Chapter 1767: Sen Xia: I want colorful black, and I want colorful white
Senxia never imagined that this trip to Northern Europe would be so torturous.
It can't be said to be torture. But it did not meet expectations.
Christina is indeed a lovely child, but it can be annoying to face such a light bulb at times.
Fortunately, after Senxia and Lihua left here, the two little ones never had to see each other again.
Until the time of the mud bombardment on the plane back, Senxia did not encounter any problems here.
"Phew, I'm finally going back. ”
"Thank you for your hard work, Mori Natsu-kun. ”
Sitting on the plane back to the mud, Mori Xia was holding a notebook and scribbling on it.
In the past few days, it has been negotiations and tourism, and Senxia has collapsed a lot, but Lihua next to her is now looking good and full of red light.
Sitting on the plane, Sen Xia is in sage mode at this moment.
He decided he was going to get serious about his work.
And Lihua asked the flight attendant to help Senxia get a little coffee.
"Is this the Three Kingdoms game that preceded the design?" asked Lihua.
"Hmm. Senxia nodded, "Real-time strategy games have limits, and we use better games to spread cultural concepts." ”
The "Three Kingdoms" is not just the concept of a great eastern power, this period of history is a very brilliant history in the whole of East Asia. On the mud bombardment side, there are countless works in the Three Kingdoms category.
To be honest, although this part originated from a large eastern country, the mud bombardment popularized the concept of "three countries" on an international scale, and the contribution was definitely not small.
And they themselves are very knowledgeable about this history.
"What kind of game is this?" Lihua asked casually.
"Well, an action RPG. ”
In fact, it is a game based on "Horse and Blade".
It's just that in the past, the performance of the machine on Senxia's side was not enough, so he didn't have the ability to develop related games, although he had such an idea, but it was only a preliminary development, and the real physical product was not.
The machine can't be moved!
But after the GS era, such games can also appear.
Performance is no longer a bottleneck.
So why not?
And it just so happened that Sen Xia thought of the theme of "Three Kingdoms" at this time.
The original medieval and crusader battles were interesting to some extent, but they didn't really have a stage that could make people feel "epic". The background of the whole story doesn't have that kind of very special content.
Of course, this is the earliest version. In the follow-up story of Warband, the whole story is much better, in the storyline of Viking, the whole game has a certain sense of epic is a little more tragic, and "Fire and Sword" is simply a foundation.
But to be honest, Senxia always felt that such a story was so bad.
And he's always felt that the role of this game ...... It's not very good-looking.
The games developed in the West, except for some visual games, are often ugly.
In that case, why don't we develop more interesting contexts?
Senxia loves the medieval setting, especially a game called Crusader Kings, which can be played as a "my sister is my daughter, and my daughter is still my daughter".
This type is even more interesting.
Far from it.
All in all, Mori Xia is now ready to engage in the Three Kingdoms version of "Horse Riding and Slashing".
And Senxia didn't just want to make such a version. If the game is really popular, I will be able to launch more versions in the future.
For example, the "North American version", or the "Medieval version", and even the local version of the mud bombardment.
Well, this idea of Senxia, just like the "Total War" series, comes a little bit from all over the world.
That's kind of interesting.
But for now...... Let's come to the Three Kingdoms first.
The most distinctive of the Three Kingdoms is the military general.
"In our story, these special generals can be modeled, and even individual actions and moves......"
Mori Xia muttered.
It is not possible to copy the original directly, because the time and audience are not the same.
So, there needs to be some improvements.
For example, in this era, because of the emergence of games like "Warcraft" and "Three Kingdoms", and because of the relationship between heroic characters like "Hero Track", players can be said to have a very strong plot of "hero units", and everyone is in a new head.
In this kind of stall, if someone wants to be "more expensive than real" and make a game where the protagonist is the same as a creep, the probability of success is very small.
In the original version of "Mount and Blade", there are also character professions, and it is okay to train a variety of characters if you want to.
But in this game, there is no such thing as a "hero unit", that is, a character with special skills or special tactics.
For example, let Lu Bu use a Fang Tian painting halberd matchless, and Guan Yu use a green dragon glaive knife to pass five levels and kill six generals, there is no such special system.
But this part also needs to be cautious.
Riding and slashing is also an important way to play, and players can even choose to completely abandon their personal force and choose to lead their troops to fight.
If the special characters are designed to be too powerful, this kind of game may become a game in the "Musou" series.
That would be against Senxia's original intention.
But you have to say that Lu Bu is no different from an ordinary general...... Isn't it funny that Lu Bu was robbed and killed by a passing robber?
Although there is some dry humor, Mori Xia does not want to see such a view.
Let's play the Three Kingdoms, isn't it just that the stars will shine?!
If each is a public face, it is more subtle.
Of course, "Mountback and Blade" also has hero units, which can be recruited when you go to the tavern, and even some heroes are quite individual, and some will quarrel in the team, and players need to be trained with a good team, which is not an easy thing.
However, the number of heroes in this game is relatively small, and it also lacks the particularly distinctive characteristics and personalities of the Three Kingdoms series.
How to deal with this part, Senxia actually has a headache.
The balance between the "special" and the "ordinary" of the role is not so easy to do.
"But there are some things you can refer to......"
At this time, Senxia decided that the game that should be referred to was not just a simple "Mount and Blade" in front of him.
Other games can also learn from it.
For example, "Three Kingdoms 10", which is a game that combines RPG elements and strategic elements, is different from the battle flag of the future, but it is also very distinctive.
Another example is the "Total War" series, which also has a certain reference value.
"Back to square one. In "Horse Riding and Slashing", although there are many elements, the core is horse riding and slashing, which is combat. ”
The combat system is very important.
The rest of the game is the icing on the cake, and the combat itself is the core.
Players can charge, fire cold arrows with a bow, or command battles.
There are many ways to play.
The variety of classes is also interesting, as players can recruit Lithuanian soldiers in Warsaw.
In addition, some medieval elements, in a large eastern country, are actually not very suitable for design, and need to be designed according to local conditions.
"Let's start with a storyline. ”
The game is definitely divided into a story mode and a free mode.
There are two types of players in the Three Kingdoms.
One is to like to follow the character, become a certain character, then experience history, and finally change history.
On the other hand, players like to have their own characters, and they hope that their characters can be recruited by the "lord", or take the famous generals of the Three Kingdoms as their subordinates, etc.
In the Three Kingdoms era, there were many entry points, such as the "Yellow Turban Rebellion", "The Princes Fighting Dong", "The Battle of Red Cliffs" and "The Three Kingdoms".
These are the parts that players want to enter and experience.
So it's also necessary to design the game based on these parts.
"Let's start with Liu Bei. ”
Mori Xia began to imagine the flow of the game in her head.
First of all, his role was Liu Bei, then Taoyuan Yiyi, and then he led the army to rescue the besieged Dong Zhuo, and then entered Pingyuan County as a county commander......
Stop.
This history is really impressive.
"No wonder so many people like to do the Three Kingdoms series. Sen Xia suddenly realized.
"What's wrong?" Lihua suddenly heard Senxia's emotion, a little curious.
"I found that Liu Bei's plot is really suitable for this or that story. Sen Xia said, "You see, Liu Bei first formed a rebellion with Guan Yu and Zhang Fei Taoyuan, and then the three of them led the troops to fight together, whether it is an RPG or a battle flag, or in other genres, it is very suitable as a novice plot." After that, the Yellow Turban Army is the boss in the early stage, and after eliminating the Yellow Turban Army, there is a stronghold, you can learn how to deal with internal affairs, and the RPG can also add side plots......"
The same is true of the games designed by Senxia now.
This part is particularly suitable.
Liu Bei led the army to attack at the beginning, which was a novice tutorial, and then all the way up, there were all kinds of teaching......
If you think about it carefully, although Uncle Liu Huang had a bumpy life, these early experiences really helped him accumulate a lot.
"We can do the same on our side......"
It's much better to have this part of the story design.
Thinking about it along the story line, until Liu Bei inherited Xuzhou, the structure of the whole story was almost perfect.
Instead of conceiving it, he decided that it would be enough.
As for the specific story, that's a matter of the "Three Kingdoms" themselves.
And among the Three Kingdoms, all kinds of heads-up and duels are also very necessary.
In Mount & Blade, there was no such design at first, but later a variety of mods were developed that allowed people to really go head-to-head.
Sen Xia feels that the Three Kingdoms without heads-up are the Three Kingdoms without a soul.
Wen Jiu beheaded Huaxiong, Sanying fought against Lu Bu, Guan Gong fought against Qin Qiong...... This is the characteristic of the Three Kingdoms!
Well, yes, more historical mods can also be opened. Make it more convenient for players to develop mods, and when the time comes, you can let Qin Shi Huang have a crossing, or let Ying Zheng and Li Shimin PK to see who is the real King of Qin......
Even more powerful, it can also develop stories such as "Seven Heroes of the Warring States" or "Sui and Tang Dynasties".
"If you say that, the Spring and Autumn Period and the Warring States may really be able to have ......"
The Spring and Autumn Period and the Warring States Period is a fascinating history, but unfortunately, when many people mention "Warring States" in the future, the first thing that comes to mind is the story of the muddy Azuchi-Momoyama period such as "Nobunaga's Ambition" and "Taiko Rishiden".
"Spring and Autumn Warring States ......"
Mori Xia wrote these words in his notebook as an alternative.
If it only relies on the Three Kingdoms, then the success of a work is only the success of the work itself. But if the game can make a certain piece of history and a certain story known, then the game itself is successful.
It is the latter that Senxia wants to achieve.
But he didn't forget his original purpose.
That is to "Amway" this history.
Back to the game itself.
"There are also a lot of troops in the Three Kingdoms era, maybe you can design it here. ”
In the Three Kingdoms era, there were also a lot of "special troops", such as "Qingzhou soldiers", "tiger and leopard horses", and "trapped camps".
There can be this:
Even if there isn't...... You can also make it up.
For example, let Zhuge Lian crossbow out a special crossbowman, or use some immortals to create a group of ascetics or something...... It's all right.
And if the times continue to go by, there can still be Shaolin monks and soldiers......
"Well, that's fine. ”
Mori Xia nodded, and drew a circle for the class.
And then there are the interiors.
The story of the Three Kingdoms, internal affairs is also a very important part, when it comes to the story of the Three Kingdoms, as long as it is a strategy game, we have to mention "internal affairs".
Even, even a game like Dynasty Warriors has a bit of an internal politics system in one of its branches, the "Empire" series.
Internal affairs are the characteristics of the three countries and have to be tasted.
In this regard, there are relatively few references to "Mount and Blade". Although this game can also allow players to develop, the idea of the West is different from that of the East.
In this regard, it is better to have a little special content.
So what exactly should be done?
The Romance of the Three Kingdoms is the best reference target.
Well...... Anyway, there are not so many ...... in the Three Kingdoms series now.
Shame doesn't have a brain for the future now.
“”
Adjust it, adjust it a little bit, adjust it a little bit, adjust it a little bit,
Adjust it, adjust it a little, adjust it a little, adjust it a little, adjust it a little, adjust it a little, adjust it a little, adjust it a little, adjust it a little, adjust it a little,
......
The author's contact with horseback riding and slashing was several years ago.,Maybe the memory is a little vague.,Don't blame for mistakes and omissions.。
By the way, this game really has mods for the Three Kingdoms series......