Chapter 1094: Immortal Cultivator
When XBOX passes DC-P, all the vector effects are enhanced.
There are two kinds of pictures, one is the pixel picture, which is composed of dots one by one, which can form a very beautiful picture.
The other is a vector diagram, which simply means that the system gives several commands, where to be red, where to be a line, and then the system fills it.
Although the pixel image is beautiful, there is a problem that when the pixel image is enlarged, the image will be blurred.
But vector images don't, when vector images are expanded, they only need internal parameter changes, and then the depicted picture is expanded according to the parameter changes when they are generated.
So, vector images won't be blurry.
Although it is difficult to make complex images from vector images, simple applications are not a problem, especially when it comes to UI applications.
Similar to Zuma and Bejeweled, vector graphics have a lot of applications, and when ensuring performance, they use vector drawing methods as much as possible.
It may not be visible on a handheld, but when such a picture is displayed in front of the TV through the DC-P main unit, the whole picture gives a completely different feeling.
Especially Zuma and Bejeweled, these two games, as first-party works, are naturally well optimized by the system, targeted optimization, so that the game switching is very natural, and when changing, the UI changes are also very coordinated.
"Cool!" Jebr exclaimed.
Isn't this really what you want?
Sure enough, there is a mysterious bonus!
It's just amazing!
After trying Zuma and Bejeweled, Jebrour removed the handheld and pulled out the power bank.
He pulled out the battery of the handheld and tried to connect it to the power bank.
And then......
"It's really on!
Jebrie's eyes lit up.
This power bank is not just an ordinary handheld charger, as long as the voltage between 3.5 and 19 volts is a device, it can be moved.
In other words, some models of mobile phones and mobile phone batteries are now available for charging.
With the power bank in hand, Jebror made the game on the seat.
He found the gaming experience to be fantastic.
In fact, when there is no mobile phone battery, the weight of the handheld is lighter, although there is an extra line, but you can play without worrying about the power, this kind of thing is of course super fun.
Playing games is a lot of fun, but it's also time-consuming.
In the midst of the plate of Zuma, Jebul's time went on and on -1S, then on -1S, and then on -1S......
By the time Jebr came to his senses, he didn't know how many "1S" he had lost in his ears.
It was an unknown number of seconds before Jebr realized that it was already night.
Evening, perhaps, is a time for many people to sleep, but for some, it is the beginning of nightlife.
Jebr likes to stay at home in the evenings because he can play games quietly.
That's cool.
That's when he noticed the DC-P game that he had put aside.
Two Lelouch aside, the game called "Dark Souls" is definitely a very well-known game.
He put down his handheld and took out Dark Souls.
He put the disc into the console's DVD.
And then - it began.
As the soothing music played, the opening of the Black Soul began.
Unlike the original, Senxia's Dark Souls has already sorted out the subsequent story and development from the beginning, so the story can be depicted more calmly, and then tell more stories.
The first part is about the past, the king of salaries and the passing of fire, and the second part is about the future, ashes and the deep sea.
What, you said the second part of the original world line?
The black soul that Hidetaka Miyazaki didn't participate in is not called a black soul!
!
After a magnificent opening animation, the screen enters the UI.
The title of the fire, the text in black, and the buttons in white.
If it's another game enthusiast, you'll probably watch it carefully for a while at this time, or even listen to the background music completely.
But Jebr is a casual player, and for a casual player, it's good that the game is fun.
And then – the game begins.
The first is to pinch your face.
One of the biggest features of Dark Souls is this - a very personal character customization.
In Senxia's version of the work, the basic body types of the characters are divided into three types, majestic, ordinary, and slender.
Because the engine used has this characteristic, so when Senxia uses it to pinch people, the degree of freedom to pinch people is also very high - although in the game, players don't care about body shape more than 95% of the time.
But Senxia is very concerned about this.
You know, the dark souls of the other world line also have a pinching system, but in that system, both men and women are the same "majestic", men are macho men, and women are girls, even if they are thin.
In the dark souls, isn't there a beautiful sister paper?
Yes!
In the game, it is not uncommon for female NPCs to be in good shape.
is like the fireproof lady in the three generations, with a slender waist, a beautiful face, and a wonderful curve......
However, for the player, things are cruel, and the player can choose a female character, and even get the same armor as the fireproof female in the game.
But when the player's chosen character is wearing the Firefighter outfit and standing in a row with the Firefighter Girl, you'll even wonder if you're pinching a dummy.
In the Senxia version, the pinching system is very good, although there are many models that make it difficult to bind bones in armor, and the matching problems of various models and actions are piled up, but in the end it was finally solved.
Well, the programmers didn't kill Mori Xia who made this unreasonable request, but seriously achieved the effect that Mori Xia wanted, which should really be applauded for them.
In the Senxia version, you can even choose a man, and then pinch it into a girl's face and figure - of course, the part of the chest is naturally absent.
Jebror chose the opening of the girl protagonist.
Jebrour is a casual player, but also a visual kei player, and when it comes to choosing a man or a woman to play, he usually chooses a woman.
As for why you do this, the reason is very simple - because staring at a girl's ass is obviously more interesting than staring at a man's ass all the time.
With a slight pinch of the body and face he wanted, Jebr found out...... This system seems to be very interesting!
The face-pinching effect that Senxia requested was based on a face-pinching game called "Sword Spirit" (Great Fog), and although some of the effects are not achievable at the moment, there are some simple places that can still be achieved.
After starting to pinch his face, Jebr found out...... Can't stop!
It's so much fun to pinch your face!
It's so fun to pinch your face, there's wood!
DC-P's performance is higher than PS2's, and Dark Souls is also a game that squeezes machine performance, in this game, the effect that Dark Souls can achieve is naturally different from previous games, and the joy of opening up new worlds made the character creation process that Jabul was scheduled to complete in five minutes delay by an hour.
Even so, after the final pinching was completed, the characters made by Jebrour were only partially in line with his own thoughts.
Although he still wanted to pinch people, Jebr found that if he continued to pinch people like this, he would not have much time to play games.
So he decided to give the game a try first.
After all, it's a casual player, as long as the game is interesting.
After the character image was established, it began to be the background design of the character, and in this regard, Mori Xia did not follow the original Dark Souls, but learned from the already successful "Brave New World" and borrowed the CYOA option of making the character at the beginning.
Of course, word games have a high degree of freedom, and the options can be carried out at will, but in the case of 3D games, the options can only be said to take care of the needs as much as possible.
Then, the game begins.
At the beginning, the plot is about a man in armor who throws a key to a person trapped in a cell, and the person who gets the key and then opens the door of the cell is the protagonist of the story - the undead.
Dark Souls doesn't tell the player about the world at the beginning, and even the story is simple.
But Jebr likes this kind of story that doesn't need to be nonsense.
In the beginning, it was a simple tutorial.
After the player is "born", you can find some red marks on the ground, these marks are messages in the game, in the game, these are the messages left by the player, but at the beginning of the game, these messages are beginner's tutorials.
Not to mention, it's quite considerate.
After following the tutorial and taking out a few skeleton-like guys, Jebul's journey begins.
And then......
And then he died.
Jebror found that it was quite inefficient to kill the monsters that looked like skeletons or corpses one by one, so he pulled three monsters in one go.
Then he was mixed doubles by the opponent...... No, it should be a mixed three-dozen.
After being killed by the three monsters in turn, Jebrour looked confused.
However, in this game, the protagonist is set to be "immortal", so you don't have to worry about how many times you die.
Because death is part of the game's premise.
Although it hurts, Jebr has no intention of giving up.
This game is quite a bit of a poke on Jebue.
The people of the Great Lighthouse Country,The favorite is the game with a "high degree of freedom",And they understand the high degree of freedom,One of the aspects lies in pinching people,Or in the role customization,The game that can customize the character,Naturally, half the success,On the other hand,The game over there prefers to use a fixed protagonist,And then tell the story。
The Dark Souls and Bloodborne Curse in the other world line, although they are made by the Mud Bomb game manufacturer, the elements inside the game are biased towards Europe and the United States.
Jebr didn't plan to give up, and he continued the game.
And then he died again.
Jebul was originally one-on-one trying to kill the monster on the opposite side, but when he turned a corner, he was slashed by the monster hiding in the doorway, and then the monster in front also found Jebr, and then cut him again, and the last archer, who didn't know where, completed the final mending knife to Jebul.
“TF!”
Jebul shouted out the classic national curse of the people of the Great Lighthouse Country.
But it doesn't do anything.
"It's just my carelessness, I'll kill that guy next time!"
Hidetaka Miyazaki, an enhanced version of this world, not only makes games, but also teaches himself psychology, and he cleverly makes players think that death is just their own fault, and that as long as they "work hard" and then "be careful", this part of the plot can pass.
However, it's not that simple.
After dying five or six times, Jebror finally came to the first game boss.
This boss is the "Immortal House Demon", and his appearance startles Jebul.
But it doesn't matter, Jebror likes to challenge the boss the most.
And then......
Then Jebr died again.
The undead protagonist with a broken sword is okay to deal with the skeleton zombies in front of him, but he can hardly do damage to this demon.
"This can't be killed at all—no, calm down! Calm down! There must be a solution!"
Jebrour is a veteran player, and a similar plot is seen at the beginning of "The Guilty Crown". The Guilty Crown will initially encounter an equally powerful boss, but players can choose between a frontal assault and a roundabout.
And in "Lelouch the Rebellious", the impact of the different choices is even greater.
The urine sex of the A company, even if it is a casual player Jebrie, he knows it.
Sure enough, he found a path next to the boss to go through, and then bypassed the boss.
- But it's not pleasant.
Didn't you feel like it hurt to run away like this?
He didn't go out on a small path, but studied how to kill the boss.
And then he died again.
"Is it really impossible to die?" he subconsciously felt unlikely.
"Huh, this is the message?"
Then he found that there was information on the way to the boss, which was left by the players of Dark Souls to other players, and it was connected to the Internet, and Jebror happened to have the Internet, so he opened the message.
"The boss can't be killed, take the path. ”
Sure enough, there was information.
"Kill the boss for the second time, go first. ”
Sure enough, someone left a lot of useful stuff.
And then there's another piece of information.
"The black flame pot at the beginning, the second kill. ”
Hey?
Can you really kill this boss?
"This man is so nice!"
Jebr exclaimed, and as a token of his gratitude to the man, he also left a message.
- "It's information. ”
"Black Flame Kettle...... I'll take a look at ......"
Jebul began to study how to attack the boss, but the game time he scheduled was gradually approaching the early hours of the morning, but the energetic Jebul didn't pay attention at all......
......
In fact, these two chapters can be combined, and then they can be called "Approaching Science: From Leisure to Cultivating Immortals......
In addition, in the past, mobile phone batteries not only had chargers, but also dischargers, because nickel-cadmium batteries had a memory effect, so they needed to be discharged......
2-in-1, meow meow ~ 2210