Chapter 185: Persona

By the time the concert was over, the crowd had dispersed, and it was late at night.

But for many, the night has just begun.

Esther led them directly backstage, and the tighter team had to leave overnight, but Persona, which was rooted in the United States, was clearly not part of it.

"Miss Lopez? and these two ...... It was probably the SCP Foundation who contacted us before...... "This time it's pure English, but luckily everyone present can understand it."

The lead singer of Persona is a striking woman, tall and tall, with shoulder-length hair dyed as pale blue as her contact lenses, and her specially made eye makeup that shines in the stage lights.

"Wait a minute, this isn't a good place to talk about things. She hurriedly removed some of the overly fancy stage makeup from her face, looked back at her almost packed companions, and thought about the available locations around the area, "Or wouldn't you mind going to our studio?"

The city is where Persona is located, and it takes less than half an hour to get from the venue to the company.

The distance is not a problem, the key point is ......

"It's all at this point, and you guys are still working overtime?"

"Overtime? No, of course not. Lead singer Camilla said with a reasonable attitude, "They just volunteered to stay and watch the concert." ”

Now that the core of the team is on stage, will everyone else be able to go home and sleep as usual?

Isn't it a matter of course that the studio will continue to work after the concert?

It just so happens that a good collaborator comes to the door, so wouldn't it be nice to talk about it by the way?

So Guan Li and a few of them were pulled back to the company by Persona, who had not yet passed the euphoric period.

Ye Lingxing resisted the urge to yawn: "I haven't reversed the jet lag yet." ”

So, why did he stay up late with the locals on the second day after he arrived in the United States? Is this something that a normal person can bear?

"Then you go back first and continue to get jet lag?" Guan Li whispered to him.

Ye Lingxing glanced at his temporary boss.

The man seemed to sleep less than he did...... Wait!Did Guan Li really sleep?

If Ye Lingxing remembered correctly, he didn't see Guan Li sleeping when he was awake, and when he was asleep...... God knows what the other person is doing.

"Aren't you sleepy?"

"Not sleepy. ”

"......" Ye Lingxing couldn't help but wonder if he had entered the old age stage in advance, and his physical strength would not be able to keep up.

Although he is only 22 years old, he feels that his heart is already old.

Forget it, stay up late, stay up late, it's not that you haven't stayed up.

Of all of them, only the system knows everything, but the system can't say it.

Ever since Guan Li discovered the use of reconstructing parts of his body to erase fatigue, he has entered a very unhealthy ultra-long standby mode.

- Oh, very unhealthy for normal people.

And for Guan Li...... If you can't die anyway, then toss to death.

The system feels that its sense of existence has been reduced again, and it used to be at least an automatic ordering machine, but now it is a portable search engine, and it doesn't have to pay for the Internet.

But even so, the system will not give in!

Intelligent grabbing, automatic translation, on-call, never worry about network speed, other search ...... Phew, can other systems do it?!

Quietly have all the information that might be needed so that it can be delivered just right when the administrator needs it, and today's system is very conscientious.

"Your SCP Foundation, and your game called Unknown, we've heard about it before. That's why Persona agreed to cooperate.

They're happy to help make music for all sorts of indie games, whether it's money or not, but they don't respond to every seemingly legitimate request.

Persona is very fastidious and headstrong enough.

Their first requirement for choosing a game was "outstanding" and the second requirement was "I like it".

The ultimate goal of a great game is to have a free and awake soul.

Magnificent architecture, asynchronous cooperation, and content sharing, this is the "Holy Trinity" of great games.

Loneliness and freedom, love and death, existence and nothingness, the desire and powerlessness of these are universal across cultural boundaries.

Players love deviant and sincere and brave manufacturers, just like the brave man who challenges the demon king from the real world, and such a surreal legend is the essential attribute of the game.

They allow people to see the heroism and idealism that have been buried for a long time, and once again shine in the midst of thoughts and desires.

So people offered it everything: benefits, praise, and piety.

- This is the religion of the commercial age.

"We're players, not game makers, and we've always been. Choosing the path of game music, selfishly...... They want to get another kind of musical inspiration from their imagination. The real person in charge of Persona drove some of them back to sleep, and then sat down to talk to Guan Li and Esther in detail, "Art is always common, isn't it?"

It's often said that video games are the ninth art, with a level of interactivity and instant feedback that previous art genres never had.

And the so-called "ninth art" looks more like a collection of multiple arts.

Music is, of course, one of its constituent elements.

That's what makes Persona so different from other music production companies.

They didn't choose the path of games for the sake of music, but decided to take the path of music because of their love for games.

Edmund, who is also the founder of Persona, expertly began to brag about himself, "If it weren't for our first indie game, you'd definitely see Persona's name at the TGA awards." ”

TGA, TheGameAwards, is the most authoritative award in the name of "Oscars of the game industry".

Guan Li: "...... you're quite ambitious, huh?"

"Return TGA, you finish writing the plan first. Camilla came over with two cans of iced Coke, opened one of them and handed it to Edmund, beckoning to the guests, "What do you want to drink? ”

Edmund was not embarrassed at all, and continued to talk as if nothing had happened, and his psychological quality can be described as extremely strong.

"After all, what we do is game music, mainly to enhance the atmosphere of the game, and the charm of the music itself is secondary......"

He said he was not joking when he wanted to make a game.

As a music studio, Persona knows the same amount about games as many game studios.

They are all real players.

What makes players addicted to games?

Immersive experiences, clear and effective feedback, engaging with the resonance of great stories...... Countless people have analyzed from countless perspectives in sociology, psychology, and communication, and the answers are different.

Edmund believed in the most widely circulated kind.

"Flow theory, or addiction theory. He believes that this is a kind of human self-satisfaction, "The game is a symbol of **, an addictive mechanism." ”

Applied psychologist Hiszant Mihai came up with the concept of "flow" –

The state of preoccupation is the state of flow.

The emergence of "flow" often implies the highest form of human happiness: voluntary and active devotion to a cause, and the satisfaction of a sense of purpose.

The game is a flow experience close at hand.

It is also the easiest one to get.

All games are born with an "intrinsic reward" that allows players to "enjoy themselves by being fully engaged".

The ancient Greek word described it as autotelic, which means "self-contained".

Yes, games are such a thing.

Give you an inner purpose, and then put your heart and soul into it.

Eventually, it will be achieved.

Everything is rewarded, and it is even more fascinating than reality. 8)