Chapter 234: Blizzard

The other day, Nancy Brill talked on the phone about wanting to try her hand at video game production. Simon, who had the fastest update, did not object, but rejected her request for a Marvel superhero character or a Tolkien franchise game adaptation.

The Marvel Super Heroes and Middle-earth franchises are two of the most prized brands in Daenerys Entertainment's rights library, and without enough certainty, Simon will never allow these two projects to be developed lightly.

Unexpectedly, after Nancy Brill was rejected, she got the game adaptation rights of "Teenage Mutant Ninja Turtles".

Simon happened to play the Teenage Mutant Ninja Turtles video game from the Nintendo era of red and white consoles.

The Teenage Mutant Ninja Turtles series of video games was developed by Konami and became one of Konami's best-selling franchises.

The original Teenage Mutant Ninja Turtles game sold 4 million units worldwide in just one year of its release, bringing in hundreds of millions of dollars in net profits for Konami, and the various sequels to the series have also made Konami a lot of money.

Ending the call with Sofia Fessy, Simon began to carefully flip through the game plan for Teenage Mutant Ninja Turtles in his hand.

Nancy Brill only paid $200,000 to get the game development license for "Teenage Mutant Ninja Turtles", which is similar to the price that Daenerys Pictures received for the film adaptation rights to "Teenage Mutant Ninja Turtles" last year. However, the licensing agreement comes with a 5% net profit sharing clause.

If Daenerys Entertainment's next Teenage Mutant Ninja Turtles game can achieve the same success as Konami, just this 5% net profit share achievement will be a sky-high price.

Simon, however, was not surprised.

Daenerys Entertainment is only new to video game production, and if a higher price tag is not offered, the copyright owner is obviously more willing to sell the copyright to those well-known game manufacturers.

What's more, if the entire Teenage Mutant Ninja Turtles series of games can bring Daenerys Entertainment a profit of 1 billion in the coming years, Simon doesn't mind paying Phantom Studios a $50 million profit share.

Continuing to look through the proposals, Simon was also satisfied with the total budget of $2 million.

The initial studio's operating model shows that Nancy Brill is not blindly pursuing one step, she knows very well that Daenerys Entertainment is just a rookie in the game field, and the development of "Teenage Mutant Ninja Turtles" is more like an attempt to accumulate experience.

It's just that the genre positioning of this game is very different from the Konami version that Simon remembers.

Simon's Konami version of the Teenage Mutant Ninja Turtles game is an action role-playing genre, and the story is based on an animated plot to tell the story of a rescue operation by four turtles. Nancy's plan is to develop it into a fighting game.

In this era, the best-selling games on the market are basically action-adventure and shooter games, such as Nintendo's "Super Mario" and Konami's "Contra". There are very few very successful fighting games.

Capcom's Street Fighter had already released its first generation in 1987, but it didn't cause much response. In memory, the Street Fighter franchise didn't begin to reach its peak until 1991's Street Fighter 2.

Street Fighter 2 not only set Capcom's sales record, but was also judged by many media as one of the greatest video games of all time.

At the moment, there are no phenomenal fighting games like Street Fighter 2 on the market, and this content gap is actually an opportunity for game developers.

Nancy Brill made a point of mentioning this in her plan, and stated that this is exactly why she positioned Teenage Mutant Ninja Turtles as a fighting game.

Moreover, Nancy also mentioned that one of the important factors limiting the development of fighting games is the hardware platform.

Now the best-selling Nintendo red and white phone on the market is still an 8-bit machine, with a market share of more than 90%. However, Sega has released a 16-bit Sega MD console, and Nintendo is also in full swing preparing its own 16-bit console, and the console market is in a critical period of replacement.

Compared to 8-bit consoles, 16-bit consoles can bring a qualitative leap in basic technologies such as game capacity and display, which in turn provides better hardware support for fighting games. As a result, the development of Teenage Mutant Ninja Turtles will be based directly on the 16-bit console platform.

After reading this plan, Simon also has to admire Nancy Brill's comprehensive consideration. However, he discovered the biggest problem.

Sega's 16-bit game console was released last year, and the plan also stated that Nintendo plans to launch its own 16-bit console in July in the second half of this year.

The normal development cycle for video games in this era is about 3 to 5 months, and if all goes well, Daenerys Entertainment's Teenage Mutant Ninja Turtles fighting game can indeed be launched at the same time as Nintendo's 16-bit console.

However, Simon remembers that due to technical reasons, Nintendo skipped tickets several times in a row, and it was not until November 1990 that the 16-bit SFC console was finally launched, which was delayed for more than a year, and the release time in North America and Europe was even later.

Simon didn't think his 'butterfly' could help Nintendo overcome technical difficulties.

Once the 16-bit SFC jumps, the 16-bit game of "Teenage Mutant Ninja Turtles" developed by Daenerys Entertainment can only be smashed in his hands. Of course, the company has another choice, and that is Sega's MD console, or the PC platform.

At present, several major game console manufacturers are very strong.

Even large game companies such as Capcom and Konami do not dare to step on a few boats with too much fanfare, and latecomers like Daenerys Entertainment have no choice. If you work with Sega, you will be turned away by Nintendo.

It wasn't until the 90s that PC gaming progressed and competition from console manufacturers intensified.

After thinking about it for a moment, Simon motioned for Jennifer to answer Nancy Brill's phone and began writing the original Teenage Mutant Ninja Turtles game setting on a manuscript sheet of paper.

Jennifer handed over the microphone as Simon and Nancy talked about his 'speculation' that SFC was likely to skip the ticket, and briefly elaborated on the development plan for the Teenage Mutant Ninja Turtles game in the action role-playing genre.

The two discussed on the phone for more than 20 minutes, and Nancy said that she would carefully investigate the development progress of Nintendo's SFC and make appropriate adjustments to her plan.

In the end, Simon provided Nancy with an additional $500,000 budget, and once it was confirmed that SFC might skip tickets, the company could develop two 8-bit Teenage Mutant Ninja Turtles games at the same time, one of Simon's proposed action role-playing genre, and the other was still the combat genre of Nancy's plan.

Of the two games, the former is for commercial gain, and since the Konami version of "Teenage Mutant Ninja Turtles" in memory is so successful, there is naturally no reason to let it go. The latter can be used as an accumulation of experience, and the market gap for fighting games is obvious, and Street Fighter 2 may not be as successful without the foundation of the original series. Therefore, the investment is well worth it.

Speaking of which, the global video game industry is set to catch up with the film industry in the coming years, and this field definitely has a lot to offer.

Now that he has started to get involved, Simon doesn't plan to just make a fuss.

So, before ending the call, Simonte asked about the name of the studio.

Nancy Brill didn't care too much about this problem, but casually said that she could follow the naming conventions of Daenerys Entertainment's other subsidiaries and call it Daenerys Game Studios.

Simon, however, did not plan to mix the game business with Daenerys Entertainment, saying, "In that case, let's call it Blizzard, Blizzard Studios." ”

Nancy's puzzled voice came from the microphone: "Blizzard, does it mean anything special?"

"Yes, a very meaningful name," Simon said, "So, if you mess up, I'll be very disappointed." ”

Nancy felt that Simon didn't mean to explain in detail, so she didn't ask any more questions, and said, "Okay, boss, I'll let people start registering tomorrow." ”

Hanging up the phone, Simon had unconsciously written and drawn several pieces of scratch paper in front of him.

Motioning for Jennifer to sort it out and send it back to Los Angeles, Simon looked at his watch, it was already 11:35, and it was almost lunchtime.

Relax and lean back in your chair and close your eyes to recuperate, and sort out the rest of the work schedule for the day in your mind.

In the afternoon, I will go to check the samples that have been shot in the recent period, and discuss the production plan of some special effects shots with Daenerys's special effects team, and start the shooting of another rivalry scene in the film in the evening.

Batman vs Death Shooter.

The Crocodile Man and the Death Shooter, these are the two professional killers hired by Black Mask in the film. At the same time, the appearance of these two characters also laid the groundwork for the possible development of the "Suicide Squad" series in the future.

When she opened her eyes again, Jennifer was standing on the side of her desk and bending over to help Simon sort through the papers in front of her. The female assistant wore a pale blue pinstripe shirt and white trousers today, and the slim fit made her figure look slender and not lacking in curves from the side.

Sensing Simon looking at herself, Jennifer straightened up and found a topic, "What are you going to eat at noon?"

Simon continued to admire the slender figure of the female assistant, but asked, "Will you be a little disappointed to follow me like this?"

Jennifer was stunned, shook her head very seriously, and said, "No." ”

Simon said: "I mean, you thought Simon Westeros was an artist. But now, he has become a businessman, and every day he is thinking about how to make more money. ”

When Jennifer heard Simon say this, she turned the desk, came to Simon's side and leaned on the edge of the table, thought about it and simply sat on the table, kicked off the small black heels on her feet, looked at the man in the leather chair and said seriously: "I don't like you because you're an artist or anything, Simon, although you're really good at it." However, I like you because you are different from everyone else in this world and you are unique. ”

Simon moved the leather chair on tiptoe on the ground, and this time the female assistant naturally raised her leg and stepped on Simon's thighs with a pair of small feet wearing light stockings, so she reached out and grabbed it, and said, "In theory, everyone is unique." ”

"Actually, I've never been assertive, and I'm not suitable to be that kind of woman who is very independent. Since I was a child, of course, I have had a lot of crazy thoughts, but the number of times I really put them into action is pitiful, I am worried about failure, I am worried about being ridiculed, I am worried about being disappointed by my parents, Balabala, and then I became like this. When I was a child, I was protected by my parents, and when I grew up, I knew that I couldn't rely on my parents anymore, so I met you," Jennifer said, a pair of small feet stepped on Simon's palm, and after being scratched, she couldn't help but smile, and stepped on it a few more times, and said, "So, I'm going to wrap around you in the future." Simon, you're going to protect me, aren't you?"

Simon pretended to be embarrassed: "Well, I'm trying not to let Janet bully you." ”

"Jenny is smarter, smarter than me, and maybe smarter than you, so she doesn't care about me, a little assistant who doesn't threaten her at all. ”

Simon smiled: "It seems that Jenny is the real boss behind the scenes." ”

"Hehe, yes," Jennifer nodded sympathetically, and after a moment of intimacy, she found another topic and said, "'Blizzard', what's the point?"

Simon thought for a moment and said, "I can't tell you what it really means. However, there is probably such a song, called "Blizzard". ”

The man in front of him has too many secrets, and since he said that he can't tell himself, it must not be suitable to reveal. However, hearing that there was a tune to listen to, Jennifer became interested again and said, "Can you sing the tune called "Blizzard" to me?"

Simon shook his head and said, "This is pure music, no lyrics, I'll do it for you when I have time." ”

Jennifer lightly stepped on Simon's palm again, and said, "There is a piano in the restaurant downstairs, you can do it now." ”

Simon remembered the piano in the hotel restaurant, he hadn't seen anyone play it these days, probably because the hotel owner deliberately put it in the restaurant as a decoration, and he didn't know if it could be used.

Jennifer didn't give Simon time to hesitate, jumped off the desk and put on her shoes, pulled him and walked out: "It's time for lunch, you play it to me first." ”

The two left the room, but Jennifer went to her room and came out again, already with an extra 8mm video recorder in her hand.

Simon looked at the machine in the female assistant's hand, and remembered the original song "Wild Bee Flying", Jennifer obviously also thought of this, raised the video recorder in her hand and said: "This time it is my own collection, and I will never show it to others." ”

As lunch time approaches, the restaurant is bustling with activity.

Because the hotel was chartered, the diners were all members of the "Batman" crew, and some of them still had tiredness on their faces, apparently just getting up.

Simon greeted everyone, stopped a waiter and asked a few questions, and then walked straight to the piano by the window. Jennifer chose a table nearby and sat down quietly, fiddling with the machine in her hand, and then looked up at the man sitting at the piano with anticipation in her eyes.

In order to enhance the appeal, the piece needs to be amplified.

The waiter quickly installed the microphone, and after Simon pressed the piano key for a short audition, he looked at the female assistant not far away, and under the gaze of everyone in the restaurant, he approached the microphone with a smile and said, "Blizzard, for Jenny." ”

Many people around heard this sentence and had a knowing smile on their faces.

In the famous "Wild Bee Flying" video, Simon also opened like this.

It's just that some people understand that Simon's Jenny here is likely to be another Jenny, such as a female assistant with a super 8mm video recorder.

Simon didn't care about other people's thoughts, and when the words fell, he began to play a song called "Blizzard".

The song isn't actually called "Blizzard".

It should be "The-Dan", and the real source is an episode from the movie "Brave Island".

Or.

Some people also call it "Overture to the Dead".

Simon, however, feels that the name "Blizzard" is also very appropriate.

Strictly speaking, the piano music does not fully show the charm of this piece, but under Simon's superb playing, the piano sound in the hotel restaurant is sometimes light, sometimes passionate, sometimes soft, sometimes magnificent, sometimes silent, sometimes crazy, and soon all the listeners are immersed in it.

The girl who was silently holding the video recorder looked at the focused figure next to the piano, and her eyes were unconsciously a little more obsessed.

Maybe it's some kind of heart that has been together for a long time, Jennifer instinctively feels that there must be a long, long story behind this song. In the story, the hero who has slain the evil dragon wears shabby leather armor and carries a giant sword, braving dense wind and snow, shuttling through the ancient forest that has been forgotten by too many people, and continues to search for his unknown distance.

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