Chapter 1127: One-on-Two Desperate Bet

As a result of not fighting, the Baroque Workshop's fleet passed through the stargates, transporting cargo from Earth to the central system.

Whether Starfleet will contact Earth and send a fleet to be stationed on Earth depends on the value of those goods.

But interstellar pirates will swarm into Earth like sharks that smell blood.

If the earth is weak, it will scavenge valuable things and drain the oil and water of the earth.

If the earth is strong and a certain interstellar pirate group has a hot head, the idea that they can't get and others can't get will bomb the earth, which is very likely.

Therefore, try to buy time so that the earth can increase its strength and be strong enough to protect itself.

This would delay the Baroque Workshop to go to the central system, and it would take over the Stargate and break it, but it would not be broken.

Not only Starfleet, but also Stargate needs Stargate to travel hundreds of thousands of light-years and even farther to the other side.

The universe is so big that even an expeditionary starship sails 1,000 light-years a day.

Theoretically, 100 million light-years would take 100,000 days and a lifetime of sailing, who can stand it?

Except for special moments, no one will target Stargate.

Otherwise, you're probably a public enemy, and no one will welcome you.

......

Therefore, there is only one battle, and then in the big war, pretend to accidentally injure the stargate.

It is best to control the stargate, only allow interstellar pirates to pass, not Starfleet, and cut off trade.

Including the fleet of His Majesty the Seven Warriors, the fleet of the Baroque Workshop was impassable.

Then negotiate with Starfleet to trade for fleets.

You can talk for a long time, and this buys time.

......

And this battle, which was already beyond Yamazaki's expectations, did not expect that there would be so many warships in the Slaffes fleet.

In the current situation, there are two strategies.

One is the division of troops, and at the same time the central raid.

Send 24 detachments to delay the 24 patrols and attack the headquarters of the Slafaceus fleet.

But the number of warships of the squad will not be large, at most 3, it is impossible to be an opponent of the patrol, especially in the absence of a master and a lack of command.

As a result of the division of troops, it is likely that the detachments were broken one by one, wasting 72 battleships in vain.

The second is all-or-nothing.

While the 24 patrols were out, regardless of the patrols, they went directly to attack the headquarters of the Slaphaus fleet.

271 ships against 503 ships, 250 mech legions against 500 mech legions.

No, it's not a battle, it's a challenge.

Bet on Brigadier Duke's mentality, and bet on whether he will dare to use nearly twice the force to fight an upright battle with an interstellar pirate who has hit the door.

Most likely, he will.

Because Starfleet allocated 3,000 fleets to Commodore Duke, this is explained by the fact that he looks down on Commodore Duke and does not trust him for consecutive defeats.

You can make a fuss in this area and get a stir.

In fact, if only 271 warships fought against 503 warships, the Bat Star Pirate Alliance would lose.

But if it's just delaying time, it's different.

......

Tactically, there is only one plan, which is to put on a posture of assault on the battleship and implement the decapitation tactic.

Brigadier General Duke, whether he temporarily avoided the front and lured the enemy into depth, or pressed the whole army and attacked in an all-round way, he had a time to fight.

However, there are more warships in the headquarters of the Strafys fleet, and the warships are not worth much to Commodore Duke, so it is more likely that he will choose to attack in an all-out way.

But either way, in the middle of the fight, it was the battleships of the Bat Star Pirate Alliance that were besieged by the superior forces of the Slafays fleet headquarters.

At this time, it should theoretically be withdrawn.

But the Bat Star Thieves Alliance did not give up and continued to attack, and as a result, they lost the opportunity to evacuate.

In the later stages, the ships of the Bat Star Pirate Alliance shrank into a clump and struggled to the death.

When the fleet of the headquarters of the Strafyth Fleet was fighting around the Bat Star Pirate Alliance, it was when Commodore Duke was most proud.

And at this time, it is also the time for Kate to activate her ability, giving the entire area a blow.

At the same time, Shan Dai didn't have to endure it anymore and could take off Brigadier Duke's head.

Because the situation is under control only if Brigadier General Duke is alive, he will fight for his brigadier honor.

If he dies first, the 3,000 warships of the Slafays fleet will immediately go out in full force to avenge Commodore Duke.

Well, in the end, only these 3000 warships can be killed.

This result is not what you want.

By taking out 500 warships in World War I, deterring 24 patrols, making them surrender obediently, and acquiring 2680 warships, this is what you want.

......

The headquarters of the Straphaus fleet said that it was stationed on the planet Schraphais, but it was actually about 1 light-second away from the planet.

There was a space base that could accommodate 1,000 people for rest and banquets.

Most of the time, however, the officers and men lived on the ships.

Battleships, parked directly in designated areas of the surrounding space.

Due to the large number, it appears uneven and slightly messy.

However, overall, it is a defensive orb that defends all directions.

No matter which direction the enemy appears from, face a fleet.

......

Earth calendar, January 4, Headquarters of the Fleet of Slaphais.

"Warning, there is a fleet approaching ......"

"Immediately raise the defensive field. ”

"It's rising. ”

"Do you know who it is?"

"There are a total of 271 warships, and it seems that they are the Bat Star Pirate Alliance. ”

"Notice the second teleportation, they appear below us. ”

"Yes, General. ”

"Very well, these guys are really impatient, and they dare to come here directly and watch me destroy them. ”

The highest alarm, which had not been used for a long time, sounded, and there was a raid by a battleship - the Bat Star Pirate Alliance suddenly teleported to within 1 light second.

The entire Sraphaus fleet immediately entered a combat stance, but the Bat Star Pirates Alliance had already launched an attack using secondary teleportation.

The Bat Star Pirates Alliance has a total of 271 warships, 5 expeditionary starships, 36 shuttle-type motherships, and 230 general-purpose warships.

This teleportation was carried out from 50 light-years away by the 5 expeditionary starships teamed up with a group of battleships and mechanical legions, at the cost of which the 5 expeditionary starships could not teleport for the time being.

The secondary teleportation is composed of 36 shuttle-type motherships, each with 6 general-purpose warships, a total of 216 general-purpose warships and the corresponding mechanical corps, with short-distance accurate teleportation to attack.

Each squad of 7 warships, each group of 6 teams, teleports to the top, bottom, left, right, front and back of the opponent's flagship, in six directions, and poses in a decapitation tactical posture.

Launching a fierce attack, trying to penetrate the defenses on the perimeter of the headquarters of the Strafys fleet, it was the warships in those directions.

There are 503 warships, 23 expeditionary starships, 80 shuttle motherships, 400 general-purpose warships, 400 mecha corps, and 800,000 mechs in the headquarters of the Slafays fleet.

The entire fleet is spherical, with the flagship in the very center.

Because of this, many warships need to adjust their orientation before the ship's guns can attack.

However, even so, 252 warships, 25,200 naval guns, and 500,000 mechs (400,000 mechs from 200 warships captured later) of the Bat Star Pirate Alliance, 6 attack groups, 36 squads, 252 warships, 25,200 naval guns, and 500,000 mechs (400,000 mechs from 200 warships captured later) have to face at least 15,000 naval guns, and 800,000 mechs that can be quickly put in place.

......