Chapter Eighty-Eight: TCG Game
Although there are many characters in the animal company, it is designed based on the corporate structure of a start-up company, and the story form is also familiar to Chu Yuanxi and Yang Yuanmei.
When he was approving the script and character design, a memory from Chu Yuanxi, a salted fish in this world, suddenly surfaced and overlapped with this set of characters. It was a memory of the TCG card game.
The so-called TCG is a tabletop trading card game, the most famous of which is Hearthstone, which is glass slag.
"Hearthstone" is the first force of glass slag in the direction of mobile games, and it has been a great success, and the ability to absorb gold is not intense, but it is durable, durable and durable, and has received rave reviews among players and even krypton players.
Each card in the TCG game has its own key attributes, such as attack, HP, stunts, and the magic required to summon, etc., players organize their card library according to the rules of the game, and then PK each other. The process of PK is to draw random cards from your own library each round, and then pay for the mana needed to use those cards, attack the opponent or summon creatures to fight the opponent.
However, the TCG games on the market are all fighting and killing, with a magical fantasy world view, and the game process is basically trying to kill the opposite player, but it is also simple and rude.
Salted fish Chu Yuanxi also brought a copycat Hearthstone game when Pengfei Technology was doing Sankei, and the result was of course very miserable. When he set up the project, he said that this kind of game already has a strong ceiling, Hearthstone is the iron curtain of all similar games, you can't rush out of this iron curtain without your own characteristics, and making a fuss about the cards is definitely useless, it can only be the structure of the rules of the game. In short, you need to compete for planning skills.
He also discussed this idea several times with Pengfei's old planner Yang Jiangang.
Unfortunately, he was just a small product manager and no one listened to him.
But that doesn't mean his thinking isn't worthless. A person's thinking may be of no use for a long time, but it will settle in the depths of the soul, the so-called accumulation, and once the right opportunity arises, it will collide with fierce sparks.
Now is the right opportunity, why not make a TCG card game?
Wouldn't it be possible to reconstruct a completely different set of game rules by making a TCG business war game against the background of a technology Internet startup in a modern urban environment?
Traditional TCG games are all about competition between players, which can't be changed, and if you change it, you won't be able to play, but no one stipulates that competition must be to slash and kill each other.
The rules that Chu Yuanxi thinks about are: the player plays the role of an entrepreneur, and the game process simulates the elements that will appear in entrepreneurship and conducts business battles. At the beginning of the game, each entrepreneur will receive the same initial amount of money, which is actually equivalent to the blood of players in traditional TCG games.
There are four types of cards, character cards, project cards, skill cards and event cards, and character cards are divided into three categories, employee cards, management cards and investor cards.
Before the game starts, players need to bring their own card library for random card drawing during the game, and then assemble a set of cards to stuff each other. This game can't directly cut people, but you can stumble on each other, which is the fun of business wars......
Once the game starts, the order is randomly determined, and each time it's their turn, players can draw a character card from their deck or not. It is equivalent to recruiting or not recruiting.
Each employee card or management card has a salary required for recruitment, and it should be noted that this salary is paid every round, and players can choose to recruit or give up. Each character has a corresponding project ability, and most of the employees are generalists, such as the programming ape, which can do software development or make games. However, the employee card only has job skills, while the management card has back-to-back skills that employees don't have.
If it's an investor, congratulations, you need to do a valuation and then decide whether to raise money based on this round of valuation. Each investor has their own unique investment terms, and players need to read these terms carefully to see if they can be completed to avoid losing control of the company in some future situation. The funding amount is fixed at 20% of the current valuation, and of course, the most important thing is that players must carefully consider how much the investor's tearing skills will hurt them.
In addition, the employee's attributes must contain the number of events triggered by recruiting them, and the attributes of the management must contain the number of events or projects triggered by recruitment, and the event card and project card can be drawn after the recruitment is successful. Some of them are special and will also specify special events, such as causing players to lose skills, lose funds, etc.
It should be noted that all the cards that may be drawn contain poisons stuffed by the opponent, and you may be drawn with poison items or negative events.
As for skill cards, players need to spend funds to purchase them in their own rounds. Since it is a purchase, it is naturally clearly marked with a price, no need to draw, and it will not disappear after purchase, so there is no need to prepare a skill card for the other party.
Skills can be useful, such as taking out a collateral loan from a bank, looking through character cards in your library, or checking your opponent's hand, among other things.
It is important to note that skill cards can be used on the opposite player. Even some skills are purely harassing and can only be used on opponents, not on oneself.
Financing is one thing, but it is not a panacea, and the main way is to complete the project and make money. Of course, completing a project is not necessarily profitable, it can also be a loss.
The process of the game is to constantly recruit employees, develop projects, trigger events, use skills, harass friends, fight with investors, and so on.
Ultimately, the game is won if the player reaches a valuation of 1 billion, or the opposing player loses control of the company.
The most subversive part of this game to traditional TCG is that it cancels the direct PK of players and releases cold arrows to each other instead, and the second is that the use of cards requires the payment of mana, and instead uses their own blood, that is, funds to pay.
If it's a mobile game, the system will give players a basic deck of cards, and then expand their card library through accumulation or kryptonite. However, Chu Yuanxi has not yet reached the stage of developing mobile games, so he adopted the most primitive and original gameplay of TCG games, let Jiao draw cards, and then play live table games.
Because this game is not a direct confrontation, it also jumps out of the logic that traditional TCG mobile games can only be played by two people, and can be played by three or more people.
This is an unplanned event in the true sense, and there was no such thing when Chu Yuanxi specified his own entrepreneurial milestone schedule after crossing over. However, a capable entrepreneur must not only have the perfect execution ability to promote existing projects, but also have the ability to adjust in the face of emergencies.
Why do you want to make this TCG game? Chu Yuanxi feels that this is an opportunity to quickly increase his influence, and the future is very broad!