Chapter 378: Peng Hui's "Insidiousness"

In fact, whether it's a game or a movie, any market needs to be cultivated little by little. For example, real estate, although we all know that housing prices are very expensive now.

But what about 20 years ago?

At that time, who would have thought that the courtyard houses in Beijing could be sold for a sky-high price of more than 400 million?

At that time, who would have thought that there would even be hundreds of thousands of square meters of rooms in Shenzhen?

Is it possible that housing prices have suddenly become what they are today?

Impossible.

It's definitely all going on bit by bit.

Movies too.

Twenty years ago, our highest box office was 50 million.

Twenty years later, our highest box office has reached 5 billion, 10 billion!

Can the box office grow like this in a day?

It's simply impossible!

The same goes for games.

There is no piracy in this world.

So console gaming life is very nourishing.

Gradually, the development process of domestic games is no different from that of other countries.

However, although China is also the same as other countries, it is dominated by console games, but because the market in China is too large.

Although online games have not developed, mobile games have become the new darling of the times.

And because this batch of producers has a martial arts feeling, there are too many martial arts-themed games in China.

Xianxia is not nothing, but the problem is that Xianxia is most famous for "two swords".

That is, "The Legend of Sword and Fairy" and "Xuanyuan Sword".

Yes, for some reason, "The Legend of the Ancient Sword" is gone.

Although Peng Hui didn't know the reason, there was no surprise.

But the problem is that whether it is "The Legend of Sword and Fairy" or "Xuanyuan Sword", it has become more and more rubbish after several generations of sequels.

Word of mouth has fallen to the bottom.

Whether it is the popularity of the brand or the benefits that the brand can bring, it is already insignificant.

Someone will ask.

In that case, why not develop new Xianxia-themed works?

What about "Journey to the West" in particular?

Some.

But the question is......

There's no money.

Not to mention anything else, it's just the most famous battle in "Journey to the West", that is, how to "make trouble in the Heavenly Palace"?

Although Huaxia also has its own 3A in terms of games, it is indeed inferior to foreign countries in terms of game hardware.

Especially on the key lifeline of "chips", it is even more restricted by foreign countries.

Pengda, on the other hand, has made a breakthrough from "0" to "1" for domestic chips.

At present, this kind of chip is not in mass production, and it is only used by Pengda itself.

However, even with the latest engine in the world and the latest computer configuration, I dare not say that I can completely produce the scene of "Havoc in Heaven".

Frame drops are inevitable.

It's amazing to be able to make it.

Not to mention that there are nearly a thousand factors in "Journey to the West" that only involve specific characters, things, magic weapons, battles, scenes, etc.!

So even if someone really wants to make it, then they can only make a web game, or a mobile game.

It's so hard to make a complete console game.

Some people say, so how about I start with the first chapter and start updating little by little?

Yes, yes.

But the problem is that console games also have a life cycle.

For example, "GTA5", which had the longest life in the previous life, has undergone changes from PS3 to PS5 era, and it has only been less than ten years.

However, with the size of "Journey to the West", it would take far more than 20 years to make a complete game!

The problem is that GTA5 is an open-world sandbox genre where players can move freely in addition to the main story.

And "Journey to the West" can only be made into a linear process.

In this way, not only is it not suitable for today's gaming habits, but it is also not conducive to profitability.

Although the market for console games is huge, they can't bring in too many profitable titles......

Who will keep updating?

Therefore, if you want to make a console game with the theme of Journey to the West in the true sense, you must carry out a drastic reform of the original work.

But the problem is that "Journey to the West" is one of the four famous novels.

Who dares to say that their adaptation will be recognized?

Although there are many "Western scholars" about "Journey to the West" on the Internet, there is no work that can really be recognized by many book fans.

Even the previous life, which can be said to be a generation of classics, is no trace in this life.

In this case, the works related to the theme of "Journey to the West" are naturally only mobile games and page games.

What the?

Made into an online game?

You mean God of War, right?

Although "God of War" is no longer based on "The Legend of Wukong", the game "God of War" does appear.

But the result?

With the huge revenue pressure of Xinyue, what did the later collapse of "God of War" look like?

Yuka: Why did they finally withdraw from the entire God of War project team?

Has anyone ever thought about this?

So far, although there are many film and television dramas with the theme of "Journey to the West", there are only web games and mobile games left with the theme of "Journey to the West".

And because the homogenization is too serious, the benefits are very bad.

However, the emergence of "Black Myth Wukong" seems to be a brand new signal.

Everyone suddenly knew that the "Journey to the West theme" could still be filmed like this!

It turns out that it's not that we can't make a game for Journey to the West, it's because we never make a good game!

By that time, how many works with the theme of "Journey to the West" will rise in China?

And such a landmark work, in the upcoming production stage, was suddenly maliciously poached?

What will happen to the player's emotions?

At that time, whether it is a gamer, or a simple book fan, they will criticize these companies!

At that time, Pengda, which was engulfed in the general trend, could quietly acquire those game companies at a very low price.

At that time, Pengda will naturally complete all these layouts.

In other words, Peng Hui's move is actually Chiguoguo's yang scheme!

Take advantage of the irreversible situation of the world to play a dark position.

Some people say, what if no one comes to poach people at that time?

Let's ask, when the whole network is paying attention to "Black Myth Wukong", the game company that produces the console is okay to say, but what about those big mobile game manufacturers and online game manufacturers?

Will they be able to sit still?

At that time, console game companies had to start developing large-scale triple-A games, and online game manufacturers also needed to transform.

For major mobile game manufacturers, it is even more important to consider the relevant IP operation.

It's something that changed the whole game scene!

Who is immune?

The emergence of a classic 3A work is definitely a huge influence in the industry!

Especially in China, which can be called a 3A masterpiece desert, this is even more so!

So even if those manufacturers themselves don't want to, the final players, that is, the market, will still let them do it.

This is where Peng Hui's "yin loss" comes in!

Use the most dignified means to do the most insidious things!