Chapter 492: Beginner's Experience (2)
The so-called "roll-off" refers to inducing RMB players to leave the old server and enter a new server to start over and recharge.
For people who don't play games, this is unbelievable, after charging 10,000 or 20,000 on the original server, running to the new server to recharge tens of thousands?
However, for big R and even super R, if changing a server can bring a greater improvement in experience, there is no hesitation at all.
On the contrary, it's small R and non-R, and the interest in rolling the server is not high, and I don't plan to get stronger anyway, which server is different?
For the B-level rating, the project team has nothing to say, they are all game people who have worked for several years or even more than ten years, who doesn't know what the evaluation criteria for 3S-level masterpieces are?
If you want to make a 3S-level game masterpiece, there is a prerequisite that the producer throws money into it. Not to mention 3S, it is completely possible to upgrade from B-level to S-level, just throw money into it, Chu Yuanxi doesn't need to complain, because the company doesn't have enough money.
But the diversity of the plot can not bring about the improvement of the player experience, this article almost caused a group of ridicule in the project team, a group of people said, "Why don't you want to do a random plot?" Now run to say that doing a random plot can not improve the player experience?
However, there were also sober people among them who noticed what Chu Yuanxi said at the end. Without this set of random story modules, it is completely impossible to make the player's behavior affect the main quest and the main story in reverse. And that's really, really important.
Ever since the days when RPGs allowed players to role-play, there have been calls for an open-ended story, but it's been very difficult. Is the plot of "The Legend of Sword and Fairy" good? good, but no matter how good the plot is, the player has no power to change it, so he can only follow the plot all the way, even if Li Xiaoyao has trained all the levels in Guiyin Mountain to defeat Elder Shi, he can't stop Elder Shi from taking Zhao Ling'er away.
Later gamers have been working on open-ended plots, some giving players some choices in inconsequential places, going around the main plot anyway, or giving players some ability to influence the ending when approaching the finale.
There are also some that downplay the main story, combining a large number of branch missions in the form of mission objectives, giving players the illusion of entering an open-ended plot. Like "Might & Magic", "Dragon Age", "Mass Effect" and "Dungeons & Dragons", some use the big scenes of the apocalyptic epic to highlight the careful thinking of the player character, while others downplay the background of the player character, creating a completely open exploration environment, presetting a large number of individual events, and giving a high degree of freedom.
But these are actually not the opening of the plot, but the opening of the exploration environment. Or the game world is open, but the events in this world are not, most of the events are isolated, and only the main story that is written is linearly continuous.
Finally, there is a kind of game called open but closed called "plot choice drama", such as Orange Light Games, such as a blockbuster game currently in development, "Invisible Guardian", which will be released in a few months.
In fact, "Invisible Guardian" is based on an orange game "Latent Red Path" four or five years ago, which is equivalent to a remake of the original popular hit according to film and television standards.
There are multiple options in this kind of game, multi-way branching, the previous options will greatly affect the later finale, but in fact the structure is fully closed, just a branching closed structure, from a single-line plot to a star-line plot, but it is impossible to jump between lines.
This is not the case with the games that the project team is currently working on. In "Out of the Mountain in Troubled Times", the unattainable "Ghost Yin Mountain rescues Zhao Ling'er" in "Fairy Sword" will be realized, as for what to do after the rescue? It depends on how the AI plans to arrange Elder Shi.
This is also what Chu Yuanxi wants to experience.
A group of developers are working in complicated moods, and from time to time someone looks at Chu Yuanxi's workstation.
Since Chu Yuanxi had already experienced it several times in Milestone 2, he basically knew the routines in the game, so he generally knew the process. With the plot of Tang Daxia killed, the base area was also established.
He clicked back to [Yuhang Town] according to the guide, and after entering, the content of the interface changed greatly, it was no longer a picture of the town, the banner on it said [Martial Arts Hall], and the picture became an ancient courtyard, in which there were [Alchemy Pharmacy], [Armory], [Cultivation Room], etc., as well as [Martial Arts Field], which is used to operate, recruiting apprentices to teach martial arts and earn silver taels.
These buildings can be upgraded, there is a set of construction and management system to control, after the development of high-level maps, there are alchemy, talisman rooms, as well as defensive facilities and defensive positions, players can deploy troops to defend strictly, and they can also send troops to attack the base camp of other players.
Chu Yuanxi has played these functions several times, and it is a good system for pit money, with all the excellent qualities of domestic pit daddy mobile games, and it is worthy of being made by a group of old planners.
In fact, don't look at the low evaluation in the report, Chu Yuanxi is basically satisfied with the existing work of the planners, especially the novice guidance.
For any mobile game, unless it is a free-range guide, it will take a lot of effort from planners, and there will be many problems that are very difficult to solve.
Interface switching is the natural enemy of novice guidance. The best way to guide is - there are many buttons on the interface, but only the player is allowed to click on the one that needs to be guided, and all the others are covered, because after clicking the other buttons, the channeling process will be messed up.
In many cases, the planner in charge of the bootstrap has to let the programmer ape write the bootstrap operation in the code in a "special case" way, and then cause more problems, and even the transparent panel used to block the button when the player interface is switched suddenly bursts, making the player stuck and unable to operate.
And the beginner's guide to Troubled Times is definitely nightmarish, and it is more difficult to design than any game that exists on the market.
However, if you don't do guidance, you can't do it, and poor guidance will directly reduce the retention rate. AI plot access to the game, if only the module is connected without considering the novice guidance, the difficulty is actually not large, but as soon as the novice guide comes in, although the process can still be determined, the difficulty is simply more than ten times.
Therefore, the planning of the project team has adopted non-mandatory guidance, which is quite smooth for now. Well, smooth, Chu Yuanxi can only comfort himself like this.
According to the guidance process, after operating and building in the martial arts hall, Chu Yuanxi entered [Hungry Tiger Ridge] again, and according to the plot, he should fight the final level of the final level of the boss.
But when he clicked the challenge button, he was surprised that he didn't enter the battle, but popped up Nangong Jialuo's standing painting.