941. Watch
Mike's sudden change surprised the rest of Blizzard's top management.
Including the person in charge of the Titan project, Blizzard's high-level executives quickly found Mike, and of course met Zhou Fangyuan.
Mike brought everyone into the conference room, and as soon as the door closed, he began to tell everyone present all the things that Zhou Fanyuan had told him before.
In fact, it's not that Zhou Fangyuan is prescient, as an old fritter in the game industry, many of these people here can actually realize the importance of game engines, and some people are not unaware of the importance, but they just didn't think of it for a while. In short, everyone is not a newcomer, so naturally there is no need to waste too much tongue.
The meeting lasted three hours, the first hour, and it was mostly Mike speaking. In the second hour, everyone began to discuss that Project Titan is by far one of Blizzard's biggest plans, and there is no one. Of course, it is not the most important, in the years that Blizzard has gone through, the importance of many choices is still on top of this engine development, but in terms of scale, in terms of the consumption of money, manpower and material resources, and in terms of possible time consumption...... The Titan projects are undoubtedly the biggest. Now that such a big plan has changed so violently, the whole company has to adjust the company's strategy according to the change of plan, which is not a simple matter.
Fortunately, everyone present is a high-level Blizzard, and their opinions can largely determine the future of Blizzard, so as long as they negotiate well, the opinions of the people below do not need to be considered.
In the last hour, it was the person in charge of the Titan project who made some arrangements for the current progress of the project, as well as the future planning after today's meeting, of course, only preliminary arrangements, mainly for Zhou Fangyuan. On the one hand, it must be to develop the engine, on the other hand, it is also a rough plan for the follow-up work, after all, Zhou Fangyuan is not here every day, of course, the follow-up plan is to be shown to him, but some verbal work is also to be briefly mentioned at the meeting.
The death of the Titans in the previous life is really a bit regrettable.
As mentioned earlier, Blizzard's plan is to make a large-scale MMO game, and the so-called MMO game refers to massively multiplayer online games.
World of Warcraft, Legends, League of Legends, CrossFire, The Sims, Kart Run...... Let's put it this way, as long as there is a server that requires a server, and players can play games together through the Internet, they can be classified as MMOs. All online games, whether MMORPG, FPS, or MOBAs...... It's just a subdivision of MMOs, in fact, according to Blizzard's ambitions, they want to go one step further than World of Warcraft already has.
Perhaps, the content shown in the movie "Ready Player One" is the best embodiment of the "Titan" project. Of course, there will be some differences in the details, but the general idea is pretty much the same.
It is a combination of life and combat, you can go to the field to fight, you can incarnate a variety of super strong people with unique skills, but after leaving the battle, you can simulate a new life in the virtual Internet world, you can be an ordinary person, you can be a policeman, of course, you can be a criminal, you can race cars in the city, you can stand up planes, you can have gunfights...... The so-called MMO is actually equivalent to recreating a "world".
Therefore, sometimes the steps are too big and the eggs are pulled, and Blizzard is equivalent to pulling itself out.
And the injury is not light.
In the end, in order to maintain market share, on the one hand, "Hearthstone" was used for initial stabilization, and on the other hand, the speed was accelerated, and the game "Overwatch" was created from the remains of "Titans".
Yes, you read that right, Overwatch was excavated among the corpses of the Titans. It can even be said that "Overwatch" is part of the combat system of the Titan Project, and it is conceivable that just a combat system already has this level of quality, so if the "Titan" project is really successful, what kind of scene will it be?
Let's talk about watchmanship.
Although this game is pulled out of the corpse, the quality of the game itself is indeed not black.
Of course, some people like it, some people hate it, this is normal, but looking at the global game market, just by the quality of the game, there are not many people who can crush the watch.
And just like other Blizzard games, Overwatch also has its own worldview, in fact, from Overwatch's worldview, it is not difficult to see the ambition that "Titan" once hidden.
What is the worldview of the watchman?
Here's what it looks like:
In the early 20s of the 21st century, human beings designed intelligent machines created by artificial intelligence, referred to as intelligent machines, with the aim of strengthening production and creating world economic prosperity. However, the unbelievable happened, the artificial intelligence of the intelligent machine was too powerful, took on its own consciousness, and became full of malice, and began to mass-produce military robots in an attempt to destroy humanity. Governments failed to stop the onslaught of the intelligent machines, so the United Nations created an international peacekeeping organization to fight against the intelligent machines. The organization that brings together the best and best of the world, named Overwatch, will wage an asymmetrical war of power around an army of robots.
The cyber crisis lasted for many years, when an adaptive ocean-type robot killed large numbers of curry people, wreaked havoc on Tuao, and nearly destroyed Siberia and the Goryeo Peninsula. But despite the odds, Overwatch managed to pull off some victories. Countries have also achieved some victories to a greater or lesser extent, and the intelligent machines have not been able to destroy humanity in one fell swoop.
As the years passed, the resources and energy at the disposal of Overwatch increased, the organization recruited more members, and transformed from a shock organization into a worldwide peacekeeping organization, with a number of talented people joining Overwatch. Overwatch has led the world into a new era of peace, but contradictions remain. After the end of the intelligence crisis, Vishkar, which had been working to rebuild the world, began to enforce strict laws and totalitarianism against refugees and homeless, and many within the company complained about it.
At the same time, in many parts of the world, well-known people continue to be assassinated, and various previously hidden contradictions have once again erupted.
The situation around the world is bad, but the worst thing is the accusation against Overwatch. Their negligence resulted in the failure of high-secrecy missions, corruption and mismanagement, the loss of weapons storage, the violation of human rights, and the disclosure of the secret branch of Shadowwatch. Governments have asked the United Nations to shut down the organization, which has "repeatedly undermined the sovereignty of multiple countries." Public distrust grew, and soon the former Overwatch heroes became targets of suspicion and hatred, and the United Nations set up a commission to investigate the allegations, which eventually led to the dismantling of Overwatch.
Then, in 2042, the "Petra" decree declared any form of Overwatch behavior an illegal operation and would be subject to charges. Overwatch, an organization once dedicated to protecting all of humanity, disbanded 20 years after the end of the Intelligence Crisis.
After the disbandment of Overwatch, its members chose a different way out.
Many have become mercenaries like McCree, Angels and Reinhardt fight to continue their heroism, while others wait like Winston for the heroes to return, Black Lily is still alive, Road Rage and Rat are committing crimes around the globe, the Shimada Crime Family still retains its power in Fuso, a gentle defensive fortress robot wanders the world, and Jack M. Morrison, a masked vindication who calls himself a soldier:76, steals weapons from the former Overwatch to hunt down enemies that stand in his way, and Reyes becomes the fearsome killer Grim Reaper, hunting down and killing former Overwatch members.
However, after the disbandment of Overwatch, the second intellectual machine crisis broke out in Maozi Country, and the "Black Claw" organization led by the Grim Reaper hunted down and killed former Guard Vanguard members and humans and robots aimed at maintaining the harmonious relationship between humans and intelligent machines, and Black Claw invaded Winston's base and almost stole data about the former Overwatch members, in this case, Winston reconvened the Overwatch members despite the "Petra" decree.
This is where the story begins.
Overwatch then reunites, and the heroes of the past become characters that the player can control.
As for this game, the popularity of this game has remained high worldwide for a long time after its release.
But how to say it, although the popularity is okay, there are a lot of praises, but there are also a lot of bad reviews.
IGN gave Overwatch a final rating of 9.4 and considered Overwatch to be an excellent FPS game with strong characters, gorgeous skills, excellent map design, and tactical depth. This is undeniable, and there is no need to deny it to colleagues, the gameplay of "Overwatch" is indeed quite interesting, and the coordination between various hero skills and the choice of tactics have indeed improved the playability of the game.
At the end of the day, Overwatch is actually a product of the FPS segment. Traditional FPS players tend to play traditional FPS games like COD, Battlefield, and CSGO, while players who are not so confident in marksmanship, who like a variety of skills and visuals, and who prefer a more casual pace of gameplay, are willing to try games like Overwatch.
And the mechanism of hiding match data is very friendly to newcomers, so you don't have to worry about dying too much and being blamed by your teammates. At the same time, the replay of the best performances in those matches not only praises the good players, but also reduces the burden on the newcomers, and compared to other games with open data, Overwatch is less stressful and more attractive. In addition, compared to traditional shooting games, all the items, guns, and skills are designed to make the player's shooting more accurate. But Overwatch does the opposite, shooting less accurately and instead using skills and team-mates to work together, an innovative shooter gameplay that many players haven't experienced before.
However, it is precisely because of this that "Overwatch" has also suffered a lot of criticism, especially for those god players, if you go to shoot passers-by and accidentally fall into the fish pond, it will naturally be powerful if you can blow up the fish pond, but what if you can't blow it up? What if you are dragged down by a bunch of novices? There are no clear battle statistics, and the god players don't even know who dragged them down.
The other is that there is an irreconcilable contradiction between individual goals and team goals in some situation, and this contradiction exists in virtually any game that requires teamwork.
For example, in Team Fortress and Battlefield, there is often the question "Why don't my teammates push carts/take points". Although Overwatch has made improvements such as blocking teammates to kill the number of people, allowing support characters to get the best in the game, and highlighting the game objectives in the UI to guide players to attack, these effects are not ideal. In random teams, players tend to be scattered, choosing characters regardless of team configuration, focusing only on killing enemies and ignoring team goals.
Players in team FPS games mainly pursue two goals, one is to focus on individual skill play and kills, and the other is to support teammates and focus on team goals to win. And these two goals are actually the core fun of FPS games. If the rules of a game are to kill or support teammates to get a certain number of points, the two goals are the same when the player with the more points wins. However, when the goal of the game is to capture points or carts, and the number of kills does not necessarily advance the victory process of the team, there will be a conflict among the players: some people prefer the thrill of killing enemies, and some people pay more attention to team victory.
In Overwatch's current game setting, these two contradictions are actually irreconcilable. When a player who is focused on winning with a team goal encounters another teammate who is only interested in killing the enemy and ignoring the team's goal in a random team, the conflict between the two sides and the bitter consequences of defeat will undoubtedly cause negative feedback to everyone on the team. It is not actually difficult to resolve this contradiction. Overwatch would only need to introduce a deathmatch mode like the Battlefield series, ranking players by their total score (the total number of heat points gained) to effectively separate the two types of players mentioned above.
Of course, in order to maintain the original design idea, the only evaluation criterion in the ladder and rapid matches is the victory of the team as a whole, thus leading players to focus on team goals in order to get higher rankings on the ladder. In addition, the heat value system has been improved. On the basis of the original basis, the heat value obtained by the cart and the occupancy point is further enhanced, and at the same time, the weight of the total heat value obtained by the player is increased when the best game is selected, and the players are taught in the novice guide, so as to better guide the players to work hard to complete the team goal.
Well, all this is actually nonsense...... At least whether there will be "Overwatch" in this life, it is still unknown.
Zhou Fangyuan hopes that "Overwatch" will not appear, or rather, it is better not to appear from the remains of the "Titan", he hopes to see the appearance of the Titan more than Overwatch. This is what he is looking forward to, as for whether it can be done in the end, it can only be said that it will be waited and seen, after all, even if he is a reborn, Zhou Fangyuan cannot be 100% sure of what is completely out of his control.