657. Means of Correspondence
In fact, as early as the beginning of the game, Zhou Fangyuan thought of the anti-addiction system, but this system could not be launched at that time.
Why? Mainly because the number of players at that time was too small, when the game was just established, there were only more than 20 million netizens in the country, and the number of gamers was even less, if the anti-addiction system was developed at that time, it was bound to lose a large number of players.
So even if there has always been a bad argument about the game on the Internet, Zhou Fangyuan just didn't see it, and of course other companies won't take it seriously.
But Warcraft is different, as a milestone online game, Warcraft has a huge impact, and it is easy to be attacked by some people, even if it has passed the government's review, there are still media reports that this game is bloody, violent and other negative news. This is still no news of game addiction, and once it appears, it is bound to have a great impact on Warcraft again. Of course, this effect is good and bad, and the good side is that it is equivalent to promoting Warcraft, so that players who don't know or don't care about it will notice the game. But there are also bad effects, at least at the level of parents, the degree of disgust for this game may be higher.
So the anti-addiction system has been made a long time ago, but it has never been officially launched. Now seeing that the media is still looking for the problem of Warcraft, and it is estimated that it will not be long before someone will talk about the problem of game addiction, Zhou Fangyuan knows that he can't wait any longer. So he immediately launched the anti-addiction system, and bound all the games under the distant game in the background.
The requirements of the anti-addiction system for old players are very simple, every time you log in to the game, you will be prompted to enter your ID number, and teenagers under the age of 18 can play for three hours in a row after registration. Those who are not registered, whether they are adults or minors, will only have two hours of playtime. When the two hours arrive, no matter what you are doing, you can forcibly go offline, and the background will calculate the time, and you can log in again after an hour. Of course, these are actually competing for minors, and adults are different, as long as they are registered adults, the game time will be completely unlocked, and you can play as long as you want.
As soon as this system was launched, it immediately caused a wail on the Internet, and countless players expressed their indignation at this system, feeling that the game in the distance was just looking for trouble, and deliberately did it against the players. There are even people who take the rhythm in the game forums and want to drag the players away from the distant game. But to be honest, this method is too low-level. Whether a game can retain players, the quality of the game is the most important, as long as the game is fun, even if there is a lot of trouble, players can accept it. On the contrary, even if there is no limit at all, players are not willing to waste time in it, which is the most realistic.
And the distant game,I don't dare to say that my games are all high-quality,But they are definitely well-made,The game quality and playability are very high,Maybe the worst of them is the legend,Especially now with the launch of Warcraft,The legend immediately suffered a very violent blow。 The number of players has plummeted, losing 30% of players overnight. Compared with Warcraft, the operation of Legendary is relatively simple, but because of its simplicity, the playability is a little worse. Of course, it's not that the playability of the legend is really bad, how to say it, after all, it was a game from several years ago, and now it is one of the old games on the market, and the enthusiasm of players has long since disappeared.
Latecomers to the gaming world continue to emerge, and the number of legendary players has been declining since a long time ago. Although those who stayed were loyal players and had strong spending power, most of them chose to leave in the face of more choices, and now only these old players are left in the legend. However, not long after Warcraft was launched, the old player group also began to diverge, and some players who liked Warcraft more left one after another, and the legendary players lost seriously.
For this reason, the distant game had to shut down some servers with too few people and move these small players to other servers, which is the merger.
In fact, server merging is a good solution, although it is impossible to drag players back through this method, but for those players who are still fighting in the game, the benefits of server merging are of course huge.
First of all, those servers with too few people, players can carry out fewer and fewer social activities in it, the essence of online games is actually social, if you have no contact with anyone and just play by yourself, then it is better to play a single-player game. Even if you never talk to other people and don't fit in with other people, as long as you can occasionally see other players who can move, it feels different. The biggest problem with the ghost suit is the stand-alone online game, which is inevitable for a game that has been online for several years.
There has been no action in the distant game before.,Players don't have any complaints.,At most, I said in the forum that we've become a ghost service.,That's all.。
Now, Far Away Games has suddenly stepped in and merged a large number of servers with a small number of people. Not only did players who were used to loneliness see the illusion of full players again, but it also allowed them to meet new playmates they had never seen before.
The second benefit is that some players who are already at the top of the server have been participating in various guild wars and are already very familiar with their opponents. Although there may be a feeling of being tired, they may be used to the same captain every time. But with the departure of a group of old players, many people suddenly lose their opponents, which will greatly damage the confidence of players and make these players who have not left leave faster.
This is not good, although Warcraft is now the main promotion, but the legend should be saved.
Merge servers, the top players of the original two different servers meet, new opponents, new enemies, new battles...... The feeling of the year is all back.
Those who have already left have started a new game career, and those who have stayed, Zhou Fangyuan is also providing them with a new game experience. Of course, after so many years, the legend itself is constantly updating the game, introducing more game content, more game modes, in short, compared with the legend that died early in the previous life, today's legend is still alive and healthy, and the income is certainly not small.
Last year and the year before that, the legend provided hundreds of millions of soft girl coins for the Yuanfang Group. Of course, there are many aspects in which Yuanfang Group can make money, not only limited to legends, but also not limited to the Internet field. But I have to say that Legends still has a great role for Far Away Games, and it's not just about making money, this is the first online game since the establishment of Far Away Games. In the past few years, when other subordinate companies have not made much money, Yuanfang Games has always been the big money-maker, and the legend is the big one, and there have always been many die-hard fans of the legend, so it is impossible for Zhou Fangyuan to give up the legend.
The merge is only the first part, and there are many plans for the follow-up that have already been arranged, but that has to be done slowly. And then again, the style of the game is never the ultimate reason for the success or failure of a game, including the gameplay of the game, which is not actually the most important reason, in the final analysis, it is the playability of the game. If nothing else, let's just say that the original time and space, first there is a legend, and then there is a journey, is there much difference between the journey and the legend? No, the painting style and operation method are almost exactly the same, but the game system of the journey is different, for example, it has become the Ten Kingdoms Battle, which greatly enhances the interest of players.
Of course, the journey itself didn't live long, and the journey caused a lot of reverses in society at the time, and there were too many voices spraying this game. But it is undeniable that the journey is actually a success, Brother Da Zhu didn't make this game to be a milestone, although it did become a milestone work in the end, but this game has only one requirement for it from the time it came out to the final decline, that is, to make money. As long as you can make money, you can not care about anything else. As for finally becoming a milestone, it is also very simple, because it is this game that has started the journey of players with the ability to pay for national servers.
Before this, there was no player with money ability, everyone was spending a card, and then trying to find a way to improve themselves, at most selling a plug-in, but to be honest, it was easy to be blocked, but any game company would definitely not turn a blind eye to the plug-in.
So when Brother Dazhu's journey with an internal plug-in appeared, it immediately aroused the popularity of countless local tyrants. In the distant future, players may have seen the local tyrants' spending, and even if millions are thrown into the game, no one thinks it's a big deal. But a few years ago, when the news came out that someone had spent hundreds of thousands or even hundreds of thousands of dollars for the journey, it caused countless people to argue at that time. Some people think that this is right, anyway, the money is their own, and they can spend it as they want. But some people feel that this is wrong, because once the game can be played like this, what fun is there for ordinary players?
Brother Dazhu in the rough way he is most accustomed to,The last layer of restrictions on the player's ability to make money has been revealed,The result is out of control,Plug-in has almost become the standard configuration of domestic games,Mall,Props,A rich person is an uncle.,If you don't have money, you'll be a grandson.,For a long time, domestic games were full of these things.,So it's not an exaggeration to say that this game is a milestone.。
Well, let's go far, let's talk about legends.
The loss of legendary old players has been further reduced, but the more die-hard fans remain, so the overall number of players is still acceptable, and the game income is not bad.
And Warcraft, as an emerging online game, it is really a Buddha blocking and killing the Buddha and killing the gods, and all the old games standing in front of it have been successfully exploded. Warcraft during the open beta, the number of players is simply terrifying. Take a look at the game, there are people almost everywhere, and if a monster appears, it may not take more than two seconds to roll over and fall to the ground - besieged by more than a dozen players at the same time, and killed in an instant.
However, the Warcraft of this period did not have the mode shared by later monsters, and there was no such thing as being able to pick up things with a fight. Warcraft at this time,Only the first player to attack the monster can enjoy the loot after killing the monster.,Including the task of how many monsters to kill.,Only the first person to hit the monster can get everything.,The latecomer can only help the other party fight the monster.。
Although this can cause a lot of confusion for the player's leveling up, everything is new in the hands of the demon, and the player will not feel that there is anything wrong with this.
Ten days after the game was launched, the first batch of players has successfully reached level 30 or so, and the experience within Warcraft has been adjusted to a certain extent, and it cannot be said that it is faster or slower than before, but it is indeed not easy to upgrade Warcraft in the early stage. Zhou Fangyuan still remembered that he had finished the ancient period when he had finished the Warcraft and was at level sixty, even if he didn't do anything along the way, he had seen all kinds of rapid upgrade strategies, and he was familiar with all the routes, so he did the task with a dull head. If you want to upgrade to level 60, you also need more than one point card, which shows how difficult it was to upgrade at that time.
There is no compression of experience required to level up, there are no heirlooms, and there are people who rob monsters...... But everyone just had a great time.
And with the appearance of satisfied players, more content of Warcraft will also appear, new dungeons, powerful enemies, new areas, professional skills that can provide raw materials or equipment, and ...... Mounts!
Warcraft's mount system has always been a very important component, beautiful mounts will always be sought after by others, and a few rare mounts have made many players brush them every week for several years, just to be able to own this mount.
This is not easy, Zhou Fangyuan, a player who can hold on for so long, has always admired it, at least this perseverance is worthy of admiration.
Warcraft has attracted the attention of players since it was launched, and after such a long time, the enthusiasm of players has not faded, but has gradually strengthened. At this time, the benefits of putting the addiction system appear, because it is about to approach the college entrance examination, and the anti-addiction system can block many high school students, although there are also fish that have slipped through the net, but how to say it? Not to mention that there is anything wrong with making games, this is a historical trend, it is the trend of the times, even if there are no distant games and other games, games are the only way for human development, and no one can object to this.
Therefore, the distant game can "cut off the financial road" when it is firmly in the top spot, and launch such an anti-addiction system, many parents also said that such a game company is a conscientious game company.
Not long after the launch of the anti-addiction of the distant game, the relevant state departments issued a notice, affirming what the distant game has done, and at the same time requiring other domestic game companies to also launch the corresponding anti-addiction system, and also give a standard, this mark is actually the standard set by the distant game, minors who register ID cards, can only go online for three hours in a row at most, and then they must rest for an hour, etc., in short, the distant game is once again in front, so that other game companies are helpless at the same time, they can only quickly keep up, they are not willing to be left behind by Zhou Fangyuan casually。
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