782. Games
Of course, then again, golf skills are just a fun thing after all, and in the end, it's your own strength that you absolutely rely on.
Of course, Zhou Fangyuan has the strength, so Harvey will say so much to him, and it can even be said that Zhou Fangyuan doesn't need golf as a means, if he wants to integrate into a certain circle, as long as he releases enough intentions, there are naturally people who are willing to accept his kindness. The first person in the domestic Internet circle, the owner of the largest Internet group in China, the shareholder of Disney and MGM's top Hollywood film companies, and various other titles, these things add up, Zhou Fangyuan himself is enough to attract the attention of many people.
He doesn't need or need to use golf as a stepping stone, the reason why he learns is actually that he has some interest in the sport.
In his previous life, he was just a dick, he didn't have the opportunity to play golf, and he once insisted that those who played golf were pretending to be *forced* criminals, and he didn't think there was any meaning in this sport. Now that he has the opportunity to try his hand at golf, he naturally wants to experience it for himself, is it really fun, or is it just that these people are just hitting the wall, as many people think?
After trying it himself, Zhou Fangyuan confirmed that golf is a very interesting sport, of course, provided that you can feel the fun in it, not everyone should like it, some people like it, some people don't like it. When golf is definitely not the kind of sport that only pretends to be a criminal, there is something appealing about it.
Of course, learning golf and understanding golf is a long-term effort. Zhou Fangyuan can't just stare at golf every day without doing anything, master the basic playing skills, and slowly improve in the future.
After coming out of the clubhouse, Harvey stared at the construction site again, and Zhou Fangyuan drove to the group headquarters.
Instead of going straight back to his office, he turned around and entered the distant game floor.
Far Games is now the leader of the domestic game industry, occupying a full three floors in the headquarters. In fact, it stands to reason that if the Yuanfang Group has developed to the current scale, it should have divided all its branches a long time ago, and then set up their own headquarters, recruited people, and vigorously developed. Especially for a branch office like Remote Games, which requires a lot of manpower support, it is really too crowded with only three floors. Moreover, the headquarters of the group is located in the city center, and the surrounding living environment is actually quite ordinary. The convenience is okay, but the cars are coming and going, noisy, and it's really not a good place to live.
The purpose is to take a quiet, larger company headquarters, there are generally supporting dormitories and canteens, and the greening is better, and the living environment is quite good. In this regard, the Yuanfang Group is a lot worse. But there is no way, Yuanfang Group has been in a period of rapid development in recent years, coupled with investment everywhere, spending money everywhere, and funds on the books, it is obviously unrealistic to support the construction of multiple large company headquarters.
But this matter cannot be completely ignored, and it needs to be carefully considered.
Zhou Fangyuan thought about it, and decided to divide the distant game as the first step, but if this plan wants to start, it will have to be at least next year, so it's just a thought for now.
One of the most important reasons why he is here today is that a new game is about to be launched.
Many people have heard of and played this game - run a kart!
This is one of the game companies acquired by Zhou Fangyuan in Nanxian, and the game developed through his tips.
Thinking back to the previous life, in the nearly ten years after the millennium, the domestic online game market can be said to have been eaten up by this giant.
Although Wangyi has the Journey to the West series living in style, and the old city has been complacent because of winning the miracle and the subsequent exclusive agency of World of Warcraft, Shengda, which has many excellent Nanxian kimchi games, is undoubtedly an unshakable existence in that era. When it comes to Shengda, the first thing that cannot be ignored is the "legendary" game, and the second impossible to bypass is the game "Bubble Hall" that is played by the whole people through Nanxian NEXON.
The Q version of the cartoon character, the fun Bomberman's bombardment mode, has really become a phenomenal game option in the years from 03 to 07.
It is precisely because of the successful output and image building of Bubble Hall in the two countries that Nexon later launched several new games, such as "Bubble Warrior" and "Running Kart", have also achieved success, especially the latter, whose influence has continued from the day it was launched to the era before Zhou Fangyuan's rebirth.
Yes, the game that appeared in 06 was still active before Zhou Fangyuan's rebirth, and compared with many online games that survived, the product team of "Running Kart" really continued to "add strength" to this game, and steadily promoted this game according to the rhythm of "one expansion film a year".
And this is really important, running a kart, in terms of the number of players, it is naturally not comparable to World of Warcraft, and even less comparable to the Journey to the West series. In terms of earning power, go-karts obviously can't be compared to the first two.
And it's true that NEXON is a well-known computer game company in Nanxian, but to be honest, its own strength can only be said to be average. After all, the company was founded in May 1995, and it is still too young.
Headquartered in Seoul, it focuses on the development of casual online games.
As a reborn human being, Zhou Fangyuan still has some understanding of the company's works, the main works are Rocky, Rocky Heroes, Dungeons and Warriors, Crazy Agai, Running Kart, Chain, God's Domain, Adventure Island, Counter-Strike Online and Counter-Strike Online2, etc.
On the island side, most of the NEXON games are operated by Game Tangerine, while on the mainland, they are operated by several companies such as Tencent Games, Shanda Network and Century Tiancheng.
Among these games, Dungeons and Warriors and Kart are undoubtedly relatively successful, and Counter-Strike is okay, but as an online game, there is CrossFire Jewel in front, and the performance of Counter-Strike Online can only be said to be average, completely sorry for its "god-level game" name. As for other games, Bubble Hall has been okay for two years, and it will be completely insufficient in two years, and Adventure Island is too niche, and the players are relatively stable, but the number of newcomers is very small. As for Rocky and Rocky Heroes, they also belong to the category of niche games. Especially the latter, Zhou Fangyuan played it in his previous life.
The picture is pretty good.,The art is as powerful as ever.,I don't dare to say anything else about the game on the Nanxian side.,The art is definitely quite okay.。 In later generations, many Nanxian online games have shown strong capabilities in art. Of course, it's not that the art of European and American games can't do it, and it may have something to do with the difference in aesthetics. As a member of the East Asian cultural circle, Nanxian has been deeply influenced by Chinese culture since ancient times, including aesthetics, etc., which will inevitably be affected. Therefore, Nanxian makes games, if the focus is on China, then the focus of the art is naturally on the aesthetics of the Chinese people, Europe and the United States are different, too rough, sometimes this aspect is indeed a disadvantage.
Far from it, all in all, in Zhou Fangyuan's opinion, this company is worth mentioning, and there are only two games that can be used.
Now that the company has been acquired by Zhou Fangyuan, the dungeon was launched at the beginning of this year, and the results have been good since the launch, and the number of players has reached new highs. Of course, the style of the dungeon has also caused criticism from many players, everyone thinks that the picture of the dungeon is too childish and childish, but those who like it really like it, which no one can deny.
Let's talk about the expansion film.
If it is natural that World of Warcraft or the Journey to the West series continue to release expansion packs every year, then as a bubble kart that is relatively too active and does not have too strong earning power, it is actually quite stressful to choose to do the same.
But they still did it, and the person in charge of it can be regarded as having a conscience, and in the future when the game is obviously getting worse and worse, it is still hard under pressure and it takes a lot of time to launch a new version.
As the latest versions before rebirth, Zhou Fangyuan knows best.
In 16, the expansion for the release of kart was titled "Around the World", and in the CG trailer, a group of well-known racers were shown in the London field engaged in a fierce car chase. In the picture, it quickly swept over Big Ben and Tower Bridge in London, and under the neon lights, the friends ran happily. Suddenly, the track shifted to the Eiffel Tower, speeding over it like a cornice, and then to the Leaning Tower of Pisa, where the collision of the racers seemed to intensify.
Then the picture once again came to Shanghai, the Great Wall, and the mountain roads in Rio.
In the last shot of the trailer, a series of landscapes that have just appeared are presented in the front of the screen, which is the new version of "Around the World Circuit", which puts together the world's famous attractions, giving players the feeling of driving around the world.
In '17, Nexon once again released a "pixel world" themed expansion, in which all the main character racers were absorbed into another "block world" by a wormhole of another dimension, including the cars and their bodies were transformed into a well-defined rectangle. In order to be able to return to the original world, the racers start a thrilling car chase with the witch. All the traps and obstacles in the journey came and went, but later they were all solved one by one with the help of new partners.
At the final finish, the protagonists of the car take a battle stance, while the magical girl summons a large, sharp pagoda ready to crush the protagonists with a single move. As you can imagine, the theme of this expansion pack is with the content of the boss annihilation battle, and it also raises the original pure racing racing to another level, and the entrepreneurship in the gameplay is really not small.
Then in 2018, the official production team of "Running Kart" launched a series of expansion films with the theme of "Ancient Style Sword", from the promotional video, you can see strong traces of ink paintings, in addition, you can also see many fantasy immortal settings with Chinese characteristics, such as the big sword that is just like the legend of Sword and Fairy that travels through the past, and also like the knight who flies with the sword. Seeing that the protagonist racers, under the leadership of the Xiuxian swordsman, have crossed the bamboo forest of ink and water, soaring between the mountains painted by ink and wash wantonly, elegant, and the charm is extreme.
In fact, from the above-mentioned three consecutive "expansion versions", it is not difficult to see that the operator of "Running Kart" has gradually achieved the "pure racing mode" of the kart dynasty in the past, and gradually moved towards the direction of diversified play, which is quite in line with the development trend of the game market, after all, for a game creation that has been going through more than ten years, if you blindly insist on the development of "pure technology competition", it will definitely bring "unattainable threshold barriers" to new players , resulting in a basically insurmountable "fault barrier" out.
Without such a group of "silly white sweets" who are constantly surging in the "birthplace", can the old game "Running Kart" really be able to operate healthily as desired? Don't joke, the creation of a volume like "World of Warcraft" and "Fantasy Journey to the West" is also annoyed by this operation method of "attracting new players", how can "Run" deal with it calmly?
The future online game market has undergone many changes of dynasty, Wangyi is still infinitely beautiful, and Tengxun, which made great efforts in the later stage, has already made great achievements, but Shengda, the early domestic online game hegemon, has gradually faded out of people's sight in the later period of many failed operations. Whether it's a game company or an operating company, if you want to continue to grow, it is very important to develop new people. Sooner or later, old players will grow old and no longer be able to log in to the game often due to various reasons such as life or work. And the game is constantly changing with the version, especially most RPG games, which are really not friendly to newcomers. How to recruit new players is a very important means of operation, after all, you can't completely shut down the game because it is not easy to recruit new players and lose old players.
It's too expensive to redevelop a game, there are too many uncertainties, especially in an increasingly competitive gaming world, where a small mistake can be devastating. Therefore, most game companies, as long as their games are still played, basically will not be too herding, and more or less have to take care of it. However, it is indeed rare to find a game that carefully prepares for each expansion like running a kart.
The dungeon has been launched, and the results are good, and now what Zhou Fangyuan has to do is to push out the kart and determine the next research and development direction - League of Legends!