285. Battle.net goes online

The success of the e-sports tournament, as well as the birth of two Chinese runners-up and third runners-up, sparked a wave of gaming frenzy. According to the statistics of the Internet café management system, after the results of the competition were broadcast by various media, in just a few days, the number of players in various games increased by more than 100,000 within the coverage of the Internet café housekeeper, and this number is still expanding.

After getting this number, Zhou Fangyuan immediately made a decision and immediately called Sun Wenlu, who had been staring at the game company recently, and informed him to let Blizzard Battle.net go online immediately, and also called Mike, who was far away in the United States, so that he could also be prepared, once there was a problem on Battle.net, it must be solved as soon as possible.

Although Zhou Fangyuan also hopes that his team can maintain the Battle.net system well, it is obviously impossible, at least they can't do it now, and they still need Blizzard's support in terms of technology. Fortunately, Blizzard has also decided to send an engineer over in the near future to be stationed at Beitong's game company to help deal with some technical matters.

But that's a story for later, the most important thing now is the Battle.net line.

After calling the game company, Zhou Fangyuan made a phone call to Brother Xiao Ma again. Because it was early in the morning, Brother Xiao Ma didn't know whether to get up or not, Zhou Fangyuan decided not to wait, if he didn't get up, he would wake him up directly with the phone.

Fortunately, Brother Xiao Ma got up very early, and when Zhou Fangyuan called, he had already eaten breakfast and went to the company.

"Brother Ma, let's start promoting. ”

"Are you in such a hurry?"

Brother Pony frowned, "Don't you need to warm up?"

"There's no need, CG has increased a large number of game users in China, taking advantage of this popularity, now is a good time to promote. ”

"Well, you have the final say. ”

Brother Xiao Ma did not have any opinions in this regard, and immediately ordered his employees to post news pop-ups on QQ.

The Internet café management system also made efforts at the same time, not only adding the icon of Battle.net on the desktop, but also creating pop-up news like QQ.

So on this very ordinary day, Blizzard Battle.net was launched silently.

Then, at the same moment, all the players who played StarCraft and Diablo in the Internet café, the game all started to have problems. Either the buttons don't respond.,Or you can't pick up the items.,Or it's the character's special stuck.,In short, the game experience is extremely poor.,It's to the point where it's completely unplayable.。

I don't know how many people started to call the network manager at this moment, and all the Internet cafes that secretly turned the remote network manager system fell into a certain degree of chaos in an instant, until some players got tired of it, and finally simply pushed the game, only to find the extra ads and icons on the desktop, so they clicked in.

At this time, it is not much different from the battle network of later generations. On the left is the list of games, on the right is the news related to each game, and there is a login button in the upper right corner, which can be logged in directly with the QQ number, which is very convenient.

The first thing anyone who clicks on Battle.net sees is a letter to players, a letter from Blizzard headquarters.

It clearly tells all players who see this letter that all Blizzard games have been summarized and integrated through Battle.net, and all players can play Blizzard's games as long as they log in to Battle.net, and they can compete in real time through the network and outside the LAN, players across the country compete in real time, but there is one point, because Battle.net only supports genuine games, and there are also anti-piracy instructions in it, so all computers that have Blizzard games installed, once they install Battle.net, and at the same time do not pass the instruction review, the program will automatically interfere with the data of the pirated game, making the game unable to continue。

"Isn't this an overlord clause?"

Mike once asked Zhou Fangyuan about this issue.

The answer given by Zhou Fangyuan is very simple, "It's the overlord clause, who are we afraid of?"

Once this method is taken out, it is very likely to hurt the enthusiasm of players, and the Internet café will also be impacted, and if it is not done well, it will directly affect the operation of the distant network, but Zhou Fangyuan has other methods.

Below the To Gamers book, there's more to it.

For example, as of now, all Blizzard games are free to play, and players don't need to spend a penny more to enjoy the genuine version. Moreover, the genuine Battle.net system has a ladder leaderboard, and when players play a full-server battle, their record will be recorded, and they will get a ladder score according to the specific operation, the number of wins, the effective score of a single game, etc.

The top 16 players with the most ladder scores can participate in the invitational tournament jointly held by Far Away Network and Blizzard Games in October, the top 16 players in each game can participate, and the invitational tournament is also a knockout system, and the top three players can get a bonus respectively, which are 100,000, 30,000 and 10,000 yuan of soft sister coins. And even if they don't get the top three, as long as they enter the finals, players can also get a small gift, including the activation code of Blizzard's new game, as well as peripheral models and so on.

Moreover, all the accommodations and transportation required by players to participate in the competition are provided by the remote network.

As for whether someone will brush the score, this naturally has a relatively complete computing system, and if the top sixteen are decided at that time, Blizzard's engineers will conduct a special screening of these people's game data, and only after confirming that there is no problem will an invitation be issued, once a problem is found, it will be reviewed many times, and if it can't pass in the end, it will be disqualified, and the people behind will make up for it.

In short, Zhou Fangyuan used the overlord clause to directly kill all the pirated games in the Internet café with the Internet café management system, and then used the double temptation of free games and invitational tournaments to attract players to play genuine.

While there will be a price to pay for both Blizzard and the distant network, it will still be worth it as long as it can cultivate a large number of loyal Blizzard users.

So when this letter to players came out, it immediately caused a lot of waves in the game industry and the Internet, there are those who agree, there are those who look forward to it, and of course there are those who abuse, but the distant network is unmoved, and Blizzard is even more so, and all the current agency rights in the entire mainland have been delegated to the remote network, and how to operate it is a matter of the distant network, as long as it does not affect the overall operation of Blizzard, there is no problem.

Even if Blizzard has some small opinions, it doesn't matter, after all, Zhou Fangyuan and Xiao Li are the largest shareholders combined, accounting for 80% of the shares, if they don't have this weight, then why should they buy shares?

Once Battle.net was launched, the number of users reached more than 100,000 in just a few days, and the number is still increasing.

And in order to increase user stickiness, Battle.net and QQ have also carried out another cooperation, for example, when the QQ level reaches a certain level, Battle.net will have some rewards for avatar mania and name highlighting, and after using Battle.net for a certain period of time, a special small badge can also be opened on QQ.

This kind of linkage is attractive to QQ users, and for both QQ and Battle.net users, the attraction is undoubtedly greater.

In addition, in addition to the all-server battle, Battle.net also supports LAN battle, and the various functions within the game have not changed much, and even the map editor has been arranged in a classified list within Battle.net, so it can be said that in addition to the need to log in to Battle.net, the player's game experience is not significantly different from before.

And a lot of extra features,It also makes a lot of people praise,After all, not everyone has a good friend to play the game,These people usually go to the Internet café to play by themselves,Or see if there are LAN players,Now with the national server,They can play against other players in Tiannan and Haibei,Although it is a stand-alone game,But it already has many attributes of online games。

Of course, Battle.net isn't all free, just like the Platinum Coin system mentioned earlier, which costs money. Although it is okay not to spend money,But there is no doubt that the speed of getting various small benefits will be much slower without spending money,Some people like to exchange money for time,So there are still many people in this system who are willing to krypton for it.,And you don't need more krypton.,Compared with some online games in later generations,It's a conscience.。

Because of the invitational tournament as an attraction, there are more and more players landing on the battle network, and on the ladder gang, the player's shooting ranking has also begun to appear, the winner scores, and the loser does not deduct points, so to speak, as long as you play the game, you will have a score, nothing more than a high or low score.

In short, as soon as Battle.net was launched, it immediately shook the Chinese game industry, and other game companies, large and small, began to be wary of distant networks to warn of Blizzard Battle.net, while those pirated game makers and crackers began to spray Battle.net in various places. Although pirated game makers are not all for money, some people are just for pure fun, but there are still most people who want to make money, and there are those who sell some CDs.

Originally, they had a large CD-ROM market, but now they can't make money from Internet cafes except for a few players who have computers at home but no Internet and can only play stand-alone games. Even many Internet cafes that did not have an Internet café management system installed began to try to install a management system under the constant complaints of players.

They can download it directly on the Internet, but once they download Battle.net, the pirated game of that machine will not be able to play immediately, and they will have to download the genuine game. Although the genuine game is also free, but the next time a computer, hundreds of computers all down, when will the Internet café management system be different, once the Internet café management system is installed, as long as the server updates the game, other machines can also be updated at the same time, more convenient and faster. And after understanding the convenience of the Internet café management system, many Internet cafes that didn't know much about this thing before took the initiative to install it.

In short, as soon as the battle network came out, QQ, Internet café management system, battle network, Alipay and other software were all united, and a complete cooperation circle was formed in an instant. Then this force began to exert force on the Huaxia Internet, and the consequences directly shocked other Internet companies.