Chapter 335: After the big words, go back to the west

It can be said that making a stand-alone game in China is purely a thankless act. "My request is actually quite simple. Peng Hui said eloquently: "What is the international benchmark, what is the ARPG of foreign countries, what is our ARPG like, it can be equal to, it can be exceeded, but it can not be lower, as for the funds...... One billion is unrealistic, but the initial development cost is two hundred million, and if two hundred million red money is not enough, let's talk about it. ”

Whether it is Peng Hui or Pengda, they have already passed the stage of crazy wealth accumulation in the early stage.

In fact, for Peng Hui, making money today is just the process of enjoying making money.

As for the results......

It doesn't really matter.

He was able to make a movie to slap him in the face for Zhang Kaihua's sentence, and naturally he could also make an ARPG stand-alone game to squander.

As for whether you can make money......

Won't lose money anyway.

If you benchmark against the international version, the audience of this game will not only be domestic.

It can also be popular internationally.

What the?

Different audiences?

I'm afraid you don't know the power of Huaxia all over the world.

If it weren't too late, Peng Hui would have planned to enter Huaxia.

After the originality was able to survive in Huaxia, all kinds of bizarre originality sprung up like mushrooms after a rain.

Strange as it may be, they also have an adequate audience.

In other words, although there has been no peak work of Chinese culture, there is actually no shortage of audiences.

What is missing is only the position of the leader.

As for why there is no pinnacle work......

This will involve some relevant domestic systems.

Although there is no piracy, the domestic review has been greatly strengthened, so that all scenes in China that show depictions of women's body parts will be rated as forbidden to be watched under the age of 18.

Moreover, in the process of literary creation, viewing will also be restricted according to the real-name system.

This has led to many literary works being cut too much.

Even if there are film and television dramas, the cultural gap between the East and the West objectively exists, and the audiences of the two different circles are naturally different.

Of course, some niche works are still masterpieces.

But the reason why niche is called niche is because it really doesn't have a small audience.

It is a bit of a fool's dream to expect this audience to be able to turn the market up.

But the world is too big.

Even if this Journey to the West-themed ARPG has tens of millions of audiences around the world, it is enough to feed this game.

Even for a million people, it's enough.

There are seven billion people in the world!

More than 100 million players!

One percent, or one million players, is not a difficult task for a game that is on an international scale.

What's more, APRG is already a big audience of gamers.

I'm afraid that even many online gamers will give it a try.

In particular, if it really achieves the international benchmark, this is the first international stand-alone game in China!

The influence and small money that this brings will not make the game lose money in the slightest.

In fact, Chinese players are the most popular type.

As long as you don't play tricks and play games seriously, you can rise.

The difference is just how fast and slow the time is.

But Peng Hui himself has no financial pressure, he just paid off all the arrears not long ago, and now he is debt-free and light, and he is just dissatisfied with the interference from above, so he naturally has the idea of giving birth to this game.

For APRG games, Peng Hui may not know much.

But he knows a little.

That's the coin scattering.

The development cost of the triple-A game "Western Cowboy 2", which has the highest production cost abroad, is about 800 million US dollars.

At the current exchange rate, it is almost 5.6 billion red banknotes.

The price is certainly a bit expensive.

But for Peng Hui, it's not a big problem.

In fact, if this upcoming Journey to the West-themed 3A game can reach the level of "Cowboy West 2", then Peng Hui does not mind investing 5.6 billion.

Even if you put it together, 10 billion is no problem.

Tens of billions of amusement parks are built, tens of billions of movies are made, and tens of billions of games are not uncommon.

It's nothing more than a few.

Yes, few people.

Since it is planned to make an APRG stand-alone game that is benchmarked against the world, the former "God of War" personnel mainly Yuka are definitely not enough.

In fact, Pengda itself has no experience in making triple-A games.

Whether it is "PlayerUnknown's Battlegrounds" or "PLOL", the former is a phenomenon-level hit at the sketch level, and the latter is an online game.

Either way, the personnel and development funds are not enough to support Pengda to achieve international benchmarking.

But......

That wasn't enough to make Peng Hui embarrassed.

This year......

In fact, if there is really no shortage of money, then it is not difficult to achieve international benchmarking.

It's the truth.

Not to mention anything else, if you offer twice the salary in the industry, find more people, and find a group of complete novices, and then carry out talent training while developing, it is expected that it will take almost two years to produce a game that is in line with international standards.

The only problem is......

It's too difficult to find people who are willing to come to China.

However, this is not too difficult for Peng Hui, who has an impression on it.

It's the truth.

In the past, for the sake of talent competition, it was not uncommon for many large companies to like to create game studios or companies abroad, let alone now?

Since it was decided to dig out talents, what Peng Hui had to do was very simple.

Find a place in the country with beautiful mountains and rivers, and then develop the game.

However, for the sake of safety, it is also to prevent malicious poaching.

The location of Pengda's studio, Peng Hui naturally wanted to set it in a place where the surrounding ancillary facilities were complete.

After thinking about it, the final location was still set in Xihong City.

The reason is very simple, as the base camp of Pengda, Xihong City has become a city in the entire Heilongjiang Province, equal, or even more than provinces and cities, after the development of Pengda in recent years.