Chapter 910: Everyone is a Peer (Two More Collections)

"Whether it's nonsense or not, you can listen to it. You know, I'm also making games. Qin Feng said with a smile.

"You also make games?" said Hayabusa Nakayama looked surprised.

Qin Feng nodded.

"This is my business card!" Qin Feng handed over his business card.

Qin Feng, chairman of Kyushu Group.

He is a game architect of Kyushu Game Company, a software architect of Kyushu Network Service Company, and a hardware architect of Kyushu IT Technology.

This is what is printed on Qin Feng's business card.

Of course, this is just one of Qin Feng's business cards.

Qin Feng also has several business cards.

For example, there is only one line written on the other one: pianist, Qin Feng.

Different business cards are used to interact with different people.

Hayabusa Nakayama's face was thoughtful.

"This game belongs to your company?" Hayao Nakayama opened a web address on his computer.

Qin Feng saw that it was "QQ Farm".

Qin Feng nodded.

For the first time, Hayabusa Nakayama looked at Qin Feng with very formal eyes. Before, he treated Qin Feng with hostility and anger. After all, Qin Feng came on behalf of voodoo, the stupidest teammate Sega has ever worked with.

Although it is said that GW was also stupid to sell Sega at the beginning, but ignored Sega in Japan. As a result, the branch Sega was in an embarrassing position of no one for almost a year.

However, that is also a mistake. If you really want to sell to the international steel ball game giant, then there is no Sega.

But voodoo is really stupid, it's really a pit teammate.

But now, Qin Feng is the game architect of "QQ Farm", which makes him look at it differently.

Naturally, he had heard of this game. It can't be helped, it's too profitable. The news also reached Japan.

For this game, Hayao Nakayama has also studied. Although the gameplay is simple, monotonous, and the graphics are very average, it captures the essence of online games: interactivity.

All the game modules are only related to the word interactivity. So, that's why its games make money.

As for Sega, Hayakuo Nakayama has also considered whether to develop a similar game. However, the game groups faced by the two sides are different. He is the arcade game and home console market.

It's all single-player gamers. Single-player gamers and online gamers are not pursuing the same goals. As far as the current state is concerned, he still thinks that the home game console is a little more advanced in his bones.

Players of home game consoles have high standards for their games. At least in the past few years, home consoles have represented the legitimacy of gaming.

Computer gamers, however, are second-rate.

After all, the real 3A masterpieces are in the home machine market. On the computer, even if there is, it is all ported. All kinds of masterpieces come from home machines.

However, Hayakuo Nakayama must admit that Qin Feng's psychological control of gamers is very accurate.

This has led to a change in attitudes.

"If you can convince me, then I'm willing to re-contract voodoo. Hayao Nakayama said.

Qin Feng smiled.

"Quite simply, based on everything that Shenmue has published so far, I can conclude that Shenmue is a very real game. Qin Feng said.

Hayao Nakayama nodded.

This is what makes Shenmue so confident that it is the whole Sega family.

The real world. In the game, the weather, day and night, will change as the player progresses. At the same time, different NPCs will appear at different times, different dialogues, and different plots.

There are more than 250 NPCs with plots in the game, and the accumulation of various plots is equivalent to an 80-hour movie with copywriting content alone.

At the same time, each different NPC will have a different soundtrack when triggering different events. Even at different times, there will be different soundtracks. The sheer volume of its work is unmatched even in the future.

It wasn't until Red Dead Redemption 2 that it really surpassed Shenmue in all-round game design.

And Shenmue is also the future and the originator of all open game worlds.

But this year is 1998.

It is 10 years ahead of other game manufacturers of the same era.

It's a very forward-thinking design.

"But the biggest failure of the game is precisely in the truth!" Qin Feng said.

Zhongshan Hayabusa was stunned, he didn't expect Qin Feng to say this.

He would think that Qin Feng would say that the game picture is not good enough, the plot is not good, and so on. I didn't expect Qin Feng to say it too true.

This made Hayakuo Nakayama interested instead.

"President Nakayama, you have to understand one thing, why do players play games?" Qin Feng said, "It is true that players want the game to be as open as possible, so that players can have more fun exploring." However, this kind of call actually comes from a very small number of hardcore players. A game that cannot survive on the support of hardcore players. In that way, it will only earn word of mouth, but not the market!"

"But we've had a very detailed investigation!" said Hayabusa.

"I know!" Qin Feng nodded.

Any mature game manufacturer will have relevant aspects of investigation.

However, in many cases, this kind of investigation is nonsense.

Because, many players don't really know what they need. Therefore, most players' expectations for games are to yearn for a larger world, a more realistic world, and more exploration.

This kind of remark is irresponsible nonsense.

When you really build such a world, players will get bored.

Why? It's simple, if it's too realistic, it's too trivial, and it loses its gameplay.

This point, "Shenmue" is an example, and the later vaunted "Red Dead Redemption 2", which is more real, but the sales can't catch up with "GTA5", and it was also popular with the whole people at the beginning of its release. Later, it was soon ignored.

It's just too real, and it's too tiring to play the game.

As a result, the game will only be accepted by a very small number of players, and the majority of players will not accept it.

It's not like online games, it's mainly about interactivity, so that players can interact with other players.

But even so, if the world is too large, the world is too real, in fact, it can only attract a very small number of players.

What players really need is not how big and realistic the game must be, but how realistic it is, but the gameplay.

"Shenmue" is too much of a pursuit of truth, the pursuit of freedom, but lost the gameplay.

"Shenmue" has almost no fun to speak of, except for the main plot. And pushing the main plot is very cumbersome, you need to find out the plot from a "real world" and find out what you have to do.

As a result, it is too unfriendly to ordinary players.

This naturally leads to a flood of positive reviews, but no one starts.

After all, a foreign game is expensive.

"Then Mr. Qin, do you want to suggest yourself?" asked Hayao Nakayama.