Chapter 763: Future Game Ambitions
Optimizing a game is definitely not a simple matter, but a very complex overall project. Pen fun and pavilion www.biquge.info
Senxia's games are not only for consoles, but more importantly for PC platforms, and the game hardware on PC platforms is very different, and it is not easy to optimize them.
Although Blizzard has always been ridiculed for saying "I'm your father" to players, they are unambiguous when it comes to game quality and game optimization.
Senxia decided that the goal on his side was set to Blizzard, at least to the extent of blizzard, Senxia felt that he should not be worse than Blizzard.
The engine they used was born out of the game "Fire Civilization", but after modeling optimization and texture optimization, the whole system itself has become smoother than the original Fire Civilization.
This is of course, although in these years, there are people who know how to optimize games here in a certain eastern country...... There are not many sincerity, and the fire civilization itself was also defeated by Caton, of course, there are many other reasons for cheating, but the configuration is so high that everyone can't play it, this kind of cold and noble game is indeed an important reason for hindering its spread.
Senxia is different here, from the very beginning, Senxia has thought of optimization here.
Uh, well, at first, Senxia didn't notice either, but after the same tragedy before, Senxia realized that optimization had to be done from the beginning.
Not only are these details optimized, but there are also some special optimization points on Senxia's side.
"In terms of bones, we have also made significant changes according to your opinions, Mr. Xia Sen, the bones are only up to the elbows, and the previous palm and finger bones have all been removed. ”
Bones are also very important in 3D modeling, a character can run, jump and move, all because there are bones in it, the bones in the game are like muscles on the human body, where there is no muscle, there is no way to move.
When Senxia was doing character modeling, he streamlined the bones.
Originally, the character's bones were supposed to extend to the character's fingers, so that the character could flexibly control the fingers, so as to achieve various actions such as grasping, grasping, and holding the chin.
But Senxia also learned the great tradition of the great Blizzard in the early days of Warcraft, that is, the bones were reduced to the elbows, and the fingers and palms used the system's commands to make the textures fold, so that the player felt that the character had made "grasping" and "holding" movements, covering up, and saving a lot of resources. Although this will reduce the poses that the character can use, and can only use a dozen preset movements, this is a game in the strategy and tactics category, and the requirements for character modeling itself are not very high, and it is unwise to waste resources here.
However, in addition to the general optimizations, the game has also added some performance effects in other places.
The simplest place is the face that Senxia has been emphasizing before.
"This is our preset facial expression, joy, anger and sorrow......"
Huang Lei showed Sen Xia the character's expression.
"It's a little unnatural. After watching it for a long time, Sen Xia felt that the character's expression was still a little strange, and Lelouch laughed in the picture, as if he was a lewd dead house.
So Senxia feels that there seems to be a slight problem with such a system.
"How about facial capture?"
Mori Xia felt that this technique could be used.
"Facial capture?" Huang Lei frowned, he glanced at the others, and then said, "Although our system itself can achieve such an effect, it doesn't seem necessary to have an expression, right?"
In Huang Lei's view, there are only a few things that can be presented on the picture, and the facial details are so good...... What's the use?
"Of course it worked. However, Senxia put forward a different opinion, "Because in this way, we can bring the characters to life, which can enhance the player's sense of immersion and enhance the player's experience of the whole story." ”
People of this era didn't yet know what facial expressions meant for gaming.
- In the early days of Blizzard's Warcraft, all kinds of optimizations were exhausted, castration that could be castrated, optimization that could be optimized, and shrinkage that could be shrunk.
But Blizzard has one place, instead of castration, they have strengthened the system.
This is the facial expression system.
From World of Warcraft to Overwatch, the expressions of the characters made by Blizzard are very vivid, and the whole character seems to come to life.
On the other hand, Korean games invest a lot of resources into the character's body, so that the character's body can make various 18x movements, but they invest very little in the expression system.
For example, in Blizzard's real-time CG, characters can make various expressions, while in the CG of Korean games, the faces of the characters may not change at all from beginning to end.
Therefore, although the art style of Korean games is more exquisite, in the eyes of many people, the world of Warcraft is more colorful, which is one of the reasons.
In World of Warcraft, characters are alive.
In Mori Xia's "Lelouch of the Rebellion", the number of CGs of various real-time calculations is not small, and at this time, Sen Xia feels that facial expressions are necessary.
Mori Xia didn't want the game to become a vassal of the animation, nor did he want the game itself to become mediocre, so Mori Xia wanted to use this method to make a more elaborate performance.
Senxia wants to make the rebellious Lelouch a story that can make the player fully engaged, rather than a puppet show watching dolls perform, in the script, the player himself is Lelouch, the wise black prince.
- Well, as long as you can successfully challenge Hidetaka Miyazaki, you must be extremely wise......
"Facial expressions can't be saved, motion capture can be had, I'll let Iji's side find a way to figure this thing out, and you can come up with a plan first." In terms of performance effect, the expression of the character is quite important. "These are the key to the problem, and the accumulation of 3D games starts from here, and Mori Xia wants to be on the fast track from the beginning.
After saying these things, Huang Lei and the others also nodded.
They can do this kind of thing, as long as they can procure the equipment and then find the actor and do a facial capture of the character, it's no problem.
However, at this time, they heard Mori Xia say here, "Oh, by the way, it's not just facial capture, but also movement, which can make the character's movements more natural." ”
Yes, not only facial capture, but also motion capture, which can make the character's movements natural and smooth, and in 3D animation, this system is very necessary.
Huang Lei doesn't have any opinion on motion capture, at least compared to facial capture, motion capture is much simpler.
And Senxia also nodded at this time.
Achieving facial capture and motion capture is just the first step, and after Senxia, it's real-time animation, which is to make interactive movies like Rainstorm and Until Dawn.
"Well, speaking of which, I think Shenmue seems to be doing a good job......"
Senxia suddenly thought of a certain masterpiece that was only halfway through the production now: Shenmue.
In Shenmue, there is a very interesting system, which is "QTE".
The QTE system, although it is not easy to use in the rebellious Lelouch, but if it is placed in an interactive movie, it is definitely a big killer.
Many of Shenmue's ideas were actually ahead of their time, for example, it was the ancestor that defined the sandbox genre, and when it came to performances, Shenmue was very good.
Shenmue has a day and night system, real-time weather, and everything on the street can be interacted with, and after World of Warcraft came out, players exclaimed that the day and night system in the game was very powerful, but in fact, Shenmue had it all implemented.
The GTA, a very successful game, was also inspired by Shenmue when it was developed in the third installment, and its system was borrowed from Shenmue.
And what Senxia cares about at this time is the QTE system - and the name QTE is also derived from Shenmue.
QTE is an abbreviation for quick_time_event, which translates to rapid response event.
In some action games, there is often a sudden cutscene CG, and then the CG suddenly prompts the player to follow the actions on the screen. If the player succeeds, the protagonist will often be able to kill the enemy in one hit, but if the operation fails, there is a high chance that the player will be killed by the enemy.
There are two types of QTE, but in most cases, they appear in action games, and some RPG games also have a QTE system.
Among them, the first type of QTE is a system that tests the player's immediate reaction, mainly allowing the player to react quickly to the buttons that appear on the game screen, and press the buttons corresponding to the screen, such as "oxox" on the controller or "qwert" on the keyboard, etc., and the buttons that appear have a single key or a combination of keys.
The second, on the other hand, is a specific or random symbol that moves back and forth quickly over a length of time, and the player needs to press the corresponding button when the symbol moves into the active area, otherwise it will fail.
Strictly speaking, QTE actually existed in the earlier level arcade machines, but at that time everyone did not have a perfect concept of QTE.
And the QTE system is very important for the interactive movies that Senxia has always wanted.
In the interactive movie, at least one-third of the player's actions are related to the QTE, such as various pursuit battles, climbing walls, avoiding enemies, etc., if the QTE fails, the plot will lead to Badend.
Senxia has a soft spot for interactive films.
Try to think about it, in this world, the game Fate/stay_night is not a text AVG, but an interactive movie, and everyone can control Shirou and Saber to move freely around the city of Fuyuki, isn't it a very interesting thing!
Also, you can also directly incarnate into Brother Cheng, which one I want to attack, I will go to the strategy first!
Or you can enter the world of the Key Society, and then look at Furukawa Nagisa, see Haruno Yohei or something......
Although there are some suspicions of delusion, Mori Xia feels that if it can be realized, it is actually a very interesting thing.
Of course,This kind of system doesn't have much to do with Lelouch.,Playing this kind of thing in an SLG category game.,It's simply "the painting style is wrong".,Turn-based games play QTE.,It's super sick!
“…… Hey, wait, that seems to be okay......"
Sen Xia suddenly had another brain hole.
"Teacher Xia Sen......?"
Mori Xia had been working on a small script in his head just now, so Huang Lei and Kuroshima Ichiro suddenly became happy when they saw Sen Xia, and both of them looked confused and didn't know what was going on.
"I mean, we might be able to implement something really interesting in the game," Senxia said with a smile, "and we've made every fight a fight-like mode instead of what it was set out to be - what do you think?"
yes, every fight is a fight, and it seems like a lot of fun.
Mori Xia's idea came from the game Drag Maze, and it seems to be quite interesting.
However, after Huang Lei and Kuroshima Ichiro glanced at each other, they shook their heads in unison: "I'm sorry, Mr. Xia Sen, but according to your modification, my game may not be able to be released next year." ”
3D fighting games have high requirements for a sense of impact, and it is not something that anyone can make a VR fighter by just coming out.
Naturally, it is impossible for Senxia.
If animic wants to make this kind of game, the accumulation of early stage is still needed.
"Ah...... Sorry, I lost my temper, but I just thought it was great because I thought of such a fun game mode. If it doesn't work, forget it. Senxia waved his hand.
QTE is not used here, but there are many places that can be applied later, and I don't need to rush it now.
On the contrary, you should try to reduce the work at this time, otherwise, the game will not be released on time, which is the most troublesome thing.
"By the way, is there any other problem that needs to be solved on the AI?"
AI was produced by Hidetaka Miyazaki, and he used a new production method, but this method may not necessarily be used well.
At this time, Senxia wanted to know what happened to this AI.
However, at this time, not only Huang Lei and Ichiro Kuroshima, but also the other people's expressions became strange after hearing Sen Xia's question......
……
Today's two-in-one chapter, baa ~ (to be continued.) )