$54.54 billion in liquidity

In fact, many large companies rely on borrowing money to survive during the period of rapid development.

Banks are willing to invest in companies that have potential, and if they succeed, they make a steady interest margin. Even if the investment fails, you can still get some of the company's legacy. Maybe because the company has more debts, the creditors will have more than one or even plurality, but don't doubt the ability and background of the bank, especially the several large state-owned banks in China, which are the government's own sons.

Of course, the best way to invest is to invest directly, and banks will also invest in various companies, and although it is not as convenient as direct loans, the returns will definitely be higher than loans.

However, it is a pity that at present, the Yuanfang Group itself does not seem to accept investment, and they are only willing to take out loans. In this case, although the bank has a lot of complaints, but still can not refuse, after all, no matter what, this kind of investment is good for the bank, even if you can't buy shares, you can eat the interest is good, if you don't agree, the interest can't be eaten. Moreover, ICBC disagreed, as well as CCB and ABC, there were more people willing to lend to Yuanfang Group, not worse than ICBC, so since Zhou Fangyuan took the initiative to come to the door, the bank was unwilling to refuse.

With 1.5 billion soft girl coins in his hand, Zhou Fangyuan was a little richer.

He first threw $50 million at Blizzard to ensure the filming progress. In fact, with this money, it's almost the same, Blizzard itself has investment in it, and some investments from other channels, adding up, this movie will cost a total of about 150 million to 200 million US dollars, Zhou Fangyuan himself has already thrown in 80 million, plus Blizzard's, it is almost 130 million, and there is only tens of millions of space left for other investors, of course, if other investors are not satisfied and are willing to invest more, Zhou Fangyuan will not refuse.

Don't worry that Cameron can't spend this money, to put it mildly, even if this money is doubled tenfold, Cameron will easily spend it for you. Is this not enough money, if there is enough money, believe it or not he will give you a 3D version of the movie right now?

3D movies seem to sound lofty, but in fact, the related technology has long been accumulated.

One of them can be traced back to the end of the 19th century, when the British film pioneer William Fryce Green invented the world's first device for projecting and watching 3D films: he projected two images on the screen at the same time, and the audience watched through glasses to obtain a three-dimensional effect, but this device was cumbersome and complex, and lacked practical popularity, so although he applied for a patent, it was not used in theaters. In 1900, Frederick Eugene Ives invented the stereo camera, which mimicked the mechanism of the human eye and had two lenses 4.5 centimeters apart. On June 10, 1915, Edwin Porter and William Waddell, directors of The Train Thief, experimented with their red-and-green stereoscopic film at the Astor Theater in New York, showing several test sequences, including idyllic scenes, to the only audience in the room, but the incident soon faded away.

You know, the first commercial performance of 3D movies was as early as September 27, 1922, when "The Power of Love" was screened in the theater of the Ambassador Hotel in Los Angeles, which was produced by filmmaker Harry Fairo and videographer Robert Elder, and at that time it adopted the red and green stereoscopic film mode, although there was only one audience, but I have to admit that this may be the world's earliest real 3D film. At the time, Harry Fairo was in New York to pitch the film to theater managers, but unfortunately, the film was forgotten at the time because no one wanted to buy it, and it has been completely lost until now.

In the late 20s and early 30s, due to the Great Depression, many people became interested in 3D films, and even Louis Lumière of France made his 1895 "The Train Arrives" into a 3D movie. In 1936, Jacob Levinsale and John Norlin shot the Audioscopiks series for MGM, where each audience member was given a pair of red and green glasses, and then they were told how to use the glasses, and then a series of objects moving in the direction of the camera appeared, and the effect was so shocking that the film was nominated for the Academy Award for Best Short Film that year. Inspired by this, MGM made "The Murderer of the Third Dimension" in 1941, which put Frankenstein's story into a 3D film, which was also one of the few 3D feature films at the time.

After the Second World War, with the invention and popularization of television, the film industry faced its first serious challenge. In order to survive and thrive, the film industry began a series of innovations and explorations, and Hollywood shot a large number of widescreen epics, trying to pull the audience back from the small TV with big scenes. In this trend, 3D movies have not been forgotten, and in 1952 the first color 3D film "The Devil of Boigana" was born, which greatly enhanced the entertainment effect of 3D films.

Seeing a commercial future, Columbia and Warners released two epoch-making 3D films the following year: "Man in the Dark" and "The Wax Museum", both of which were huge box office successes, especially since the latter also introduced stereo sound for the first time, allowing the audience to be immersed not only visually, but also audibly. The success of these two films made Hollywood wake up overnight, it turns out that 3D movies can also make money, and since then 3D commercial films from mainstream production companies have sprung up, Disney, Universal, 20th Century Fox have joined the torrent, Disney has also brought this kind of film to Disneyland, showing other applications of 3D technology in the entertainment industry.

However, with the increase in the production of 3D films, the quality of films began to be uneven, and some films only had a production cycle of two weeks, and the effect can be imagined. In addition, there were still a lot of deficiencies in the technology at that time, and there were strict requirements for the screen, angle, and projection, so only a year or two later, 3D movies became a thing of the past. In 1955, with the end of "Monster Revenge", this short "3D golden period" came to an end.

But over the years, filmmakers have never really given up on 3D films.

In the 70s, ring-screen films, full-dome films, and IMAX giant screen movies were born, and 3D film technology has also made great progress. This technique allows the images to be seen by the left and right eyes alternately printed on a set of ordinary 35mm motion picture film, which is projected by a projector at 48 frames per second, and a periodically rotating light shield is added in front of the projection lens, so that the two sets of images are alternately printed, but the viewer will not notice due to the visual delay.

After the time entered the 80s, the theme of 3D movies began to become rich, feature films, documentaries, horror films, and action movies have used 3D as a selling point, among which the more representative is the 1981 western film "Gunslinger Hart", the film in the gun drawing, bullet shooting, flying knives and other rushing shots made many viewers break out in a cold sweat.

Throughout the early to mid-80s, a large number of 3D films were born, such as "Friday the 13th", "Devil May Cry", "Jaws 3D" (1983), etc., but even so, mainstream filmmakers still have an attitude of rejection towards this form of film, on the one hand, there are many 3D films with low artistic standards and self-depreciation, on the other hand, the limitations of 3D technology are still very large, and they cannot meet their requirements for high-quality films. Soon, after the novelty wore off, 3D movies were once again put in the cold by the audience, so much so that for a long time people could only see such movies in some amusement places.

Although it has basically disappeared from people's vision in the 90s, 3D movies are not dead, but like chrysalis caterpillars, waiting for the moment when they will break out of their cocoons and turn into butterflies.

At the Shoest exhibition in the United States in 05, many filmmakers and theater managers shouted for digital cinema, saying that it was the third film technology revolution after sound films and color films, and they optimistically predicted that digital 3D films would be the mainstream of the film industry in the future. Hollywood's giants James Cameron, Spielberg, and Jeffrey Katzenberg are all fans of digital 3D movies, and Cameron has become a pioneer in doing so.

And Cameron has a relationship with 3D movies, as early as 96 he made a mini 3D movie sequel for "Terminator 2", but this short film was made for Universal Studios, and the general audience is unlikely to have a chance to see it. In 03, Cameron tested the waters to shoot the 3D documentary "Ghost of the Abyss", and when shooting this film, Cameron and his team created a 3D shooting method that can effectively reduce visual fatigue, and this system was later used in his 05 IMAX 3D documentary "Deep Sea Alien".

Therefore, the problem facing film shooting now is still not enough investment. If there are investors who are willing to spend money hard, Cameron will undoubtedly be able to spend all the money, of course, if the investment is really too big and can't be recovered in the end, it will be a big blow to the IP, after all, the market is so big, considering inflation, considering the ticket price, if you continue to increase the amount of shooting, it will only rely on North America, and it is unlikely that you want to recover the investment. And now the film market in China has not been fully stimulated, so to speak, without the second largest box office market in the world in the future, the recovery of film investment is a very, very big problem.

So if he can, Zhou Fangyuan really doesn't want other investors to make additional investments. But then again, if they are not satisfied with the current investment ratio, it is not impossible, if they are willing to add, then Zhou Fangyuan can withdraw part of his investment, this is not a problem, anyway, he has Blizzard's investment, both aspects belong to him, and besides, he mainly has to ensure the development and survival of this IP, and the days of making money are behind, he is not in a hurry for this day and a half-day.

......

After dropping $50 million to the movie, Zhou Fangyuan still has $130 million left in his hand, but the good news is that the income of his "Ghost Shadow" has been determined.

The global box office of this movie finally stopped at the level of 580 million, and after all, it failed to break through the expected 600 million yuan, but it is already very good, how much money did he invest, compared to the income, that investment can't be mentioned at all. And such a large sum of money, which was finally distributed to Zhou Fangyuan, was about more than 200 million US dollars. (The domestic and foreign shares are not the same, so save some trouble here and share 40% of the box office.) )

There should have been a part of Disney in this, but Disney said at the beginning that it only charged the cost price, which added up to more than 10 million, which was completely incomparable with the box office of hundreds of millions of yuan.

To be honest, if Disney doesn't regret it, it will definitely regret it.

After all, the devil knew that this movie would be so fierce, staring at a blockbuster in the winter file, and picking off the box office champion of the month. But after all, the two sides signed a contract, and Disney can't help it even if he regrets it. However, they thought of a way to stop the loss, that is, to buy the follow-up creation copyright of "Ghost Shadow". Now fools know that "Ghost Shadow" is on fire, and as long as the sequel to the back seat is launched, even if it can't achieve the effect of the first part, it's still okay to grab a sum of money in a short time. For Disney, there is another benefit, which is to increase their voice in the traditional film industry.

As mentioned earlier, Disney has always made animated films, but animated movies are niche after all, except for the majority of small pot friends, there are not many adult audiences after all, although it is also very profitable, but the problem is that as one of the major Hollywood giants, Disney is also ambitious, and they naturally hope to expand their "road" , this is also the reason why they would rather not make money than help Zhou Fangyuan promote the movie, after all, when the movie is released, Disney's LOGO will appear at the beginning of the film, and once the movie is popular, it will be a good thing for Disney.

But it's a pity that the movie is so popular that Disney is red-eyed.

So they contacted Zhou Fangyuan and expressed their willingness to buy the copyright.

Zhou Fangyuan did not refuse, and finally sold all the copyrights of "Ghost Shadow" at a price of 50 million, including the right to adapt the TV series, the right to distribute the peripherals, the right to adapt, etc. Disney initially wanted to make a counteroffer, and 50 million was not a small amount. But Zhou Fangyuan didn't want to let go, he could see Disney's current embarrassment, and at this time, he didn't take a hard bite to pay it back? In the end, Cameron came forward, put both sides on the same table, and talked openly and honestly.

In the end, Disney agreed to Zhou Fangyuan's request for the sake of its own film career. After all, "Ghost Record" is already a mature IP, as long as it is operated properly, at least two to three movies in the time, it is not a problem to make money, and Disney will be brought into the circle of traditional movies, and the content of Ghost Record can also be added to Disneyland and become a haunted house. Although small pot friends are not suitable to play, young people can play.

50 million bought all the copyrights, not to mention, because Zhou Fangyuan increased the price in the later stage, and they finally had to pinch their noses to recognize the copyright sharing agreement, although it was not much, Zhou Fangyuan only asked for 3% of the box office share of the follow-up movie as income, but no matter how small the mosquito legs are, they are still meat, and as a result, Disney was reluctant, and Zhou Fangyuan was laughing and broke his belly.

In this way, he has a liquidity of nearly 400 million US dollars, plus some of the money drawn from Blizzard, after making up 400 million, Zhou Fangyuan found Marvel Comics.