Chapter 818: The Butterfly Effect

"It's okay, although "Network Genesis" is currently popular, that's because there are no other competitors, and it will be good when our "The Legend of Jin Yong's Heroes Online" is launched!" Qin Feng said with a smile.

"Well, I'm confident in our game. I read "Network Genesis", there are too many contents, too complicated, and it is difficult to get started. It can be said that it is more aimed at players with high professional quality, which requires players to study carefully. This is not as easy as our game to get started!" Wang Leilei was also confident.

The game, indeed, at a certain stage, everyone will be proud to challenge the difficulty of the game. You will even chase me to challenge the difficulty of the game. There are often god-level players who break out all kinds of terrifying customs clearance records, which makes game fans breathtaking.

But that's just for a few players who like a challenge. Most players, although they also have a heart for challenges, but when they reach a level and always fail, there are few players who will continue to challenge.

After all, most people play games for fun, not to be abused by them.

This online game is even more so than a single-player game.

If it's too hard to get started, it's easy to give up.

As the first online game at the beginning, why did "Online Genesis" not become popular, and there was no "water sound" in China, on the one hand, it came out too early, and its peak was before 2000.

At this time, the country is mainly in the era of telephone online Internet, and everyone mainly plays very simple mud games. This is purely literal. Later, Qin Feng remembered an online mud game with a slight picture - "Smiling Proud Jianghu", and Qin Feng didn't remember whether it was from NetEase or Xishanju.

This game is the same as the text-only mud game, but with a few more pictures and map background switches to make the visual sense a little better. Therefore, there is no impression of "Network Genesis" in China.

However, as for online games like "Network Genesis", even if it is a few years later, it will not be popular in China. The reason for this is simple, the game is too difficult to get started.

A game that is too free, where everything needs to be built and figured out by itself, and there are almost no NPCs, is destined to be not suitable for ordinary gamers.

This is not without examples.

For example, when domestic players have gone through the baptism of games such as "Legend", "Miracle", and "Aion", many people complain that such a simple online game is too rubbish, which is kimchi culture.

Of course, it does belong to kimchi culture, because it all comes from the game of the "stick family".

Therefore, at that time, many elites in the game called for more high-end games in China to be created and not to be poisoned by stick games.

At this time, there is a really high-end online game - EVE online, which can be said to be a very good game. Very sought-after worldwide.

But what about the domestic, although it has received rave reviews, all kinds of touting, calling it a perfect score work. However, there is little interest. There are very few players in the country, so although it has been operating, there are fewer and fewer servers.

The reason for this is that the pace of getting started is too difficult, which is very unfriendly to novice players. You'll have to spend a lot of energy researching how to play the game.

In China, most people don't have the leisure and elegance to study. So, in the end, it's cool.

"Cyber Genesis" is also at a similar pace, not that it is not fun, but it is too difficult. Very unfriendly.

Therefore, Qin Feng was not too worried. However, at this juncture, if you let it go and have no other games to compete, then it will not be good and you will be able to cultivate players.

Games like Genesis or EVEonline can easily become loyal fans once players have no choice but to play them.

Because the game is difficult and difficult to get started. Once you've gotten your hands on it, it's hard to put it down.

At present, there are no other online games on the market, everyone only has this online game, so everyone will patiently study it, and will not pick and choose.

This is the so-called trend that creates heroes.

"Don't worry, I promise the game will be absolutely live within a week!" Wang Leilei assured.

Before, it was just to build a mall system, and it was a little slower.

After all, the mall system is directly related to the lifeline of the game, and it is more related to the personal interests of all players. In addition, this is the first time to build such a mall system, Wang Leilei understands the key to it very well, so he is cautious and cautious.

"Well, you should be cautious!" Qin Feng nodded, "In this regard, there is no room for error!"

"By the way, what are you doing like this, it's a multi-front battle now!" Wang Leilei patted Qin Feng on the shoulder, although the first battle was regarded as a separate battle and maintained the status quo.

However, the pressure is enormous, and you can imagine it.

Then, now there is the social media battle, with the other side offering the world's giant social media such as ICQ, and MSN, the social media backed by Microsoft.

Coupled with the battle for search engines, it is now also a three-legged stand.

Not counting his own game, Qin Feng's side has to fight on three battlefields.

It's a headache to think about. This is also the reason why Wang Leilei is reluctant to contact this. He loves games, as long as he does his best. For the rest, he doesn't need to think about it.

"Although there are three battlefields, they are actually one battlefield!" Qin Feng said with a smile, "It's just the Internet!"

In fact, the market would not have been so fierce. Because everyone was thinking about how to maintain it at first, because they couldn't see the hope of making money in the short term, they just knew that they would definitely make money in the future.

But in a short period of time, it is impossible to make money. Everyone is trying to survive.

Therefore, in the era when Qin Feng was not reborn, although the four major portals, including other Internet companies, also competed with each other, they were more cooperative, hoping to expand this market and work together to get through this difficult period.

However, the emergence of Qin Feng introduced cable modems into China, which suddenly detonated the development of the national network. In addition, the three major communication companies picked peaches halfway, for the so-called prosperity of the Chinese Internet, in order to catch up with the British and the United States, for personal honor, or political resources that may not be known to the outside world, and so on, with ultra-low-cost promotional activities, so that more people come in.

In addition, Qin Feng's acquisition of Cyrix chip company, and Intel's first chip battle, caused the overall computer price to drop by nearly 30%, which made the entire market prosperous.

What's more, the emergence of QQ farm has made everyone realize that it is so simple for Internet companies to make money, which makes the competition white-hot.

Speaking of which, in fact, all of this is the butterfly effect caused by Qin Feng.