Chapter 1310: Industry Reaction to Interactive Movie Games
Nothing unspeakable happened that night.
After helping Shiyin massage her twitching calves, she finally fell asleep peacefully.
And Senxia also returned to the Internet again at this time.
Although I was tossed by Shiyin like this, I encountered some unexpected situations on my side, but it was all solved.
After all, it's Qianjia's sister, so you can take care of it yourself, right?
There was silence in the room, and only Senxia stayed quietly in the room.
However, on the Internet, the discussion about "interactive movies" has become extremely hot, and there are more and more relevant information and discussions.
Not only the Internet, but even other game manufacturers have become interested in it.
However, most of the companies that are interested are foreign game manufacturers.
IGN even gave a high score of 9.0.
Of course, this high score is mainly for the game's plot, music, and performances, and as for the options in the game, the editors complained that "these options only change the element judgment of the ending, but the impact on the story process is only, on the surface, it gives people the illusion that they are making their own choices, but in fact nothing changes".
Well, that's true.
If the game "Night of Destiny" were to be made into a multi-directional interactive movie, the capacity and production time of the whole story would be incredible.
But that's not possible.
Because of the limitations of current computer technology, it is very, very difficult to give players too many choices and decisions when the performance is not enough.
Brave New World is a super word game that can be developed in many directions, but the reason for that is "words", but Fateful Night is an interactive movie, in fact, an experiential movie script, and it really needs to increase the degree of freedom - so why don't we make it an RPG?
In fact, if it is really made into an RPG like "Sword and Fairy Gaiden", it will have more "freedom" than this kind of pure performance, and even make it into a game like "Dark Souls", it will be more "free".
But is it possible?
Of course not.
This is a double limitation of subject matter and technology.
Now that's the extreme.
Senxia is also very happy with this score of 9.0.
You know, in another world line, the first chapter of "Life is Strange" only has a score of 6.5 on IGN, but isn't it still popular all over the world? And people's scores in the follow-up are also going all the way up, and in the third chapter, the score is 8.0.
In fact, Senxia was not only very satisfied, but even felt that the scores given by these people were a little higher.
“...... However, these efforts in interactivity and operability cannot completely cover up the shortcomings of interactive films......"
At this time, Senxia watched the evaluation on the Internet.
It was a gamer in the Lighthouse Nation who spoke.
"Of course, "Night of Destiny" has cool exploding graphics and a pure soundtrack, but this can't hide the drawbacks. ”
"In addition, the interactive elements that are forcibly added in this way always feel subtle when playing the game, which makes people feel that the reason why it is designed is to make it look a little bit like a so-called game when it is controlled. The sense of deliberateness and contrivedness is especially evident in the comparison with "Shenmue" at times......"
“...... A lot of things seem unnecessary and cumbersome to me, and at the beginning of the story, we have to have the protagonist sweep the floor, clean up the laundry, and fiddle with the handles, but in reality it is clear that it only takes a button to press. Hey, I'm here to play games, why should I do housework? Do I have to pick out the structure and engineers of the houses and have them build them one by one when I go to SimCity?"
This landlord spoke a little extremely.
Senxia was ready to squirt him.
“...... Hey, buddy, maybe you can go to the toilet without taking your pants off, maybe then you'll be inspired. ”
Good reviews on the second floor.
Before Senxia sprayed people, he found a reply on the second floor.
"Second floor, I'll top you!Praise +1"
Senxia was very unscrupulous and poured water on the third floor.
"When I saw the second floor, I laughed, and I also praised +1"
"Positive +1"
"Positive +1"
The follow-up people were also laughed at by this recovery.
Netizens in the second millennium AD have a very low laugh. As a result, these people have shifted their attention.
After the crooked building, Senxia felt quite happy.
This is really the interesting thing I want to see!
It can be seen that the majority of European and American players are still very supportive of this new type of game.
In particular, Monte Um's fight has received rave reviews, and many people have said that "the fight of rice shochu is simply cool"!
Everyone is still very happy about controlling a beautiful girl to fight or something.
That heroic feeling is simply too high to be wanted.
"Fortunately, I didn't listen to Nasu's fooling ...... at the time."
Mori Xia muttered.
When Nasu was in production, there was a time when "Dark Souls" was poisoned, and he even asked if he could make his FATE into an action game similar to Dark Souls.
To tell the truth, Senxia was really a little moved at that time.
But now it seems that that to that extent, it is really not as topical and popular as the current interactive movies can bring, but the influence is definitely not good.
There's no way, with "Dark Souls" in the front, it's not easy to make it steadily in the future.
After reading the survey of European and American netizens on the forum, Senxia opened QICQ.
This QICQ is not Senxia's private number, but an account that Senxia often uses at work.
The people who will haunt this place are all industry bigwigs, including the Mithril platform.
In fact, there are also many business groups here, which are places where everyone discusses the situation in the industry.
And just after landing here, Senxia noticed that there was a group with a high amount of discussion.
He went over and opened the post, and he saw Takahashi Ryuya talking to someone.
"Some people on our side have different opinions about the new engine and technology, some people think that interactive movies are actually an extension of AVG to the image aspect, and some people think that interactive movie games can be seen as a more extreme form of game cinematization, but they are not the so-called evolution of traditional AVG. ”
"As far as I know, many enthusiasts call this genre 'cinematic games', but if I were to say it, interactive cinematic games are more appropriate to call them 'gamified films' than 'cinematic games'. The Game' part,It's just a matter of adding some things that need to be manipulated.,If it's not for a branching plot.,It's even difficult to separate it from normal works.。 ”
It was the old man who said this.
"I think it's a good way to do it. The function that Mr. Xia Sen wants to achieve should be sublimated from the 'electronic' part, right?"
This is what Nasu Mushroom said.
This thing doesn't sleep in the middle of the night, doesn't code words, but is fishing in the QICQ discussion group.
For some reason, Mori Xia wants to beat him up now.
But Mori Xia felt that there was nothing too wrong with what Nasu said.
In Galgame,There's a category.,It's almost completely non-option.,This kind of superficial game where the player just nods.,Actually,That's what Nasu said about electronics.。
For the game "Night of Destiny", the branching story has been weakened.
If you cut all the QTE system and dialogue options of "Night of Destiny", and then remove the influence factor of GOOD_END and BAD_END, this product is no different from a real movie.
"I wonder if you've seen the DVD version of Lola Run?"
Someone spoke again.
It's Kotaro Kokoshi.
This is one of the most well-known scripters in the Autumn Memories series.
Sen Xia has had relatively little contact with this brother, but he is quite active in this corporate discussion group.
At this time, he talked about a work "Lola Run" filmed two years ago.
This work is very interesting.
Because this is a "reincarnation" movie.
In the story, Lola's boyfriend needs to scrape together 100,000 marks in 20 minutes, or he will hang up.
As a result, Laura goes through the "20 minutes" three times in the story.
These three stories are progressive, Lola keeps running, the plot is also developing, in order to send Manny a life-saving 100,000 marks, Lola will act in the story, thus causing different results, is the practitioner of the "butterfly effect".
Lola failed twice, and on the last one, finally reached the perfect ending, a style that is somewhat similar to that of the player.
But what Kotaro Tatsu is talking about is not so simple, he is talking about the DVD version of "Lola Run" with some interactive elements that can only be found in games.
DVDs are not played directly, but have menus, and the excerpt menu of "Lola Run" is made in the form of "where is Lola going to save people", giving the audience a feeling as if they can really control the direction in which Lola runs.
"This mode of interactive movie games is more like a sublimation of film and electronics, but it is not easy to shoot well. Without a textual description, it is very difficult to use images to convey the plot. Takahashi Ryu also said again.
"Hey, a lot of content can't be described in words, it's really painful. Nasu said that although this kind of content is also fun, it does not reflect the charm of the text, which is also a super painful thing for herself.
"It's not that it can't be reflected, but it's very demanding for screenwriters. I wondered if if we were going to make this genre, would it be better if we really had to hire a director to make a new game......"
"If you deviate from the animation style, I think the animation supervisor can also be competent. And it's not an animation, and you don't have to worry about the combination of cards and cost considerations in the storyboard, so you may be able to achieve ......"
The discussion here is also very hot.
"In the realm of interactive movie games, the line between what is called 'game' and 'movie' is very blurred. I came up with this concept, but I didn't distinguish whether it was a game or an anime, I just used it as a form of story......"
At the end, Senxia spoke, uh.
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......
Dragon Ball heroes are actually going to be animated, and it can be decided which one is stronger, Super Four or Blue Super. The author-kun is not a Dragon Ball GT party, but he still likes the theme song of the year.
Two-in-one meow meow ~