Chapter 1672: It's Settled, Isn't It?
The design of the enemy is quite simple, and A has a lot of experience in this area.
After identifying the three major categories of enemies, this aspect was also settled.
In the end, the most important thing to confirm is still the story.
It's also important to see what kind of story the whole game tells.
For a game, the story of the game is not necessary, but a good story is definitely a plus.
Of course, wordplay is another story.
But as far as the story in front of you is concerned, a story is definitely needed.
Because this is the story of A Society.
The quality of the story is very high, and this can even be said to be their tradition, so the story must pay attention to this.
Hidetaka Miyazaki set the stage of the story in Izumo for this reason.
Izumo of "God in the Moon" is indeed quite easy to make a story.
"The real battle mode and the battle of fantasy monsters are indeed novel settings. Qianjia thought for a moment, "In that case, when making a story, the 'ordinary' setting of the protagonist will also be very interesting." ”
Of course, the ordinary is relative.
The swords that appear in the story make the shrine maidens all beings with extraordinary powers, and this will not change.
But in the setting, the protagonist is just an ordinary shrine maiden who is about to fail.
“...... In fact, if we set the protagonist as a visitor from out of town, it might be interesting. She wasn't a shrine maiden in the first place......"
Hidetaka Miyazaki has a brainstorm.
"Well, this setting doesn't feel like the setting of the story, and it's too special. ”
Mori Xia actually thinks there is nothing wrong with this setting.
But the question is, if this setting is really used, what will happen to the outlander protagonist of "Bloodborne"?
If it's too repetitive, it's not good......
The game "Bloodborne" is definitely there, because Senxia wants to make this game, so this game will definitely be born.
But Mori Xia is curious about what the game "Bloodborne" will become if it is handed over to Hidetaka Miyazaki of this world line......
Far from it.
He came back to his senses and said, "In the whole story, the main thing is to solve the problem of Izumo, but this is only the surface, and the inside of the story is to tell the player what the origin of these wild spirits is. ”
In "The Sword Makes the Witch", there is no desolate soul in the original world. The desolate soul is that after the humans smelted the jade steel, the negative divinity was precipitated from the original stone, and then it became the desolate spirit. The Desolate Spirit has been around for thousands of years, almost the same time as humans have been smelting jade steel.
In other words, it's actually similar to the concept of environmental pollution - people use nature to create the "royal sword" they want, but they create a polluting "desolate spirit".
Well, that's right.
The so-called "Sword Messenger Witch" is actually an environmental protection film......
Well, that's just a way of interpreting it.
When Senxia was making the setting, many places were deliberately designed to be a little subtle, and this kind of place was to give the audience space to interpret.
And such a subtle setting is also very convenient to put in the game.
Because of this vague setting, leaving clues in the game for players to seek clues from the past, such a design is interesting.
"Actually, I think the setting of the hidden world is also good, if the story takes place in the hidden world, it will be very interesting. Hidetaka Miyazaki sighed.
"Hidden world" is a setting in the sword envoy witch.,In the setting of the story.,The power is flowing out of the hidden world.,Only the sword envoy can use the sword.,From the hidden world, all kinds of divine power are drawn.。
And in the story of the original world line, the hidden world is also an existence throughout the whole story.
The biggest danger in the story is that the enemy wants to merge the hidden world with the real world.
"That thing is the equivalent of the Root Vortex of the Moon, and while it is interesting to describe, it is not easy to design. Well, but the place of the story can be set as a place where the hidden world and reality merge. Every year in October, the Izumo region of the hidden world and the real world will be very close, but this time in the story, the two worlds merge ......"
Although Mori Xia thinks this setting is too esoteric, it may be good to integrate it.
"Hmm...... In that case, can the Izumo region be set as a place of reincarnation?"
"What?" Senxia was a little strange.
"The seclusion is in the setting, and the sense of time and space is very peculiar. So in our story, it seems that it is just the beginning, but in fact it is already a timeline of a cycle that has been reincarnated for a long time......"
Huh? That's interesting.
"In the Izumo region, the world inside is accelerated, so it may have been hundreds or thousands of years here, and the outside world may have only passed overnight......"
Senxia thinks that this design may be really good.
The concept of "reincarnation" is quite interesting.
Mori Xia likes to do this kind of "multi-week" story in his story, so he is very interested in this kind of "reincarnation".
Because of this kind of reincarnation, it means that when Mori Xia writes stories, he can make all kinds of multi-weekend stories.
This is not a characteristic of Hidetaka Miyazaki, this is a characteristic of Mori Xia's side.
In the story of "The Guilty Crown", he used the concept of multiple weeks, each with a unique plot, and then formed a unique story.
Mori Xia felt that if he was messing around here now, there was a high probability that he would be killed by the fans of the original world line.
But it doesn't matter, who said that this work has few fans? (laughs)
"I think it's good, the world itself is constantly resetting, and the goal of the protagonist is to break the cycle of reincarnation and untie the knot of this infinite loop. Senxia thought of some concepts of the story.
"Hi. Once the infinite loop is unraveled, the world begins to move forward. "But at this time, people need to face more terrible and dangerous enemies......
Senxia nodded.
But then he felt something strange.
This plot ...... It seems that there is also a sense of déjà vu!
If you think about it, in "Bloodborne", the story has always been on a night called "Hunting Night", which was fixed by a man named Master William, as long as the hunting night continues, although the disaster will still be the same, but the more terrible blood moon will not come.
And in this story, it's similar to that design.
However, compared with the previous "outlander", the difference between this is still relatively large, and Senxia feels that this setting can be used if it is adjusted.
He even had a hole in his mind, and because this cycle was unraveled, the sword envoys from the outside world were able to enter this world. And it was at this time that Kanami Eto entered this world and became a hidden boss......
"What about the final boss of the story...... Mori Xia thought.
"The sense of oppression must be strong, and it must also be in line with the point of being the 'enemy of the shrine maiden.' Chika didn't have much of an opinion on the previous setting, but when it came to "the ultimate enemy of the shrine maiden", she immediately jumped out.
...... Tentacle monsters?
Tentacles are the eternal enemies of magical girls and shrine maidens.
...... Well, I still don't want it, this kind of setting is really not suitable for such a setting.
Seriously, we're going to tell a serious story!
Mori Xia straightened her back.
He continued: "If the final boss is the final boss, I think it can be set along. Since in our setting, the desolate soul is born along with humans, then when the final boss is played, we will return everything to the original. ”
That is, the original state of the original stone of Yugang when the desolate soul was not yet born.
At the end of the story, what players are able to see is just that, which is naturally fantastic.
“...... I think there's a reversal. Mori Xia spoke, "In the previous story, we can say that the desolate spirit did not exist in the first place, and there was only 'primordial' in the beginning. But in that case, why did people forge the sword? It's simple, because at that time, humanity was facing a great threat, so the sword was a necessary product. ”
At the beginning, it leads everyone to think that "desolate spirits" are the "karma" of human beings, but at the end of the story, they reverse it and overturn all the so-called "conclusions" from before, telling others that even if the so-called desolate spirits do not exist, human beings will face a great threat.
Of course, to achieve this goal, a certain amount of foreshadowing needs to be done in the story. On top of that, they must not directly give the player a certain conclusion, but can only let the player guess for themselves, and only hint at loopholes in various ways.
This way, some players may be able to be a little skeptical of this premise at the beginning.
In this way, when the final ending of the story comes out, the players will not be abrupt.
- Sometimes, the foreshadowing is too deep, and the audience and players can't grasp this point, and sometimes it will lead to the failure of the work.
The two of you say a word to me, and you can be regarded as finalizing the setting and the outline of the story here.
At this time, the game of "Sword Messenger Witch" gradually took shape.
"Izumo is still a little different from our setting, so the setting of Yamashiro can be brought into the design......"
"I will send someone to a large eastern country to investigate, and this is also a point that needs attention......
Everyone agreed with each other about the precautions.
Finally, there's the combat mechanic.
This was said at the beginning, but this time, they started talking about it again.
But this time, it's not just that the two of them are discussing.,It's while discussing.,Watch the second episode of the anime.。
Not to mention, with a big bull like Shinhiro Ando joining, the fights in "Sword Messenger Witch" are very comfortable and smooth. And when fighting monsters in various ways, the scenes and actions designed by Yutaka Nakamura are also addictive.
Of course, this is not cheap, this kind of high-level action is definitely burning money to the point of exploding.
But because of this, the animation screen of "Sword Envoy Witch" on Sen Xia's side, compared to the poor five groups in the other world line, is properly crushed.
- At least on Senxia's side, the animation action screen won't change into that weird 3D style......
"The ability to move is also very interesting, and I'm going to design a whole movement system for this skill. Hidetaka Miyazaki said.
"A whole set, are you going to ditch the design of the Soul Lost set?" Mori Xia was surprised.
"No, no, no, I'm just tweaking on that. However, the skill of rapid movement itself is to get close to the hidden world, so it can't play its original role in the world where the hidden world and reality merge, which is also okay. ”
In the setting of Senxia's side, the so-called "rapid movement" was originally a technology developed by people in the real world in order to get close to the "hidden world", although each later had its own use, but at the beginning, it was actually for this purpose.
"How do you design the skill system?" Sen Xia asked again.
"One of the main features of this story is that there are various kendo techniques in the real world in the story, so we can make a skill tree for the protagonist to use in the story, so that the protagonist can use various genre skills. They are even able to combine these skills in permutations......"
Hidetaka Miyazaki elaborated on his thoughts.
It turned out that he wanted to make a completely new system.
This system is similar to those "move unlocking" skills in action games.
But in this game, these skills are a little different from the so-called unlocking skills.
Players don't have to unlock these skills to learn them.
On the contrary, players have some fixed skill grids, so players can only use the skills in the skill grid when fighting, and as for the skills of other schools that they have learned, they cannot be used in battle.
Of course, if you want to change it, it's very simple, you need to get out of combat mode, and then you're good to go.
This mode allows players to conduct more in-depth research on skills, and what kind of combat skill permutations and combinations can play the battle mode that can best adapt to their own feelings, which is the best.
Senxia couldn't help but nod.
Although this setting may seem strange at first glance, it is quite interesting when you think about it.
In fact, this design is also found in quite a few RPGs.
But in this kind of action RPG, it's relatively rare now – although there are many in the future.
"Yo Xi, that's pretty much it. Senxia nodded, it was almost decided.
"It's decided?" Qianjia began.
"That's probably the way it is. "It's finally done, and Senxia is also relieved.
"A soul game with a cute painting style.,I've wanted to try it for a long time.,It's going to be interesting!"
Hidetaka Miyazaki also nodded happily.
Hey, you're actually such a Miyazaki hidetaka?!
Senxia was shocked.
He discovered something big!
However, Qianjia over there also spoke at this time, interrupting Sen Xia's surprise at discovering this "big secret".
"Now that it's decided, then it's time for us to discuss private matters, Sen Xia-kun~"
Sweet honey sounds.
But Sen Xia felt that this voice ...... It's really not suitable for Qianjia......
......
Try the knife to make the game fail.,It's troublesome to connect to the Japanese server.,Anyway, this game has been installed on my ipad for a year.,But I can't open it a few times...... What's even more terrifying is that there is little hope for the national uniform......
Today I did a video for the day and went to study AE.
I'm so tired and troublesome, I want to do nothing at home......
2-in-1 meow......