Chapter 1426 - Spending Money Is Good
The copy of "QQ Farm: The Walking Dead" is officially launched.
Before this, it had already been withdrawn, but it was always within a limited time that the "Walking Dead" dungeon would be opened. Now, it's 24 hours a day, and the Walking Dead will attack the player at any time.
Moreover, players can also arm themselves to destroy the walking dead.
The biggest difference is that the player has one more character attribute.
Previously, players were allowed to visit other players' homes.
Players will edit a virtual character according to their personal preferences and visit other characters' homes.
In this process, the characters have no attributes.
But now, there's a property.
The character has several more attributes out of thin air: strength, speed, tenacity, hunger.
It's very simple, just four attributes.
In this regard, Qin Feng didn't want to make it too complicated.
After all, this is a casual game, and if you want to make it too complicated, it won't be good.
Maybe for some players, it's more interesting. But for the vast majority of people, if you complicate it, then it's not close to the people. Why are so many mobile games in later generations obviously very mentally retarded, but they are very popular?
Just because, people's time has become precious, and time is becoming more and more fragmented, at this time, you have to play too complicated, for many ordinary people, for non-hardcore players, it is too difficult.
Therefore, the simpler the game, the slightly more interesting, or even not interesting, as long as you can PK, hack others, and plunder other people's wealth, it will be very popular.
It will make a lot of people recharge money.
Therefore, Qin Feng also set the whole game very simply, with only four attributes.
Strength, needless to say, directly determines attack power.
Speed, that's simple, is the force of movement.
As for tenacity, that is, the speed at which HP is restored.
Hunger, on the other hand, represents the state of your character's existence. If you are hungry, eat. Otherwise, it will cause all aspects of the person's attributes to begin to decline, and at the same time, the life will continue to lose blood, and once it is finished, the character will die.
After death, there is a resurrection. Resurrection, naturally, requires a lot of money. If you don't have the money, just wait. Normally, after 24 hours, it will resurrect naturally.
But you can't do anything during the resurrection.
At this time, you can't do any of the activities of harvesting, planting, or networking.
Because your character is dead, you can only wait.
Of course, you can spend money, and when you spend it, then you can be resurrected.
Naturally, resurrection is just a matter of spending a little gold. However, as the number of deaths increases, so does the amount of money spent on resurrection, doubling the amount.
Moreover, at this point, Lin Feng does not set an upper limit.
The death count is cleared once per calendar week.
This is also to avoid consuming too much money after death, resulting in the player not being able to resurrect.
After all, this kind of game, cumulatively, in the end, must have a lot of deaths. And, you're doubling the penalty.
Resurrection after the first death only costs 100 gold. The second time is 200 gold, and the third time is 400 gold. If you double like this, you will die more than ten times, and the amount will be very scary.
Further back, every time you die, the price you need to pay is enough to collapse the average player.
If it's a month, that's too long. Therefore, what Qin Feng prescribed was a week.
In the early hours of every Monday, the death statistics are emptied and everything starts again.
As for the promotion of the characters, it is very simple.
Qin Feng chose four crops to improve.
Spinach increases strength, radish increases speed, and mushrooms increase toughness. The rest eat anything, and you can reduce hunger.
Of course, with the improvement of attributes, the demand for this aspect is also increasing.
Naturally, a certain player may not have enough vegetables for the relevant kind. At this time, a player trading system is provided.
Players can trade with each other. Also, the system does not sell any vegetables that can directly improve stats. However, the system sells fertilizers that increase the maturity of crops at an accelerated rate.
In this regard, players are encouraged to trade. Of course, it also allows the system to make money.
Because, chemical fertilizers are relatively cheap.
And for many players, it is possible to plant large quantities, sell them to those who have money, and then spend a little money to buy fertilizer to ripen them. This creates a virtuous circle.
As for those players who have money, what do they use to improve their stats?
Naturally, it was to kill zombies.
Qin Feng also developed a zombie kill list to allow players to show off their "muscles" and let them show off their combat power.
In this regard, Qin Feng did not take some games, and would make a combat power list.
Because the combat power list is purely who has more money and who is powerful.
In this way, it is too unfriendly to the average player.
It will make ordinary players very unexistent.
Therefore, Qin Feng only made a zombie kill list. The more zombies a player kills, the higher the leaderboard.
In this regard, in addition to the super combat power you need to kill zombies, there is also one point, and that is time. Because zombies don't come in a swarm, they happen randomly. At this time, you need to spend a little time squatting.
This gives the average player a chance to take the lead.
On top of that, the leaderboard is cleared once a month, and the top finishers of the month are awarded.
Of course, the player character will die, and naturally there will be PK.
This is also the biggest difference from the past.
Previously, players could PK with each other, but it was with a robot created by the player, not the player himself.
This robot blew up, and it blew up. Although it is also distressing, it is a robot after all.
But now, this player character, that one is dead, it's different. That's for yourself.
This is why humanoids must be more pleasing than non-humans. Only the humanoid type will drive players crazy.
"Jiang Yong, one more thing, how is the equipment you designed?" Qin Feng asked.
The main architecture, Qin Feng can design.
But those details, Qin Feng can't design. This can only depend on Jiang Yong.
In this regard, Qin Feng gave an outline.
The equipment is divided into: head, chest, legs, feet, hands, and several ornaments such as necklaces, rings and other accessories. Different accessories will have different effects.
These are all things that keep players spending money.
This is only fun if the player is willing to spend money.
Of course, you can make money.
Games that don't make money, no one develops.
"It's been developed. This aspect is simple. It's just that this time, I'm afraid that the gap between players will be very large! Although this is not impossible, we are a casual game after all!" Jiang Yong said worriedly.