Chapter 814: Legend Upgrade
After the meeting with Qiu Bosong, Rising Sun Technology also has to hold a meeting itself, although it is a little delayed because of the Lantern Festival, but it is not too late to make plans for the whole year.
There are two big moves in Rising Sun Technology this year, one is the open beta of Swordsman, and the other is naturally the upgrade of "Legend". First of all, the Legendary Upgrade Upgrade Update has begun.
Dongxu Technology has made a key breakthrough in server technology, in the past, a server claimed to have tens of thousands of people, in fact, 3000 people are the top, after this number of players will be stuck, more than 5000 people are in danger of complete collapse.
Otherwise, it's a point card game anyway.,If you can really put 10,000 people in a district.,Why do you have to restructure and open a new area to divert 10,000 people?
However, now Dongxu Technology's server technology has made a key breakthrough, and the number of players in a new area has reached 4,000.
This 4000 is 1000 more than 3000. But this is 4,000 in the true sense of the word, not 3,000 people who could barely be put down before.
With the new server, even if these 4,000 people get together and fight, they won't have the same crash as before. So with such strong server support, the new maps and new ways to play that have been prepared before can really begin.
For example, the guild war can really start, and I don't want a hundred or so people to chop around like a joke before, and now the real guild war can be carried out, not a hundred or so, but a war of thousands of people.
And in this update, a new main city will appear - Shabak.
That is, the enduring national war game of later generations, and this main city of Shabak is not just a battle for the guild of a district. Yang Dongxu is preparing to play the game of capturing Shabak City across the region on the last Sunday of the month.
Guilds occupying the main city of Shabak in a district can submit Zuma's avatar to the Beechcraft Palace to apply for cross-district battles three days before the arrival of a Sunday, and the process is the same as the process of capturing Shabak in their own district.
However, the venue of the match will not be in the local area, but will be transferred to a separate cross-zone battle server. In addition to the generous rewards, the final winner can also ask the legend official to make an independent flag for his personal guild.
You can design the pattern of the guild flag yourself, or you can ask the legendary official to help you design it. This flag will then be hung on the gates of the main city of Shabak in all game zones for a month until the winner of the inter-district battle emerges the following month.
If the champion team that wins this month loses the next month, their guild flag will be lowered under the champion flag.
In short, whether it is a champion or not, the highest temperament hanging on the main city of Shabak is only the champion of the month, and if you want to put your flag on the side of all the game areas, then work hard to win the championship.
Such glory will definitely make the guilds in the legendary game as excited as chicken. The reason why netizens like to play games so much is not because there are too many constraints in reality, but because they can fight and kill in the game.
And if you win the championship, plant your guild's flag on the main city of Shabak in all game areas. It's almost like building a kingdom. Not only can it greatly improve the sense of belonging of guild players, but also increase the playability of the game.
"The siege war has been announced, and at the moment the major servers have done it a few times and there are basically no problems on the inside. That is, although a server now carries 4,000 people and runs very smoothly, if all 4,000 people are concentrated on one map for offensive and defensive battles, the picture smoothness is still a little unsatisfactory. Quan Zhiming said with some concern.
"Make a restriction, only those who participated in the capture of the Guild of the main city of Shabak can use the map of the Guild War. Guild Wars changed the Shabak map to a special map in advance and locked it to clear the players in the city, and then only the people fighting the guild could enter. "Shabak City is designed to be completely open to the outside world in normal times.
This is the waypoint for the new map Death Valley, and if you want to enter Death Valley, whether you are in Alliance City or Beach City, you must first teleport to Shabak, and then you can teleport to the map of Death Valley and run in.
And teleporting into Death Valley is a 100 gold coins for money, since joining the economic system, the legendary gold coin explosion rate has been very pitiful, and even the money to buy medicine is not enough.
There are currently three sources of gold coins for players, one is the copper that bursts when fighting monsters, one is to sell some unwanted equipment to the system recycling merchants, and the other is to do tasks, such as mining tasks or something.
Because there is a system for maintaining economic balance, plus all kinds of skills cost money, money to buy medicine, and money to teleport. The ratio of gold to RMB in the game area is maintained in a relatively good balance.
The proportion of districts in half a year is maintained at 100,000:100RNB, about 70,000 in three months to half a year: 100RMB, and in new districts within three months, from 5,000 gold coins in the newly opened area: 100RMB, it will continue to increase with time.
With the current legendary explosion rate, a level 30 warrior with good equipment and a ruling will be slashed for half a month, if he is online 24 hours a day and is not forced to PK, the income is about 50,000 gold coins.
In other words, you can earn 50 yuan, and now the cost of Internet cafes is generally 2 yuan an hour, and even 3 yuan an hour in most places.
In this way, if you don't count the cost of food, it will cost about 48 yuan to 72 yuan, which will definitely be a loss. However, gamers have a common problem, that is, the money on the Internet is not money, only the money earned in their own games is money.
So when the 24-hour day ended, I was very happy to see that the gold coins I played could be sold for 50 yuan, and directly ignored the cost of Internet and three meals a day. I won't even calculate that if I go out to build bricks this day, I can earn at least 80 yuan or more.
However, if you remove the network fee, there is still some money, but it is as big as if it is too big, for example, some gold striking studios now, the efficiency of their gold striking is basically a warrior with a Taoist priest who breaks the defense, or a warrior pulling a monster with a team attack mode with a mage output.
The efficiency is more than twice that of ordinary people, basically 100 yuan a day is not a big problem, and occasionally some excellent equipment is instantly multiplied by ten times or more.
And the studio has its own computer, the current broadband has been reduced in price and speed, pull a 10M network cable, drive ten computers network speed is OK. Excluding electricity bills and living expenses, two people can still earn 40 yuan a day on a computer, and the salary of 1200 a month is basically the same as that of ordinary workers who go out to work.
If you're lucky, you can easily get 3,000 a month, which is definitely much better than a part-time job.
However, there is a cost input problem, for example, there are four or five thousand computers in general, and 10 computers cost 40,000 or 50,000 yuan, plus the problem of renting a house, the cost is higher. You can't open without 10 yuan, and 10 yuan is a lot of money for most families now.
So nowadays, the business model of game studios is basically partnerships. For example, buy the computer yourself, then rent a house and pull the network cable flat, and then find a partner for each computer outside of itself, so that you can play in turns 24 hours a day.
If there is capital investment in income distribution, take the lion's share, and find a substitute to give twenty or thirty. After all, some small workers only earn twenty or thirty yuan a day.
And the guild war and the main city battle of Shabak launched by the legend will further take shape in Cui Jin's large guild studio. Because Guild Wars have monetary rewards, Shabak is even more so.
In the Shabak offensive and defensive battle, the system announcement clearly states that the guild that successfully occupies Shabak will receive 30% of the Shabak's teleportation fee in the next month.
In other words, for every player who teleports from Shabak to Death Valley, one-third of the teleportation fee belongs to the guild. This not only makes the guild feel more clearly that it is not only the master of Shabak, but also has tangible interests.
The new district may not be obvious, and occupying Shabak is just a gain of honor, so that everyone in the whole district will know that you are a guild bull. Because Death Valley is a high-level map, teleporting to the past at a low level is to send you to death.
But in the old area, all players above level 30 must run to Death Valley, because there is not only a level 30 equipment, but also a big boss will be spawned every day.
This boss will explode the warrior's dragon slayer, the mage's soul eater, and the Taoist's overlord, which are currently the top equipment in the legend. There will also be a new must-have talisman ring for mages and Taoists.
Now half of the players in the legend are playing warriors, just like the players of the Tang Dynasty Mansion in the previous versions of the Fantasy Journey to the West in the future.
Now most of the legendary players are running for the warriors, and they all want to carry a dragon slayer knife to kill the Quartet. And at the beginning of the setting of warriors, mages, and Taoists.
The warrior is indeed more bullish, and is called the legendary son, followed by the illegitimate mage, and then the Taoist priest whose grandmother does not care for his uncle and does not like to be found to be his own son at all.
How hard is the Taoist priest? Not only do you need money for blood bottles and blue bottles like mages, but you also need to consume spells when casting spells.
And if you want a game to operate for a long time, how can you do it with such a big gap between professions?
Therefore, the other two professions must be strengthened, and the talisman ring is known as the artifact of the mage, although the Taoist priest is also good to use, but the introduction is mainly to strengthen the mage.
Mages have less blood and more blue, and when fighting against warriors, once the magic eggshell is broken, it is basically a knife to death. It's not the same with the Talisman Ring, which will cause the damage taken by the character to consume blue first, and then consume blood when the blue is gone.
In this way, the mage is equivalent to having two tubes of blood, and the blood of the first level of blue transformation is still very thick, giving the capital to compete with the warriors.