Chapter 49: Game Content
The faction mechanics are largely the same, but need to be improved.
It's still divided into five camps—
D-class personnel, Foundation facility personnel, Mobile Task Force "Nine-Tailed Foxes", Chaos Insurgency, and SCPs that have breached containment.
Most of the D-class personnel's "birthplaces" are in prison, but there are smaller possible locations near containment chambers, accompanied by corpses of Foundation personnel (NPCs).
- The advantage of randomly finding the latter is probably that you can quickly find the permission card from the corpse next to you.
Following the setting of the Foundation itself, in this game, open the door, open the elevator, and open the nuclear bomb...... All require sufficient permissions.
The D-class has no human rights, and it also has no permission, and it needs to get a permission card from the Foundation personnel before they can start their own journey.
If you can find a few levels of cards, you can open a few levels of doors.
What should I do if I don't have enough permissions?
Just go find the SCP-914-Universal Converter and process it.
Although it is said that what can be converted completely depends on the face, maybe the authority will not rise but fall after processing, but it is good to come a few more times.
Maybe you'll end up with a black card with Level 5 security clearance?
The entire facility is unimpeded!
When in danger, you can even stuff yourself into the entrance of 914, and transform into Superman!
The guarantor blocks the god of killing, and the shelter is also sent to death.
- Although it hangs up after a very short duration......
The composition of personnel within Foundation facilities is relatively more complex, and can be roughly divided into administrators, researchers, and security personnel.
Generally speaking, the authority of the three is from high to low, and at the same time, their own armed forces are from low to high.
The only weapon of the management is a small pistol, presumably to prevent them from being killed with their bare hands in the event of an unarmed D-Class.
Researchers are at a level that can resist a bit.
Security personnel will be able to shoot at the incoming Chaos Insurgency.
However, the abilities of these characters when they are "born" are not completely certain, and they still have a lot to do with the character settings that they can randomly come up with.
The facility's top manager, the Chief of Security, and the Mobile Task Force Commander all have Level 4 clearance.
Most Senior Researchers, Project Directors, Security Officers, and Mobile Task Force Operatives will have Level 3 clearance.
The rest of the ordinary researchers and security guards are only Level 2 clearance.
There is also a very rare possibility that there will be random clerks, logistics, or even cleaning staff with Level 1 clearance.
In short, look at the face.
The "birthplace" of these individuals is also related to their respective identities, and will appear in the corresponding places within the facility.
Mobile Task Force "Nine-Tailed Foxes", on the other hand, are located from outside the facility, arriving by helicopter some time after the start of each game and responding to a "containment breach" event.
By the way, pick up the trapped personnel, bundle a bundle of D-class people who want to run, and hit a dozen mixed points to fish in troubled waters.
When they are "refreshed", everyone in the facility can hear the corresponding broadcast.
Similarly, the Chaos Insurgency's team comes from outside the facility and will be re-entered after a certain period of time after the start of the game.
However, mixed "refreshed" broadcasts can only be heard by D-Class.
The last SCPs, the containments, will have different functions depending on who they are, and they don't have to think about the weapons they have, just do it!
After listening to the camp identity arranged by Guan Li, the system didn't think it was complicated, but it was a little concerned about the random proportion, "random camp, random identity, random place of birth...... Look at your face like that?"
Those with bad faces are afraid that they will not be born face to face with the enemy.
"That's how fun it is. "I didn't think about rationality at all when I was designing.
Anyway, it's just the first version of the design, even if there is something unreasonable, it's no problem to adjust and adjust it later.
Isn't that what the game was tested for so many times before it was released?
“...... You don't want people to play the game, you just want people to be played. After a brief silence, the system pointed out his state of mind.
Guan Li didn't care, "It's all playing, there is not much difference." ”
He happily continued to flip game design.
The specific settings of factions and permissions can be copied from the settings of the SCP Foundation series, and the chat and resurrection mechanics are the features of this game.
All humans can communicate with each other verbally, so negotiating and breaking down, cooperating, and crossing rivers and demolishing bridges are all part of the game.
At the same time, in order to maintain the original design, most of the humans and SCPs are unable to talk to each other - except for a few who are inherently intelligent and capable of speaking.
However, this obstacle is not a problem at all for the resourceful player.
SCPs can't speak, others can!
Movement body language is common to all human beings.
Is it difficult to ask, "Let's cooperate, let's go around in circles if we agree"?
In addition to the face-to-face voice communication between players from different camps, there are several other chat mechanics.
- Voice communication with the same faction.
Both the Nine-Tailed Fox and the Mixed Divide can be done with the communicator in the equipment, and the SCPs all have their own voice chat channels.
Don't ask how these anomalies, which are mostly not human or even living beings, "telepathize" each other, this is game design!
- Post-mortem voice communication.
This is common to all human beings, and all humans who have hung up in the melee will enter here, waiting for the resurrection, while switching perspectives to see who the still alive are fighting or being beaten, and talking nonsense to the people who are also dead.
"You're dead? Just now, I'm dead too. ”
"I've been dead for three minutes, why haven't it been my turn to come back to life?"
"Which bastard did Madea beat me up just now?"
"It's ...... me"
"Why are you dead?"
"Ahem, all to the end, all to the end. ”
"Did you see my friend, who died at about the same time as me, what about the people?"
"Oh, is the newly resurrected zombie next to 049 your friend?"
In the original SCP: The Secret Laboratory, the posthumous chat room was a very interesting point.
Now it is natural for Guan Li to keep it.
Otherwise, during the period of death and resurrection, you can only watch others play games, and it's a little lonely, isn't it?
Last, and most importantly, the victory mechanic.
"I don't think we should go too down the beaten path. Guan Li said very seriously.
"How should I set it up?" The system said that you want to make trouble again, and I saw through you early!
"On the basis of the original, add some easter eggs. ”
What was the victory mechanic in the vanilla?
The Mixed Divide is to help all D-Class members escape the facility or take out the Foundation's humans.
The Nine-Tailed Fox is to help all personnel in the facility leave the facility, or kill all SCPs and Mixed Points.
SCPs need to kill all but the Mixed Divide.
If the time drags on too long, and Chaos and the Nine-Tailed Fox both brush more than three teams, then the game will show the end of the draw.
Guan Li is not prepared to change these basic victory conditions, he just wants to add some easter eggs.
The system has some bad premonitions, "Easter eggs?"
"Yes, for example, the ending of 'Nuclear Peace', then the ending of 'Public Enemy of SCP', and the ending of ...... of 'Rise of the D-Class'" Guan Li threw out several thoughts that had been buried in his heart for a long time in a good mood, "The game must be unexpected to be interesting." ”
Nuclear Leveling - Activate the facility's stockpile of nuclear weapons, and all members will die together.
Public Enemies of SCPs - Humans have killed SCPs more than thirty times before the game ends otherwise.
D-Class Rise - As a D-Class personnel, defend the facility, kill all the intruders, and mix the time when the Nine-Tailed Fox Foundation SCPs are all enemies, and successfully survive to the end of the draw.
There are also some other messy easter egg designs.
It's kind of interesting to say, but—
"You just want to play the game, Administrator!"