Chapter 514: The Gap in the Game Development Department
For Chen Ping, he has the memory of his previous life, more than ten years of this era, in this situation, under the premise of no capital and no foundation, the initial initial period is the biggest difficulty that Chen Ping needs to face.
As for the fight in the shopping mall after that, Chen Ping has countless means waiting for these business giants.
Although in the fight in the shopping mall one after another, Chen Ping needs to face more and more risks, but in fact, Chen Ping has never been afraid of such risks.
On the contrary, he will be excited about these upcoming risks, but Chen Ping also knows very well that the overall assets of Mingyu Group have been close to 8 billion yuan since its development.
At present, the development within the province of Dong Giang is almost coming to an end.
The next step of Pingyu Group will inevitably be to break through the scope of Dongjiang Province and become a national enterprise, and in this process, Pingyu Group is still slightly lacking.
The first point is the need for capital, and the biggest difficulty in developing a comprehensive group enterprise into a national enterprise is the need for capital.
Since the development of Pingyu Group, the strength of the capital has already amazed the bigwigs from all walks of life in Dongjiang Province.
But in fact, Chen Ping himself is very clear that Tianyu Group is different from other group enterprises, according to Chen Ping's goal, in one and a half years, the layout of Pingyu Group will reach a peak in Dongjiang Province, which is the first step of the strategic development plan he formulated for Pingyu Group.
After completing this first step, if Pingyu Group wants to break through the blockade of Dongjiang Province and become a national enterprise, it will take about half a year, of course, this half a year or so is just for Pingyu Group to become a cross-provincial enterprise.
It is impossible to spread all over the country, and this is only part of the future strategic development direction of Pingyu Group.
Therefore, Chen Ping knows very well that he needs to raise enough funds within half a year to help Pingyu Group complete this first step, but for a group company of Pingyu Group, if it wants to break through the blockade of Dongjiang Province, the amount of funds needed is far beyond the imagination of outsiders.
Although the subsidiaries of Pingyu Group have incomparably bright development prospects, in fact, at such a juncture, these subsidiaries still have some weaknesses compared with companies in other industries.
The first is Guangyu Technology Company, Guangyu Technology Company is a pure Internet industry company, speaking of which, this company can be regarded as Pingyu Group, and it is the easiest company to become a national enterprise.
Because there are no geographical restrictions on enterprises in the Internet industry, in fact, if Guangyu Technology wants to become a national enterprise, what is needed is not a breakthrough, but a transformation.
To put it simply, enterprises in other industries can become national enterprises by breaking through the geographical blockade, but Guangyu Technology Company cannot, Guangyu Technology Company can only develop step by step and expand its influence in the country step by step, so as to become a real national Internet industry company.
To put it simply, several major departments under the command of Coslight Technology Co., Ltd., headed by the game development department, the game development department of Coslight Technology Co., Ltd., currently has the best game development strength, although it is among the best in the country, but the number of games developed by the game development department of Coslight Technology Co., Ltd. is far less than the number of games developed by those large game development companies.
Most of them are above double digits, and there are even some crazy game development companies that have developed hundreds of games.
Guangyu Technology Co., Ltd., the game development department has only developed 4 online games since its inception, although each of these 4 online games can be called classics, and it can become popular all over the country in a very short time, but even so, the influence that Coslight Technology Co., Ltd. can produce in the game circle, it is still far from being as good as those top game development companies.
This is an extremely simple truth, if we say that the four online games developed by Coslight Technology Company, the average number of game users has been as high as 8 million to 10 million.
Then these 4 online games can definitely be called classics among the classics, with this average number, they can be among the most popular games in China, but this number is still too small.
If the number of users of online games is used as the influence of online games, then the combined influence of these four games is only between 30 million and 40 million.
However, the number of online games developed by other large online game development companies is at least as high as double digits, and the number of games developed by most large online game development companies is more than 20.
These games range from well-crafted staple games to shoddy games that are just for money.
But even so, the influence of these games taken together is far greater than that of the four online games developed by Coslight Technology.
Because even if these games are uneven, the average number of game users for each game is roughly between 1.5 million and 3 million, so that each large game development company can have an influence value of at least 30 million.
Of course, this is just a simple number, and the impact can be more than just these simple numbers, as far as a game user is concerned, a game user is more than just a loyal user of a game.
Some gamers have played as many games as they have played, or are playing games they are playing, and there are even some crazy gamers who are playing as many as a dozen games at the same time.
Although such people are rare, under the extremely high number of people, such people are by no means a minority.
To give a very simple example, the most classic online game currently developed by the game development department of Coslight Technology Co., Ltd. is regarded as the Dota map in the outside world, and the game of Dota Map has become one of the most classic competitive games in the world.
Such a real-time competitive game, in the process of the game, the physical strength and energy required are not comparable to other types of games, as long as you enter the game, what is required is a high-intensity confrontation.
In the process of this confrontation, the physical strength and energy of gamers will inevitably be quickly consumed, and the average game time of a normal gamer is about one or two hours.
In other words, a normal gamer is likely to run out of energy after two hours, and at this time, it is absolutely normal to turn around and play some other lighter games to relax your nerves.
The same example can be applied to all games in the entire gaming world.
So at present, although the domestic game circle has been in an extremely high-speed development situation, and the Internet industry, the impact it can play is also changing with each passing day, the number of domestic netizens, at the end of this year, after a recount, has reached hundreds of millions of people.
And among these hundreds of millions of people, there are also some people who don't play games.
According to incomplete statistics, in December 04, the number of domestic gamers should be about 65 million, but the number of games that these 65 million gamers have been exposed to is as high as hundreds.
It stands to reason that on average, the number of gamers in each game is only a few hundred thousand, but in fact, the number of gamers in many games on the market can be as high as more than one million, and even some popular online games can be as high as tens of millions.
If you don't judge by the number of people, but by the number of people, the number of domestic gamers is likely to be at least 300 million.
At present, the top large-scale online game development companies in China are still led by several major online game development company giants, which can be called online game development company giants, and the number of gamers has at least 40 million or more.
This is not an order of magnitude at all with the number of gamers that Guangyu Technology currently has about 30 million gamers.
Therefore, Guangyu Technology Co., Ltd. still has a long way to go if it wants to become the top online game company in China, after all, Chen Ping's goal is not just to step into the first ranks, but to become the first in the real sense.
There is still a huge difference between the two, if you just want to step into the first ranks, then Coslight Technology may just need to develop one or two online games, after all, the number of gamers owned by Coslight Technology is not too different from the minimum number of gamers in the first ranks.
It's only about 10 million, but in fact, I want to become the number one in the real sense, so the amount that Guangyu Technology needs to improve will be several times.
Because at present, the top online game development company in China, which is ranked first in the real sense of the word, has about 120 million gamers, and the gap between them is simply a world of difference.
What's more, every online game developed by the game development department of Coslight Technology Co., Ltd., although it can be called a classic among classics, the number of gamers that can be created far exceeds that of some ordinary online games.
But when it comes to development speed, there is still a certain gap between Coslight Technology and the top large-scale online game development companies.
Perhaps when Coslight Technology Co., Ltd. develops an online game, those top large online game development companies have been able to develop two or three online games at the same time, after all, just in terms of numbers, the number of development teams owned by these large online game development companies is far above Coslight Technology Co., Ltd.
In other words, while Coslight Technology Co., Ltd. is increasing the number of gamers it has, these top large-scale online game development companies are also improving themselves.
With the vigorous development of the Internet industry, the number of domestic gamers is also increasing day by day, and in the process of development of the game development department of Guangyu Technology Co., Ltd., other companies will naturally not sit idly by.
They are also on the road of development, so Guangyu Technology still has a long way to go if it wants to become the first in the true sense.
It is precisely for this reason that although the game development department of Coslight Technology Co., Ltd. has developed several national and even worldwide online games, in fact, the online game development department of Coslight Technology Co., Ltd. is far from reaching Chen Ping's goal.