Chapter 42: A Perfect Ending
On March 14, the Shanghai Jing'an District People's Court held a trial of the lawsuit filed by the other side network against Huaxing's malicious defamation.
Li Lan did not attend, he had carte blanche to represent the lawyer as a speech, although the recording could not be used as evidence to present to the judge, although the terms of the contract and public opinion were one-sided, but in the end the court still ruled not guilty of insufficient evidence and the accusation of malicious defamation by Huaxing.
When Li Lan was notified by the lawyer, he was not discouraged and surprised, because his goal had been achieved, and this well-planned prosecution was reported by the media for many days, which attracted the continuous attention of many parties, and the company's background showed that the number of new registered and downloaded users has exceeded 10 million.
This "free advertising" was undoubtedly a success!
According to the corruption of Cao Liang mentioned in the recording of Zhou Wei's report, the police have made a breakthrough in the investigation over the past few days, and the assets in the real estate and bank accounts under the other party's name totaled more than 70 million yuan, which could not withstand scrutiny at all.
After the first trial, Cao Liang solicited bribes, accepted bribes, embezzled public funds, used his position to seek personal gain for himself or others, and the source of huge amounts of property was unknown, and other violations of law and discipline, the evidence was conclusive, and the circumstances were extremely heinous, but in view of the defendant's good attitude in admitting guilt and making up all fines, he was given a lenient sentence of six years and eight months.
Cao Liang looked at the world outside the bars and felt deep regret, he didn't regret the illegal things he did, what he regretted was that he looked down on that inconspicuous young man, and he hated himself for underestimating the enemy.
He had seen the news for so many days, and the timing of that lawsuit was linked to various coincidences, and it was not difficult for him to speculate that all these things were fueled by the other party.
He hates, if it weren't for that guy, how could he be here, if it wasn't for that guy, everything wouldn't change, it was him, it was all his fault, Cao Liang had red eyes, clenched the iron railing in his hand, and said secretly in his heart: Thirty years of Hedong and thirty years of Hexi, I remember you.
Huaxing's high-level joint meeting, everyone was also blinded by this combination at the beginning, and now slowly analyzed, and also understood that the company called the other side of the network technology that ultimately benefited was the mastermind behind these incidents, and suffered such a big loss, if you don't give the other party a lesson, wouldn't you be laughed off by those guys in the industry.
But now the wind is too tight, the company's crisis public relations has been making efforts to maintain the company's reputation, it is not appropriate to start, and all executives have proposed to wait for the incident to fade before giving the opponent a rich "gift"
There are many companies implicated in the incident of Huaxing executive Cao Liang, such as the Hangzhou Demon Network at this time, and an accountability meeting is being held on the bribery and platform operation failure.
The middle-aged leader threw all the blame on Wang Hongliang, blaming all his suggestions as a product manager that led to the deterioration of the gaffe, and it was also his proposal that caused the company's platform to be delayed and its competitors benefited, and the company had reason to believe that Wang Hongliang was one of the employees who leaked the company's product secrets, which was voted by more than half of the people.
Wang Hongliang was expelled!
Wang Hongliang didn't make any extra explanations, he hugged the packed storage box, with a hint of ridicule on the corner of his mouth, and walked out of the building that he had been fighting for for three years without hesitation.
There's good news these days that makes everyone on the other side of the network rejoice, and the legion TD they launched is on fire!
If you ask why it's on fire, players will tell you:
In traditional "tower defense" games, the makers set up a fixed path, and the monsters shuttle through the fixed path, and the player needs to suggest defense towers on both sides to defend.
Since the towers are not attacked by monsters, the gameplay is a bit monotonous, and players only need to think about how to increase the output of the overall tower group, and how to successfully kill monsters before they run out of range.
Legion Wars, on the other hand, reverses that situation by replacing the towers that have been left behind, and players need to use their understanding of each class to line up their troops to distinguish between attack types and armor types. With the front, middle, and back positions, you can use the effects and placement of each buff to maximize the team buff effect.
In addition, the prototype of tower defense makes it easier to get started, and the entire battlefield is like a big chessboard, in which players change positions and show their strategic wisdom.
It can be said that "Legion Wars" has created a new tower defense mode, and in this mode, the player's control of the situation is more intuitive, each player has a different understanding of the game, and the same class will also achieve different effects, which is not available in other tower defense games!
Since it is a tower defense based on "confrontation", blindly defending which side collapses first is naturally not enough to support the word "competition".
In "Legion Wars", the seemingly simple "Battle for the King" actually shows that there are "small confrontations" all the time, and these small confrontations make the game between players more varied.
The starting class is not good? The beginning falls into a big disadvantage? Often such words appear in competitive games, many players have secretly given up on the game completely, planning to mix up and prepare for the next game, expecting a good start in the next game, this kind of confrontation game with the will of God, will never be accepted by players.
In Legion Wars, players use small skills such as "resource control", "force control", and "class restraint" to gradually accumulate advantages, and it is not uncommon for players to turn inferior games into good ones.
Even, it is very common for an opponent who seems to be unable to turn the tables save a lot of resources to send a powerful force and be able to instantly disintegrate the opponent and win, but the seemingly simple competitive game is like a battle of "resourcefulness" in "Clan Wars"!
Perhaps, what you think of as an "advantage" is just what your opponent deliberately lets you see, and that's the beauty of Clan Wars!
To sum up: arrange troops, strategize, and plan the world, and there is no last resort.
Judging from the data of more than 8 million in a month on the other side, at least 160,000 people have recharged, and there are more free players?
Li Lan was also very happy at this time, but he was not happy because of these immediate interests, but he received an email, a job search email, and the sender was Wang Hongliang.
In addition to an eye-catching resume in the email, what interests Li Lan the most is the analysis of the development of the platform in the content of the other party's email:
From the perspective of products, the new map of ---, the handling of voice/delay problems --- the new --- of Renyouwo are the cornerstones of attracting and retaining users.
Of course, the most basic user experience such as good renovation settings, good penalties and incentives, good feedback system, etc., will always be the difference between success and failure.
From an operational point of view, the integration and improvement of social relationships can be considered as the primary goal. It is undeniable that Dota's current main user group is skewed towards users aged 20-30, and is more inclined to build social relationships in the case of increased user time costs.
Therefore, word-of-mouth marketing, voice and social systems, friend invitations and reward systems are particularly important. The establishment of the feedback system is particularly important in the early stage of the platform, and the timely and effective feedback and reply mechanism can effectively solve most of the hidden problems in the early stage of the platform, and can cultivate a group of loyal users.
From the perspective of the brand, the establishment of the brand story and the user's perception of the brand is a long-term and far-reaching process.
In the medium term, improving ornamentation and commercial monetization should be put on the agenda as soon as possible.
In terms of ornamentality, it can be achieved through skins, special effects, and various A-stick effects.
The user's viewing system or live broadcast system should also be considered at the first time.
In the direction of monetization, VIP, skins, accessories, medals, data, etc. are all solutions that can be tried. In addition, the direction of content e-commerce and brand management can also be considered.
For example, the establishment of e-sports peripheral brands is a direction that can be considered.
From a long-term perspective
Content platform direction: game-based content live broadcast platform, event holding, event information platform and game culture platform.
Player market: online and offline interaction, game play market.
Other game development: multi-game and multi-platform operation, web game agency, game betting.
Other game peripherals: streamer-related agency operations, etc.
It's all worth exploring.
Wang Hongliang made a very detailed and correct analysis of the product prospects, Li Lan couldn't help but sigh at the other party's overall view, like the other party's optimism about the e-commerce brand operation and the live broadcast industry, Li Lan judged that the other party is a talent, what is the most rare in the 21st century?
Li Lan immediately replied by email: "Welcome each other, work together, great things can be expected!"