graphics card and CPU usage, the average computer frame rate is very low, and the game experience is very bad.
The main thing is that the optimization is not very good!
PD games have not done similar terminal games before, so the optimization experience cannot catch up with the big manufacturers at home and abroad, and a series of infamy such as lagging, disconnection, and potato servers have also followed.
This made Meng Lang very dissatisfied.
The game is made, and the quality is good. But because of optimization and server lag, the player has a bad game experience, how can this work?
"How do you do that?"
"There are three options for this image quality: high, ultra-high, and very high. Can't you get a low, medium, high, extreme option?"
"The problem is that if the image quality is reduced too much, many models will have vicious bugs......"
Zhou Shixin gave an example: "For example, enemies in buildings can see you through the walls. For example, if you fall from a height, it is very likely that you will smash out a stealth. These are all model errors caused by too much degradation of image quality. ”
"Don't be afraid of bugs!"
Meng Lang said speechlessly: "If you find a bug, then fix one." If the hardware threshold is set too high, we will lose a lot of players. ”
Lowering the bar is king!
How can there be so many players who will upgrade their computer configuration in order to experience a game?
PUBG does exactly that.
However, PUBG also dissuaded many players who "intend to enter the pit" because of the lack of optimization and the problem of eating too much configuration. If the optimization is a little better, the configuration threshold is a little lower, and it is never a problem to sell a few more copies.
This aspect still needs to be paid attention to!
Make a game, especially a real-time battle online game. The competition is not about who has a "high ceiling", no matter how high the ceiling of your game is, no matter how beautiful and cool the picture is, the threshold that is too high will become a "niche" game.
The important thing is that the lower limit is low enough!
The lower the threshold, the more players will be attracted. The more players there are, the more Krypton players will increase. There are more krypton players, but you can't make money?
Here's a very simple example.
Not to mention the orthodox dispute between DOTA and LOL, just talking about the threshold of getting started, LOL is definitely better. Therefore, LOL can have a more player base and become popular all over the world.
If the LOL threshold is higher than DOTA, how many players can it be attracted?
High-end, destined to be niche. The one for the masses is the most profitable. This theory is an eternal truth in many fields.
Lowering the threshold of the game will be the main focus of PD games in the next period of time. Don't ask them to come up with god-level optimization, at least give a few more image quality options, so that those scum computers can run the game smoothly.
That's how you can make a lot of money!
In addition to the optimization problem, Meng Lang's experience on the first day of the open beta was not bad. Although I have never eaten chicken, I have also mixed a lot of people, and I am full of a sense of achievement.
That's where the advantage lies!
PUBG is the kind of chicken game that advocates marksmanship as king. If you can't shoot well, you may be cold before you even touch your opponent.
But Kamen Rider: Battle Royale is different, as a "hand-to-hand combat" type of chicken game, although it also advocates technology, you can at least touch the opponent.
It doesn't matter if I can kill the opponent or not, the key is that I can hit you, and then I'm very strong!
And the weather, identity and prop system in it are also a major feature.
Weather aside.
There are several options for identity, and players can set up their identity in advance before they are matched. For example, the Chef can cook and provide buffs to himself and his teammates, the Killer can be invisible for 30 seconds after leaving the battle, and the Knight can land with his own vehicle and provide a movement speed bonus, etc.
Item cards are a new way to play.
This card has a very low refresh rate, and each player can only equip one item card, which expires after five uses.
For example, the "Hidden Weapon" prop can launch a hidden weapon at any player within a distance of 500 meters to make it enter the battle, reducing the movement speed and 50% healing effect, which is necessary for chasing people and running.
"Vehicle" item card that can summon exclusive vehicles after use. The speed and shape of its vehicle depend on the character chosen.
There is also a "disguise" card, which can be disguised into random monsters, trash cans, street lamps and other objects for 30 seconds after use. King Gou's essential magic skills, as long as they are used well, eating chicken is not a dream.
These are all different places!
Kamen Rider: Battle Royale, which combines PVE and PVP gameplay, advocates "technology is king" in essence, but you can also experience happiness from it.
Of course, there is technology or strong.
PK skills passed, teammates cooperated. You don't have to care about these at all, you can pick up your skills and just look for someone to fight all over the map.
The novel battle royale gameplay has been loved by players from all walks of life since its launch. Chen Huan also announced an important strategy in the following days.
Heavy money to support anchors!
The battle royale game is live, and the viewing is very good. If you cultivate more in this area, you can also increase the number of people online in the game.
Finally, the waifu and the event arrangement!
As early as the closed beta of "Kamen Rider: Battle Royale", PD Games has officially exposed the waifu plan.
There are a total of five servers.
North American, European, Japanese, Korean, South American and global servers. Needless to say, the first few servers are the last global server, which is mainly open to Africa, Southeast Asia, the Middle East, Australia and other regions.
There are not many players in these regions, and it is too much of a waste of resources to build a server alone, so simply get together to get a global server.
The tournament follows the tradition and is held in different regions.
After the champion and runner-up teams are determined in each region, the global finals will be arranged.
When it came to the event, Meng Lang suddenly remembered.
As of the end of May, all countries have set up delegations and are about to go to Jiangchuan for training, adapt to the environment and climate in advance, and make the final sprint for the competition.
But......
The hotel has not yet been negotiated!
The relevant staff and volunteers are not recruited, and if these people come, where will they stay, where will they train, and who will entertain them?
Big mistake!
Because during this time, he was busy with the preparations for the wedding, and he didn't tell Chen Huan about it. Chen Huan thought that Mr. Meng had already taken care of this matter.
As a result, Meng Lang forgot about it himself.
That's good!
The players flew to Jiangchuan, looked at the empty airport, and couldn't even find a receptionist, and the hotel accommodation had to be arranged by themselves.