Chapter 601: Sothia

The adventurer went to look for Cruise, but was attacked by Cruise, and Barrena was puzzled, why did the man attack the adventurer because he had no problem with his brain? After the adventurer's narration, Barrena learned that it turned out that Cruise had taken Rose for Lossia. Barrena felt that this person was very pitiful, and asked the adventurer to persuade him a few more times, but no matter how much the adventurer tried to persuade him, it was useless. Ballena guessed that Cruise had fallen under the spell of the ice dragon, and Barlena said that Rose had appeared because of the ice dragon's magic, and that it would never be Loshia. And Cruise hadn't heard of the legend of Rose, so he certainly wouldn't know about it. In desperation, Barrena felt that only by returning Cruise to the arms of the Ice Elves could he set his soul free, but even if the adventurer defeated Cruise, he could not save his soul from the ice dragon. Ballena advises adventurers not to be too sad, we have done our best.

Buwanga's training ground: The adventurer accepted a commission to find Buwanga, of course, Orka drove the adventurer away, but Renaud said that the adventurer's breath is not the same as the rest of the adventurers, you can listen to it first, the adventurer told about Arad's black breath, Orka said that since it is about Arad, then their Bantu tribe can't stay out of it, but if you want to see Buwanga, you must pass a series of tests. The next task is a series of tests, and finally the adventurer finally meets Buwanga.

After Buwanga inquired, he learned that the adventurer came to him because of the apostle's business, but he didn't hear it too clearly at the time, and Forrest Gump was the closest to the apostle, maybe he told the adventurer more news, Buwanga told the adventurer that he met Forrest Gump Zuo a few years ago, when Forrest Gump was drunk in the Moonlight Tavern, if the adventurer met a swordsman whose clothes had not faded after a long journey, he stepped forward and asked for his name, and if the answer was 'Forrest Gump' then it was the person the adventurer was looking for.

Scazar's Lair: At the beginning of the mission, the people in the village are all bad-faced, very depressed, and some are even going crazy, whether it is Ballena or Renaud are caught in these emotions. The adventurer went to look for Orka, but Orka was not in good condition either, and pulled the adventurer for a drink, with whom he had never drunk before. Orka expressed a series of conjectures that there must be something behind the recent events, so he wrote a letter to the Empire, and wanted the adventurer to bring it to the Empire by handing the letter to the earthen pot of the Elwyn Line. The adventurer handed the letter to the earthen pot, and a few days later, the earthen pot brought a reply from the Empire, in which the empire agreed with the Bantu decision.

With no worries to spare, Orka called an emergency meeting of all the elders, and in the end, Orka told the adventurers that they had decided to fight the ice dragon with all their might. However, the horror of the ice dragon has been imprinted in the hearts of the Bantu warriors, and if the adventurer can return safely from the ice dragon's lair alone, the Bantu warriors will definitely be demoralized. The adventurer defeated the ice dragon, and when he returned to the village, no one in the village believed in the adventurer, and Orka told the adventurer that there would be a period of weakness after the ice dragon was defeated, and if the adventurer could bring back the soul of the ice dragon on the horns of the ice dragon, everyone would believe in the adventurer.

The adventurer brought back the soul of the ice dragon, and the morale of the Bantu people was greatly boosted, and then the Bantu and the adventurer fought together into the lair of the ice dragon, and the ice dragon could no longer hide its fatigue after the adventurer and the Bantu wheel battle. When it was finally time to strike the fatal blow, Orka told the adventurer that he and the clan's warriors would play the striker, and the final blow would be handed to the adventurer. Finally, the ice dragon fell into a deep sleep, and the Bantu won the victory, and in order to thank the adventurer, Orka gave the adventurer a gift on behalf of the Bantu tribe, and at the same time told the adventurer that no matter what difficulties the adventurer encountered in the future, the Bantu would be the strongest backing for the adventurer.

In another plot, some young members of the Bantu clan also want to kill dragons, but their strength is not enough, so Orka asks the adventurer to try his best to reduce the power of the ice dragon, and he strives to stop the warriors of the clan. After the adventurer returned with scars, Orka said that he really couldn't stop the group of warriors, and hoped that the adventurer would persuade them, and the group of warriors gathered at the door of Renault. Under the persuasion of the adventurers, most of them went back, but a few diehards were reluctant to see the cursed dragon with their own eyes. Renault angrily asked those people to go to Orca and say, but Orca couldn't help it, Renault reasoned with these people, saying that if they were taken there, the adventurer would not only protect them, but also concentrate on the final blow to the ice dragon at any time, and finally the adventurer took the initiative to take these oil bottles to go, and after the return of the ice dragon, those oil bottles worked hard to train themselves, and asked Renault to express their gratitude to the adventurer on their behalf.

First of all, the map of the snowy mountains is not out at the same time, like the Liku Patio, the White Ruins, Buwanga's Training Ground and Skasa's Lair are all out later, so after reading it, you will find that the commission accepted by the adventurer has changed, but it does not affect the overall plot, because the adventurer is not alone.

Moonlight Tavern quest plot

Moonlight Tavern: After returning from Buwanga's training grounds, the adventurer arrives at the Moonlight Tavern in Huttonmar and finds the tavern owner, Sothia, who says that there are too many swordsmen in gray clothes, and he doesn't know who the adventurer is looking for, and if the tavern really has someone the adventurer is looking for, he might as well go in and look for it. The adventurer searched for a day and left first, and the next day, the adventurer came to the Moonlight Tavern again. This time, someone in the Moonlight Tavern made trouble, so Sosia asked the adventurer to help solve the big guy called Crazy Embarrassment, and in order to thank the adventurer, Sosia invited the adventurer to drink, and then the adventurer was molested.

Slowly, Sothia began to ask about the person the adventurer was looking for, and at this time, a man named Holio was looking for the adventurer, who turned out to be a troublemaker, and the adventurer solved it at will. On the third day, the adventurer came again, and this time, the adventurer found Forrest Gump, but Forrest Gump took the adventurer like a gangster. In desperation, the adventurer had no choice but to hand over the letter to Sothia, hoping that Sothia would give it to Forrest Gump when he came to his senses.

Side Quest: Kelly and Kanina ask the adventurer to teach the people of the Moonshine Tavern a lesson, and Sothea says that there is a challenge letter for the adventurer, and it turns out that Holio wants to challenge the adventurer.

The resurgence of the GBL Sect has reappeared in Arad, the peaceful appearance of the GBL Sect Branch, the mysterious shadow of the Research Institute, what kind of unknown secrets are hidden in it!