Chapter 1680: When the Player Becomes a Part of the Game (Part II)
In Starship Voyage: Borderlands, there was originally no genre.
However, Mud Bombardment is a country that prefers role-playing, and many people take it very seriously when playing games.
Some people are concentrating on playing the role of a swordsman in the game, speaking coldly and obsessed with swords, some people think that they should be Spike, an intergalactic cowboy, who talks like a prodigal son, and some people think that they are the gunslingers of the universe century, carrying their own two guns, and standing alone in the world.
However, simply acting does not satisfy everyone.
So it was at this time that someone became interested in the animation of the characters.
As it happens, the game allows players to make moves.
Of course, this system does not improve the player's attack power much, because of the game mechanism, so the game calculates the "second injury", the higher the attack frequency of the judgment and action, the lower the second damage, and vice versa. The combat system in Starship Voyage: Borderlands is very rudimentary, so design a set of actions by yourself, and maybe even after you finish fighting, the monsters have long run away, and then nothing can be beaten. Yes, this kind of action design, in the game, is completely negative.
In the game, there are basically no other skills other than simple attacks, rolls, shooting, counterattacks, and weak critical hits. These simple skills are borrowed from the "Bloodborne Curse" of another world line, but because of the system mechanism, they are not so perfect. But even so, these simple moves are also the most efficient in the game, but they are those things designed by players, even if the second injury is high, in fact, the efficiency is low, and if the game is PVP, the player can't control it when using skill actions, if it's a short small action, it's fine, but if it's a long list of actions, the other party only needs to get closer, and then press the counterattack button, and wait for the opposite side to hit the counterattack...... Then, there is no then, with this kind of cheating daddy's action, it is an absolutely fast death, in other words, such a system is poor and tossed.
But...... Handsome!
Strength is a version of things, but handsomeness is a lifetime thing.
So, someone began to develop various tricks.
Iai Chop. This is a move developed by a player who is obsessed with swords - although the player can lose double life in the same state, but it is handsome!
And gunfighting. This is a trick that can attack all the enemies around the Celestial Maiden Scattered Flower - however, a bullet in a magazine can only deal one bullet damage per person at an enemy with a limited fan area, but it is handsome!
There's even Bajiquan. This is the essence of melee combat, and it is said that a fan of "Destiny Night" made it for his character "Father Mapo" - this set of skills is basically three moves and two empty moves, swaying forward and backward is amazingly long, and it is a target when used, but it is handsome!
Handsome. That's enough.
So, although it's a chicken rib system, many players still like such a set of actions very much, and some people use this set of actions not to attack, but simply record a set of handsome actions and post them on the Hatsune station.
However, these people never expected that by the time it came to the closed beta, these actions would become a part of the game and a genre in the game!
After seeing this, they realized that there are really many genres in this game.
...... Well, they would never know that in fact, part of this genre is part of the paddling design of the 3D production team of "Sword Messenger Witch" in the early preparations......
"It's amazing, our actions have become the inheritance of the game...... Great!"
Hideki Kobayakawa was excited.
Of course, the judgment in the game is still the same, in other words, this skill is still ...... No eggs.
There's no way around it, because the combat system in the game isn't particularly easy to use, and there's no official plan to strengthen this aspect - in fact, they've tried, but the energy and performance resources consumed are very large, and it's not cost-effective to do. And they also took into account that this set of actions was completely designed by the player, and it was likely that it would be easy for people to take advantage of the loopholes when fighting monsters, so they simply made the system into this kind of relatively simple thing.
As for the players...... No matter what, handsome is enough!
Moreover, there are also related PVP mechanisms in the game, so that players must use various genre challenges, this system can still do, of course, specifically, is to pull down the player's attack power, and then let them peck each other......
Well, yes, it's a game where skills are useless and can even drag you down......
But it can't be helped, this game wants to be played, and this aspect still needs to be paid attention to.
But...... Handsome!
After all, it's not that kind of complicated game, so that's fine.
In fact, it is just as officially expected. After knowing the genre in the game, the biggest feeling for players is still surprise.
The game is a completely different game from when it was first closed beta. At that time, the players were completely "pioneering", but at this moment, when they entered the game, they clearly felt that they had "flourished".
The whole world seems to have changed at this time.
But for players, it's definitely a huge surprise.
How to say it.
In previous games, although the player was a participant in the game, their characters, in the game, usually followed an officially designed route. Even those characters who claim to be multi-tasking and multi-ending are actually doing multiple-choice questions.
But now this game is different.
In the game, the player plays the role of the "portrayer" itself.
The vast majority of the content of the closed beta has become the background of the closed beta and the story of the entire game.
In other words, the game is all about the world created by the player.
"The official promotional video has been released!"
"Hatsune Station, everyone go to Hatsune Station to have a look, it's super powerful!"
Just when Hideki Kobayakawa was lingering, such news came from his Q group.
"What is this?"
Hideki Kobayakawa couldn't help but be curious and opened the Hatsune station.
Officially, there is a promotional video on the Hatsune station. Hideki Kobayakawa has followed the official account before.
However, this time the official played a big one. They released a promotional video for the closed beta test after the game had been in beta for half a day.
"The world you created. ”
This is the slogan of the work, that is, the slogan.
Just seeing this line made him excited. Because that's exactly what the game is all about.
Hideki Kobayakawa also immediately clicked on the video.
At the beginning of the work, it was the CG of the game, which was similar to the cutscene CG of the closed beta, but when the spaceship came, it didn't enter the city, but landed on the wasteland.
Then, the picture begins to develop, with people building small houses, and then people starting to build huge buildings.
This technique of delayed photography, combined with the loud BGM, a sense of magnificence, comes to the face.
Gradually, he discovered that the city that had been built ...... It seems to be the scenery of the city inside the closed beta.
At this time, Hideki Kobayakawa realized that the official had actually made plans from the beginning and let the players build the background of the game by themselves. They were premeditated!
Why didn't you tell me during the closed beta?
Hideki Kobayakawa felt a strong sense of remorse, and if he knew all this, he would definitely be better able to express himself in the game......
But it's too late to say anything now.
Because the closed beta has long since ended.
And Hideki Kobayakawa and the other players were really pleasantly surprised by the game.
I have to say that compared to the promotion of the game at the beginning, this sudden surprise is indeed a lot more shocking for players.
"The world changes because of you. ”
In the video, there are constantly subtitles with BGM gradually appearing, and then disappearing, and each time, the picture in the scene changes.
Finally, the city was founded.
This is the scene of the last day of the closed test, because there were also many people in the group at that time who took screenshots, so Hideki Kobayakawa could see it at a glance.
In the picture, it is the appearance of the city.
"The last day of the closed beta. The official subtitles also appeared.
Then, time flies. ”
The picture changed again.
It's just that this time it's not the players who adjust the world, but the official.
And at this time, there are still players and history flashing on the screen.
In the past hundred years, the picture has become darker and darker, and finally it has become pitch black. Then, a spaceship passes through the frame.
This is very much the same as the scene at the beginning of the promotional video, but when the spaceship descends on the surface again, the original deserted place becomes a city.
It's amazing!
Just watching this video, Hideki Kobayakawa felt as if his life was worthwhile.
Because...... He was also a part of this "history making".
I knew that it was a virtual world, but I was really, very excited to create in such a world.
That sense of substitution, that sense of narration of epic narration, simply exhilarated him.
And just after he finished watching it, he found that the number of broadcasts and barrages next to him was also increasing in a form that was visible to the naked eye.
"The video is great! everyone hurry up and watch it!" He also sent a message in the group.
"Speaking of which, the story of the closed beta, I wonder if it will become the background of the game like the closed beta......" the chairman spoke.
He seemed to be a little concerned about it.
"I think it's very likely. Hideki Kobayakawa hurriedly typed.
"I hope too, but this test is an undeleted closed beta, and it is said that the number of players is also five times that of the closed beta, so I don't think the official design will be the same as before. ”
"Not necessarily, I think the official may use the player's experience directly as part of the game. ”
"I think so, I found that the building system in the game has been adjusted a lot, if you just build and sell it on your own house land, the game freedom is still the same as the original, but externally, a lot of innovation has been made, will the official encourage us to socialize?"
"Makes sense. By the way, I checked the bottom of the official website and found that the work also has a hidden subtitle, called "newlife", which is officially intended to make the entire world of "Borderlands" a kind of virtual social platform. ”
"Speaking of which, I found that there is a lot more 18X content in the game, but the 18X area is circled in one area, and if you look at the characters who use 18X materials, if you don't have a certified age, the model will appear in the default form. I think this also explains the official attitude. ”
Part of Senxia's reference is "Second Life", so there is indeed a reference here.
However, between the follow-up design problems of "Second Life", Senxia has added some MMORPG elements to this virtual world, and made the design of the game more hardcore - players can only do teleportation or invincibility and other functions in their own domain or where they have opened permissions, and on weekdays, to go somewhere, they also need transportation and the like, and at the worst there are portable portals - Although they are all teleportation, the latter is a set and reasonable portal, which is indeed hardcore to the kind of cheating code transmission.
And it turned out that Senxia's approach was successful.
Or rather, in the mud bombardment of the game-buster, this approach is a success.
After the release of this video, clicks, recommendations and favorites have risen gradually, and the number of subscriptions connected to the official account has also tripled, and many people want to go to the beta server to find out, so that the first batch of 10,000 accounts opened in the beta test was full in just one day.
- Players are absolutely eager and curious about this kind of game that can shape the world by themselves.
However, the official then released a promise that the game will be opened every once in a while in the future, and as long as players with GS can apply for testing.
Of course, the performance requirements of this game are also extremely high.
During the closed beta, the game required a dual-core system to run, so there was no platform on PC for the time being, and it could only be run on the latest GS consoles.
Of course, the official also said that it would support the PC version, but that was during the open beta, as for the closed beta...... I'm sorry, if you want to play, you can only play in GS, PC performance is really not enough, or you wait for our open beta to optimize better and then go to PC?
PCs are not specialized game consoles, and even if they have the same frequency and core, there will sometimes be a gap in performance compared to game consoles.
And the official didn't expect that the enthusiasm of the players was very high, and after hearing the news, many people even went directly to buy GS.
Because of this game, the sales of official consoles have also increased a lot, which is also a surprise......
......
2-in-1 meow~
Qingming Ankang~
。 Writing Chinese Network M.