Chapter 197: Add something new
In fact, when it comes to "PlayerUnknown's Battlegrounds", people may prefer to call it "eating chicken". This comes from the phrase that pops up at the end of each match on the winning player's screen.
"Good luck, eat chicken tonight!"
It is this slightly magical sentence that has made this game gradually popular throughout the gaming circle.
Of course, driven by the live broadcast industry, this game is also becoming more and more attractive.
In fact, strictly speaking, the gameplay of this game itself is very simple.
It's just a simple "battle royale" type of game mode, which can easily cause players to get bored.
Coupled with the rampant plug-ins and slow pace, it is clear that this game has inevitably declined after getting through the initial popularity.
But now that Pengda has been developed, with Pengda's own IP, why not design some amazing models?
Like what......
The type of Pengda Smash Bros.
In fact, as early as 19 years after the previous life, there was a MOBA-type TPS game on the market.
It's just that the game is obviously a little too rough, and it also has a lot of bugs.
But the popularity has not been able to increase.
It's a pity.
After thinking about it, Peng Hui called Bai Jinbiao.
At this point, the game, renamed PUBG, had been in development for a week.
During this period of time, the project of the game itself was not actually unfolded, but was being mobilized before the game was made.
Bai Jinbiao was obviously a little apprehensive.
I thought Peng Hui was accusing him of why he didn't start yet.
But who knew that Peng Hui made another request.
"Making an RPG-type story mode?" Bai Jinbiao's first reaction was impossible.
I just wanted to speak, but I heard Peng Hui asking, "What's the difficulty?"
"This ......" Bai Jinbiao hesitated for a moment, and said helplessly: "Boss...... It's not that I don't want to...... But this year's time ......"
"Time can't be changed, a year is a year!" Peng Hui said with a smile: "You can make a three-hour plot time first, but you have to have it!"
As soon as he heard that it only took three hours of plot time, Bai Jinbiao breathed a sigh of relief.
Although the three-hour plot time is also tedious, it is still easy to complete in a year.
"At the same time," Peng Hui said with a smile: "The increase of 20 million in funds is dedicated to the development ......of projects in the plot mode, whether you are outsourcing or others, in short, you can do it yourself." ”
"But the boss ......" Bai Jinbiao said helplessly: "In this way, the manpower is ......"
"Manpower is indeed a big problem...... Peng Hui thought about it and said directly: "You look at it yourself, whether you are looking for new people, or poaching people, you need special funds, just go to Secretary Xiong, if it proves to be a talent, the company will also absorb it, your game department has only one goal now, that is, to make this "PlayerUnknown's Battlegrounds" a hit!"
While Bai Jinbiao felt deeply trusted, the pressure in his heart was also very heavy.
Hit?
Obviously, the ordinary results are no longer enough to satisfy Peng Hui.
And what Peng Hui wants is the kind of masterpiece in the true sense!
It can have many problems, but it must be a masterpiece!
In Bai Jinbiao's view, the real masterpiece is not only the reputation of players, but also the ability to make money!
And it's the kind that makes a lot of money!
After a few words of encouragement, Bai Jinbiao left with high morale.
Peng Hui breathed a sigh of relief.
In fact, he didn't know if he could make a story mode in "PlayerUnknown's Battlegrounds".
But in Peng Hui's view, the plot mode is obviously very important.
For Chinese players, no FPS game can compare to CS.
Obviously, there are such works in this world.
A game called "Fire Line Assault" has always been the white moonlight in the hearts of all Chinese FPS gamers.
"Fire Line Assault", which uses realistic painting style as the main selling point, uses the data of real firearms for the appearance and performance of all firearms.
And the gun feel of this game is also very good.
Although the RPG part of the game itself often requires more than 3,000 red money for an epic set of guns, some of which are too kryptonite, but other competitors that appear later cannot be compared.
This is also the reason why in China, this "Fire Line Assault" dominates.
In this case, even if the mode of "PlayerUnknown's Battlegrounds" itself is different from that of "Assault in the Line of Fire", so that it can eat the first wave of dividends with the "Battle Royale" mode, but if you want to expand user influence and expand income, you still need to develop other models.
In China, a single game mode is destined to not last long.
The most famous example of this is Dota 2.
Strictly speaking, "Dota 2", as the orthodox sequel to "DOTA", should have a lot of fans in China.
However, the reality is that among the domestic MOBA games, "LOL" is the first.
Although "Dota 2" is in second place, its popularity is still not good.
It's not that Dota 2 isn't fun, it's that Dota 2 is too hardcore and too hardcore compared to the more simplified version of LOL.
This is also one of the few examples where a competitor surpasses the original.
In Peng Hui's view, "Fire Line Assault" is certainly very good.
And game modes aren't rare.
The problem is that the focus of the game's development has shifted a bit.
In the past two years, because of the continuous improvement of the game genre, players have more choices.