Chapter 431: Future Game Direction

The three-day first Chinese Game Contest was spent in a lively and noisy atmosphere.

Naturally, because there were many people and because the organization was not standardized, there was a lot of chaos on the scene. There are many players who want to compete on stage, but they can't squeeze in.

There are also some who are eliminated and are unwilling, and almost lead to real PK. Even said that some people showed their love to those showgirls on the spot, which made the scene chaotic.

But no matter how chaotic it was, the first edition of the game competition was officially a success. Of course, the final champion is naturally the child Zeng Zhuojun.

In terms of martial arts talent, in the realm of Huaxia, there is indeed no one who can control it. This is not a boast, but a testament to his absolute combat results.

That's his talent for gaming, super talent for esports fighting, which is useless for you to be jealous of.

Okay, that's okay, no good, no good.

And this game has also been reported by many domestic media. After all, this is the first time that the game competition has been held, and there is such a high prize money.

This is the first time I've heard of playing video game consoles and winning prizes. Especially in the end, the first place is a child, such a small child, which is full of topics in itself.

Not to mention, although the showgirls on the scene are far less cool than those in later generations, a group of flower girls are posing here, which is also shocking everyone's attention.

Therefore, "The First in the World", a fighting game based on the themes of Gu Long and Jin Yong, especially the first Chinese game developed by Huaxia, was naturally a great success.

Almost all arcade owners, are ordering.

In this day and age, an arcade game substrate has a different price depending on how popular the game is. For example, the most popular "12-Person Street Fighter", this is 6000 units.

There is also a "Famous General" operated by 4 people, which is also 6000.

As for the other games, most of them are in three or four thousand.

It can be said that in this day and age, arcade games are still very profitable.

As for Qin Feng's "No. 1 in the World", as the first Chinese Simplified Chinese arcade game, it is still the most popular fighting game at the moment, especially the appearance of many heroes written by Gu Long and Jin Yong, which has attracted thousands of players.

"Haha, Qin Feng, the first order exceeded 10,000 substrates!" Wang Leilei ran over excitedly to announce the good news.

"The First in the World" is priced at 3,888 yuan for a basic piece, 10,000 pieces, that is 38.88 million!

It can be said that the door was opened all of a sudden. You must know that the entire investment, from the beginning to the end, is now consuming only more than 150 yuan.

But the rewards are staggering.

Of course, the cost of the substrate itself is also deducted, but this cost can be said to be very low. The cost is only 20% of the selling price.

Nearly 80% of the deposited profit. That's the huge profit of the game development industry.

Of course, this is also because the R&D costs are not calculated. For many large game companies, the R&D cost is often hundreds of millions of dollars. Then the profit is not so high.

"This is indeed good news! I predict that in the future, the overall sales volume should exceed 50,000 pieces!" Qin Feng said with a smile.

At present, arcade game halls are everywhere in China, but there will be pirated copies soon, and I believe that this overall sales will always be a little discounted. It's not too crazy.

"50,000 pieces is not bad! Next, we can recruit troops and do a big job!" Wang Leilei is full of confidence in the future.

"Now, there are two points, one is to develop "No. 1 in the World 2", and strive to launch one every year, so that the game hall owner can continue to buy. Enhance the overall brand influence. Secondly, it is to launch related side-scrolling games. Remember, in the end this world is the world of computer games. Our main battlefield is in the console game!" Qin Feng said.

Regarding console games, what genre will be popular in the future, Qin Feng couldn't be clearer.

Dune Castle is so popular that it can be found in almost every computer room, and next year, Red Alert will completely replace Dune Castle as the most popular computer game.

After that, there will be Age of Empires and StarCraft, which will compete for real-time strategy games.

This type, Qin Feng didn't expect to fight for it. Because time does not allow, I can't grab it. Although it is said that during this time in China, there should be a "Blood Lion" in operation, but compared to the hot sales of "Age of Empires" and "StarCraft", it can only be said to be very ordinary.

As for some RPG games, Qin Feng didn't expect to seize the market. In the domestic piracy environment, a regular game manufacturer is not allowed to make too much money.

Although Qin Feng had also thought about using an absolutely low price to crack down on the piracy market. It's a great option. But as Qin Feng thought about it later, in this case, it might conflict with the spring of the online game market.

The future of money is online games. This is what makes money.

As far as Qin Feng is concerned, developing online games is the king. Of course, Qin Feng would suggest that the company start with the development of a web game first.

Web games, compared with large online games on the client side, have a smaller capacity and lower requirements for network speed.

In this way, even in the earliest days of dial-up Internet access, its network bandwidth was sufficient to meet the needs of web games. And browser games, too, can make players obsessed.

When the bandwidth allows, it's time to launch a large-scale online role-playing game.

Of course, "Legend", Qin Feng will not be ready to act as an agent. Because, he has the game adaptation rights of the two major IPs of Gu Long and Jin Yong, which is enough to create a "Jianghu".

As for the game mode, as well as the game method, Qin Feng had already conceived it.

After all, there are lessons to be learned. For example, "The Legend of Jin Yong's Heroes Online", which has been in operation for more than ten years, has not gone out of business.

But in the end, it was not popular, the reason is very simple, two points: one is plug-in. There are too many examples of cheats ruining terminal games. This is technically solvable. As long as the company owns the rights to its game, then the plug-in can be blocked.

The second is that the game tasks should be diversified, but at the same time, they should not be too cumbersome and make players too tired to play. In other words, the game should be as concise and refreshing as possible while being diversified.

In this regard, "Legend" is the ultimate game. So, it used to be so hot. Even if it is destroyed by a plug-in, in the later stage, there are still many private servers. Even in the end, the private server invited a superstar of the level of Jackie Chan to stand for it.

I have to say that this point is a bit too awesome. But why are so many people still chasing after it? It's because it's refreshing!

These, as long as you absorb them, you don't have to worry about the game not being popular.