Chapter 886: Hard Work Is Not in Vain (Two More Collections)
"Damn, my house collapsed!Crying to death~~~" A player screamed.
"Alas, what are you, I've been defeated by zombies several times!"
After all, it's too sad to keep trying to fail.
"Haha, who let you make such a gate, at the beginning, for the sake of style, now you are dumbfounded. Look at me, the gate is so big, zombies can only come in one by one if they want to get in. Some players laughed.
......
In the continuous exploration, many players have gradually figured out how to defeat the rules and experiences of zombies.
First of all, don't make such a big door out of your door, many players are making some doors that can enter and exit the car. This, naturally, will attract more zombies.
So, you have to revise it. Let the gate not be so broad.
Of course, if you want to say that you have to be so generous, that's fine. Then set up something more to block.
For example, you can get a pool of water in front of the door, so that the zombies will be diverted and will not rush straight over.
Or, make a bridge in front of the door, and there is running water under the bridge, so that the zombies can only walk through the bridge.
And so on, all sorts of strategies, under the wisdom of the player, began to radiate.
Fortunately, at present, all zombie levels are free for players to challenge, and they are not mandatory.
So, it also gives the player time for all sorts of creative ideas, giving the player plenty of time to defend against the zombies.
Of course, every time the shape of the house changes, it takes a little time to wait for the database to be updated.
Now, Jiang Yong's game development department also has a very important task, that is, once players change the shape of the house, they need to classify their house shape and classify it into different levels.
At present, although it is also the AI intelligent control of the computer, there are some strange shapes, which can only be divided manually.
Otherwise, there may be a variety of inconsistencies that can be either too difficult or too easy.
After a fierce battle, QQ Farm: Plants vs. Zombies was launched at 8 p.m., after an hour of robot warfare every day.
At 12 o'clock in the evening, a player finally successfully challenged the first 10 levels and entered the farm area.
At this time, a pop-up window will appear on all QQ clients - congratulations to the player for successfully completing the first level of the challenge "only once in a lifetime".
"Whew!", everyone received the news.
Obviously, this player, who is called "only going once in a lifetime", has become the envy of all players.
"Damn, I'm actually on QQ headlines!" the "only once in a lifetime" player said in surprise, and then laughed.
Keep up the challenge!
The second level is the farm area.
This hurdle is obviously more difficult.
For players, this level is significantly more difficult.
Because, the area is too wide, and the zombies come from all directions.
It's too unfriendly for players who are entering this level for the first time.
In particular, once zombies enter the farmland, it will wreak havoc.
After the zombies, not a single grass grows.
Not to mention that crops will be destroyed, including farmland, will be wasted.
Once it is abandoned, then the player must spend money again to repair the farmland and start over.
It can be said that this price is also very high.
Of course, the only good news is that the player's bots will also be involved in the attack.
This point was also designed by Qin Feng with all his brains.
The bot's involvement is very simple, the main thing is not to occupy the player's CPU performance too much to avoid game lag.
No matter how fun the game is, if it is stuck, then it is not fun. For all players, no matter how fun the game is, you always have a card by card, card into Xiang, then not many people want to play.
Therefore, Qin Feng racked his brains to design.
In the end, it is to optimize the character modeling as much as possible, and the optimization of all the character modeling is carried out to make it simpler and reduce some of the details. After all, gamer computers are limited.
Although it is said to be a 2D game, a pure 2D game, but limited to the chips of most players' computers today, it is still Huaxia Loongson 233, or 266, which is a little difficult in terms of performance.
If the player boosts the CPU performance to the Huaxia Loongson 333, or 366, the gaming experience will be much better. Of course, if it's Pentium 2, that's even less to say.
However, you can't ask players to improve their computer's performance, you can only make the game more streamlined, more streamlined, and better optimized.
Therefore, for players, the most intuitive feeling is that the zombies' movements are slightly sluggish and not flexible enough.
Of course, this has to be changed to other games, so needless to say, it has to be sprayed into Xiang. But this is a zombie, a characteristic of a zombie, which is inherently sluggish and inflexible.
If it's flexible, it's not a zombie.
So, players are more receptive.
"It's hard!" the "once-in-a-lifetime" player complained!
He was the first to challenge, and the result was hung up at the beginning.
All farmland was destroyed. Although it is said that the loss of reclaiming farmland is much smaller than the destruction of homes, it is just a matter of spending some money. However, I feel unhappy.
Challenge again!
Still failed.
No way, the farmland is too large, and the challenge is a bit of a rush for everyone.
However, as the number of players entering the second level increased, many players began to share their game experience and gradually found out the secret of clearing the game.
The most important and core secret of this is the three robots that the player has cultivated himself.
These three robots can not only level up, but also learn skills. Also, skills can be upgraded. If you want to defend the farmland, you need to be able to control the robot.
Originally, the game didn't need to control robots.
The bot will attack automatically, this is to avoid too many actions by the player, making a casual game too tiring.
However, this has evolved now and is a kind of smart tower defense casual game. This is essential for the player to use their brains, and even their hands.
All the player has to do is to control the robot to attack the zombies, defeat the zombies at the critical moment, and prevent the zombies from breaking through the defense line.
This is also Qin Feng's painstaking efforts to connect the player's hard work with the latest copy.
Because only in this way will the player feel that the time and effort spent before are worth it.
Many games ignore these things entirely, which makes players feel that the time and effort spent in the past have been wasted. In this way, players will have a kind of resistance to the game, and even feel that the game is really just that, what is the meaning.
His hard work was in vain all of a sudden.
It's better to go back to the real world and make more money!