Chapter 1304 "Fateful Night" Interactive Movie

"The Illya route is impossible, it's impossible in this life!"

Koichiro Suzuki looked at the game disc of Destiny Night in his hand and felt a lot.

Because just a few months ago, Nasu Mushroom once said such a sentence.

The situation at that time was that Fateful Night was preparing to develop a new DLC, the legendary Illya route.

But the result is that because Shizuki was busy all the way to the dog, but Nasu Mushroom paddled to write "The Realm of Emptiness", which caused this result.

But then, things changed.

Because of the interactive movie version of Fateful Night, production began.

And according to the grapevine, this version uses the Illya route.

Yes, Koichiro Suzuki is the legendary "Moon Chef".

As a fan of the Moon, Koichiro Suzuki has been a fan of the Moon-Moon, and after getting to know the Moon-Moon, he also discovered other works of the Animic Club through the Moon-Moon, such as interesting games such as the Guilty Crown.

But if I had to say it, his favorite was the game of the type moon.

It's the "moon flavor" that you want to play.

"You're playing games again?"

"yes, just done. ”

Koichiro Suzuki glanced at his roommate.

The man was a blonde man named Baker.

"Downloading games across the Pacific Ocean, you're really fanatical. ”

Yes, this is the Lighthouse Country, and Koichiro Suzuki is a student studying abroad in the Lighthouse Country.

Originally, at this time, because of the holiday, he was supposed to go home for the New Year, but because of family reasons, Koichiro Suzuki had no choice but to stay in the lighthouse country.

Koichiro Suzuki, who couldn't catch up with the release of the game, could only look up to the sky and sigh, and then go to the next door across the Pacific Ocean to download the game.

Don't get me wrong, this game is also available in Lighthouse Country, but the problem is that it is only available in English on the Lighthouse Country side.

The gap between English and Japanese is very huge, and as a moon chef, of course he chose the Japanese version.

Ah, there is another reason, that is, the time of the mud bombardment is earlier than that of the lighthouse country, and when the mud bombardment enters the morning, the lighthouse country next door is still "yesterday".

In fact, when the game was released in the mud bomb, the Lighthouse Nation was still in an "unreleased" state.

Although the time difference between this is only ten or twenty hours, for avid game fans, these time differences are already unbearable.

Therefore, Koichiro Suzuki chose to drag the electronic version across the Pacific Ocean.

However, the reality is cruel, because the small water pipe of the network is simply too slow.

Therefore, when the game went on sale in the lighthouse country, Koichiro Suzuki's progress was only 80%.

And after Baker bought back the English version of the game in Beacon Nation, this progress has only reached 90%.

It's embarrassing for him to meow.

- Well, yes, the disc in Koichiro Suzuki's hand, which Baker bought.

Baker is not a fan of the Moon Society.

In fact, Baker didn't really like the game over there at all.

But Baker and Koichiro Suzuki are very close to each other, and as a senior moon chef, Koichiro Suzuki certainly wants to learn from Beck's Amway Moon's worldview.

But it's very cruel, Baker is not proficient in Japanese at all, so he can't say how he feels about the story, he can only say that he still likes these characters.

However, at E3 this year, when Koichiro Suzuki heard that the game was about to be released as an "interactive movie version" for the world, he decided to give it a try.

So while Koichiro Suzuki was waiting to download, Baker went to buy two physical copies of Fateful Night.

One of them is his own, while the other is Koichiro Suzuki's.

"It's been ninety percent here for ten minutes, and you're still going to wait?" Baker looked at Koichiro Suzuki, who seemed to have an itchy but unscratched expression, which made Baker feel distressed when he looked at it.

"I'm going to give it a try. Baker also has his own DC-P, and he's going to go and see what an interactive movie looks like, "Why don't you come and see it?"

"I don't want to be spoiled. ”

Since I'm a real fan, of course I'm going to play the original Japanese version.

As for the English version?

Well, that one is for collections.

The real moon kitchen,The setting set must be started with the book.,The game must also be bought in every version.,The interview with Nasu Mushroom must be read all of them.。

This is the real Moon Kitchen .JPG.

Koichiro Suzuki is such a real moon chef.

Baker shook his head, then went back to his room.

Turning on the machine, Baker slipped the game's disc into it.

Then, Baker turned on his computer and clicked on the document.

He was going to record his impressions while playing the game.

- Yes, Baker is not just an ordinary gamer, he is also a game reviewer, and he is also a well-known blogger on the Internet.

"IGN has a 9.0 rating? ”

After the game's release, the game review came out, and Baker first glanced at the IGN review before he held the controller and started the game.

"Cool ......"

At the beginning of the game, a Japanese-style building appears, and at the beginning of the performance, a child and his father appear.

The child's words, Baker knows, this is the protagonist "Emiya Shirou".

Of course, Baker didn't know about it, because although he was a reviewer, he rarely played games in the AVG category, so he once asked AVG boss Koichiro Suzuki about this matter.

Speaking of which, the two sides also became good friends because of the opportunity of this incident.

After being brainwashed by Koichiro Suzuki for a long time, Baker also got to know the characters of this game.

At the beginning of the story, it is about the daily life of a child and a father.

Then, Baker has to control the little Emiya Shirou to clean the room and clean the courtyard.

It should be a very cumbersome thing, but Baker unknowingly substituted himself into the whole story.

"Through this kind of detailed operation, increase the player's sense of substitution, it's really cool......"

Baker immediately understood the game's intent.

After doing two everyday things, soon, the story began to move from the everyday to the non-ordinary.

It turns out that the two characters in the story are magicians (actually magicians).

This paragraph is the content that is emphatically portrayed, in the small warehouse, the special effects seem to be sprayed out as if they don't need money.

- After all, there is only one indoor scene, and in such a little place, the performance of the system can be maximized, and such a scene can still be done.

After a cool "enhanced magic", Emiya Shirou hardened the newspaper into a long sword.

Unlike the Galgame version, which has a lot of text, there is almost no explanation for this place, and it is a "spell casting" that can be intuitively understood through the screen even if it is "crooked nuts".

Subsequently, during the conversation between the two people, Baker learned that the protagonist was not good at magic and could only use enhanced magic, and was a sad guy.

And because of this incident, Emiya Shirou had a little conflict with his father, and it was precisely because of this that Emiya Shirou found a photo of his father - it turned out that his adoptive father had a daughter and wife before adopting him.

Yes, when Senxia first designed it, he raised the "karma" in the whole story to before the story began.

In the original book, there is no fragment added by Mori Xia, the story starts directly from adulthood, and Mori Xia cheated at the beginning to modify the plot in order to make Emiya Shirou have a relationship with the heroine Illya.

And after that, Emiya Shirou took the photo to find his adoptive father, but saw that the other party's expression had changed, and his entire voice had changed.

Then, Emiya Shirou learned that his adoptive father seemed to have been trying to get his daughter back but couldn't get it.

After that, the story begins to flow, and then there is a conversation between father and son under the moon, and Emiya Shirou's father passes away like this.

Then came my father's funeral.

After several scenes in a row, the story officially begins.

But at this time, Baker paused the game.

- Not because there is no interest, but because the interest is too strong.

The look and feel of this interactive movie made Baker feel very good.

So, it's time for him to write when he's inspired.

Interactive Cinema: The Hyper-Evolution of Traditional AVGs.

This is the title that Baker knocked down.

"Interactive movie games are actually an evolution of the text adventure game AVG. This is a concept that was put forward by Xia Sen of A Society. The so-called word adventure game is an ancient game genre that has appeared since the beginning of video games, and this game genre has a history of more than 20 years. ”

"Due to the lack of hardware capabilities at the time, some game developers took a different approach and used textual narration to play the game, which was not only carried forward in the lighthouse country, but also in the mud bombardment. The ultimate in the use of text narration is the text adventure game, which can depict an adventure story by using only words and pictures, and players need to follow the guidance of words, make choices, and play the game step by step. ”

"From Zork to Dungeons & Dragons, most of these games are text-based. ”

Baker's "Zork" is actually a dialog box, but this is the so-called game of the year.

"Many people may know that the Order of the Phoenix was born out of Sega, and Sega's "Midnight Trap", which was previously developed by MD, is a wordplay with the style of a B-movie movie. ”

"But now, in the face of the coming twenty-first century, I'm seeing a change in this old word adventure game, which is turning into a movie adventure game. ”

As Baker writes, he feels like his hands are itching.

However, for the sake of his own inspiration, he resisted the urge to play the game immediately, and began to continue coding.

As his keyboard crackled, lines of letters began to appear in the frame.

"We've seen similar 'movies' in games before, such as the Command & Conquer series, which uses a live-action movie model. ”

However, that kind of preset cutscene by a real person is just a cutscene, and it doesn't have any interactivity. ”

The emergence of "Night of Destiny" changed everything, and the emergence of this game symbolizes the arrival of a new AVG game, a new world, appeared in front of players. ”

Baker closed his eyes, and he thought back to the game footage he had just played.

In the warehouse, Emiya Shirou began to use magic under the guidance of his father.

The magic circuit opens, and then, appears in the light of the room......

Then, Baker thought about the sense of substitution at the beginning of the game.

"Instead of using live-action video, Destiny Night presents a strange and surprising world in real-time calculus. Although real-time calculations, DC-P's performance allows the game to produce a picture that rivals that of a real camera, using many cinematic techniques such as montage and camera shifting, while borrowing state-of-the-art motion and expression capture technology to bring each character to life......

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……

Today's two-in-one~

Meow meow meow ~