Chapter 13: Memories that begin to be unlocked
"Pharaoh, what's wrong with you?" the long pause after waking up quickly caught Simon's attention, and the old man, who looked like his grandfather Muto Sunroku, asked the game with a concerned expression, he now felt less like a courtier and more like an elder of his own family.
This obviously makes sense, in the memory of the nameless pharaoh, the old man in front of him is the elder of the three dynasties of Egypt, promoted by the grandfather of the game in his old age, and the father of the game, the previous pharaoh king Akkanan, who has seen countless winds and waves in his life, is also one of the most trusted people in the current pharaoh's family.
If it were in an Eastern country, Simon would be the kind of minister who supported him, and even more seriously, he could be regarded as the "second father" of the nameless pharaoh.
During this time, the game gradually digested some of Simon's memories, and the feeling of head swelling gradually dissipated a little. Afterwards, Dark Game carefully observed the force Simon looked into his eyes, and all he saw from them was endless concern, as if he were a real relative.
"I'm fine, just a slight headache. The game casually perfunctory, "Simon, please continue with the canon." ”
[Simon's eyes are very pure, the enemy this time should not be him; moreover, he has the appearance of a grandfather of double six, it should be our personnel in this game......] The game silently made such a conclusion in his heart, to be honest, when he saw Simon's old but concerned eyes, he also felt a trace of guilt in his heart for doubting his behavior, but in this dark game of darkness and darkness, the game must first find out its own enemies.
Otherwise, he loses everything, and if he loses in this game, there will be no other greater impact, at least the seaponies who enter the game with him will suffer a catastrophe.
"yes, I see. With one hand on his chest, he bowed to Pharaoh with his left foot in front of him, and then pointed to a door in the room: "Pharaoh, the people outside have been waiting for a long time, and they are eager to see you in Pharaoh's side, and I ask you for your mercy." ”
Simon said sincerely, and the game nodded, stood up, and followed Simon out of the room. When he came to the door, Simon opened the door first, revealing a sunny windowsill outside, and the game could hear the crowd outside.
I can't imagine that in ancient Egypt, there was such excellent sound insulation technology.
[Who is the enemy hiding in the shadows?] While following Simon out, the game's mind is also racing rapidly, but the expression remains the same. He took a closer look at the room by walking out of the door, although the room was large, there was no third person, [The seahorse is not here, is it separated?]
After leaving the room, the game suddenly saw a huge balcony - countless nobles, officials, and people had been waiting here for a long time, and when the young pharaoh stepped out of the room, countless "long live" were heard from all directions.
This makes the game's ears a little sore.
Subsequently, Simon let the guards control the scene in time, and then after a speech, Simon stepped back, and at the same time did not let the new pharaoh say anything, this meeting seems to be really just a "meeting", but it is enough to make these nobles and people enthusiastic.
Unlike other feudal dynasties, the pharaohs of Egypt were more gods than kings – in the words of the Eleventh District, the pharaohs were born to save the country of Egypt. Kings need speeches to consolidate their authority, and even a few words from God are taken as oracles by the people.
So, the game doesn't need to be spoken here either—the language of the pharaoh is unblessed.
The game's head still hurts a little as he interprets this memory, but he's been able to hide it well - unlike Simon alone, it's now a sea of people, and maybe the mysterious enemy is hiding inside.
At this time, it is exactly the intention of the game to not let the speech be made, if the enemy is hiding underneath and let him see that he is not in good shape, then the next move will be difficult.
After meeting with the people, under Simon's leadership, the game came to a large hall that was obviously much larger, and as soon as he arrived, the game saw six people at the first time.
Six priests holding the "Millennium Artifact"!
And among them, the first thing the game notices is the young priest holding the "Millennium Tin Staff", because his face is exactly the same as that of Seahorse Seto!
The "Sea ......" game was stunned, but the words came to their lips and they were taken back in time.
"Hai?" Simon saw the strange Pharaoh, turned his head sideways and asked, "Pharaoh, do you have any orders?"
"Sea ...... Haven't you started yet?" the game changed its tune in time, "I can't wait." ”
At this time, the young priest holding the thousand-year-old tin staff standing at the head of the six great priests saluted the game and said, "Since the Pharaoh has spoken, then we should start immediately—the banquet begins, the music is played, and the dance does not stop!"
With the wave of the "thousand-year-old tin staff" in the hands of the young priest, along with this order, the people in the main hall who were still on standby before began to act one after another: dozens of innocent and lovely or charming maidens danced in the center of the main hall; servants who came and went shuttled through it with delicious delicacies; and all kinds of musical instruments that could still be seen or could no longer be seen in modern times played beautiful music in the hands of skilled artists......
The high priests sat down, and the Pharaoh was the first to be led by Simon to sit on the throne in the center of the hall, a throne made of gold, copper, and marble, which was cold, but it was very reflective of the identity of the person who sat here.
The game sits on the throne and eats the fruit without saying a word, paying attention to everyone in the room: whether it is the officials and priests in attendance, the dancing Meiji, the singers, the guards on guard, the servants who serve...... Everyone is watching the game closely.
Of course, the most important thing is the six great priests who hold the "Millennium Artifact".
Whenever the game observes one of them, a memory is more or less unsealed, which causes the new pharaoh's head to ache constantly. Relying on nibbling fruit as a cover, the game forcibly endured this frequent headache.
From the archpriest Aknadi, who is inlaid with "thousand-year-old eyes", to the only female priest who looks almost exactly like Isis in later generations, everyone corresponds to a lot of memories. Among them, the one who remembers the Pharaoh the most is the young priest who holds the "Millennium Wisdom Wheel", named Mahad, and he has so many memories of the game that the game can't be digested for a while, so he can only pick up the most important part first......
Finally, naturally, the people who are most concerned about the game at the moment......
[Seahorse, is that you? ...... Have you entered this game?] The game looked at the only serious and meticulous priest on the field, carefully observed the past, and waited for the feeling of memory unlocking and pouring in......