Chapter 272 Labor Creates Value

Gu Kun still has a general principle in mind about which business models should be destroyed and which should not be destroyed.

That is, if a bad deed already exists in this world, and it will continue to develop without Chinese, then there is no need to be too harsh on the Chinese world.

However, if a new type of innovation that breaks through the lower limit of human beings is the first in history to be pioneered by the Chinese, and it is poisoned by the reverse spread from the Chinese-speaking circle to the whole world, then it is necessary to weigh it, especially to evaluate the all-round pros and cons of this thing.

If it is someone who can make a lot of money for foreigners, has the ability to create foreign exchange, and can also bring disaster to white teenagers, then you can consider staying.

If only after inventing new means of evil, white people can easily copy and plagiarize, and they will harm themselves, and the whole world will suffer together, and they will not share in the dividends of harming other countries—then this kind of thing has the ability to strangle in the womb, and of course it must be decisively killed, and it is better that all mankind will never think of it or delay it as long as possible.

Hearing that Gu Kun hated such a thing as a "gold coin farmer/studio gold group", Bao Yue didn't understand it at first, mainly because this situation is still too small now.

Of course, even if online games such as Dragons and Legends have only been commercialized in China for five months and three months respectively, it cannot be said that the situation of "buying and selling equipment between players" has not appeared - there is such a thing as selling equipment, and whenever there is an online game with leveling and playing equipment type, almost a month or two after the birth of the game, there will be equipment trading.

It's just that there are no online virtual payment tools nowadays, and the most common type of equipment trading is that players shout on the public frequency in private, asking for what equipment for ten or twenty yuan, reporting their own city, and asking for offline transactions. Generally, players in big cities have been shouting for a long time, and they can always find something close to the same city and willing to sell.

More people play in the same Internet café, often the same online game, and after seeing good equipment, they give a little money in front of them or even change a pack of cigarettes.

Bao Yue's understanding of the game equipment trading problem in online games today stays at this level, so he feels that the scale of this matter is too small, the harm is not great, and it is not worth noting.

As for the people who shout on the Internet who are willing to transfer equipment to other places, they can't say that they don't have it now, but there are too few, and almost no one wants to believe it, because everyone doesn't know each other, and there are risks in giving equipment or remitting money remotely first, and there is no guarantee at all if one party takes it and runs away.

Therefore, Bao Yue said pertinently: "Mr. Gu, it is better to discuss this matter in the long run. This kind of thing is too rare nowadays, and it is a gap and blind spot in regulation, there is no explanation, why not wait for more clarity before deciding? And you want to say that whether the things in the game can be sold for money is already controversial, right?

I think Koreans also sell some interface decoration effects in games, and those are also considered 'in-game items', right? Korean law is protective, and it seems that protection norms are the international mainstream of the industry. Although there is no regulation in our country, who knows if we will borrow the regulations of the Koreans in the future?"

What Bao Yue said is the most cutting-edge dynamic cognition of industry pioneers, and it is absolutely supported by real things.

In fact, as early as 2000, Koreans had the design of stuffing props and krypton gold items in online games, but at that time it existed in some intellectual quiz games on the Internet, which did not affect the balance of the game, but only sold a little interface display effect and badges -

These things, of course, should be called "skins" in later terminology, but it is only 2001 and the term has not yet been summarized, so when Bao Yue cites the deeds of his Korean frontier counterparts that he knows, he can only describe them in detail.

It can be seen that Bao Yue has done a lot of homework on the cutting-edge trends of his peers. Moreover, skin products are still in a relatively positive evaluation state in South Korea - this is mainly due to the reputation of the Korean quiz online game that originally launched "the game is free, the skin is charged".

This game was launched in October '99 by a Korean company called NEXON, and in 2000 it began charging for props, called "Q-Play". It is also the world's first "free online game with props for payment". Because it is a knowledge-and-answer game, Korean parents are not so averse to this kind of game, and they feel that it is quite "entertaining" and prefer to acquiesce to their children's play. (Before this online game, other peers only sold bundled equipment when selling expansions, or sold 'Power Enhancement Edition', and there was no charge for pure props)

The most unnatural is because in the 2000 Korean college entrance examination, there were 24 multiple-choice questions covered by Q-PLAY's question bank, and the game company also very cleverly invited some high-scoring students who played this game to appear and speak for them, saying, "I just bet on these questions because I played this online game, which made my grades go to the next level, so I happened to be admitted to Seoul University/Kyung Hee University/Sungkyunkwan University."

Therefore, this object instantly became a game that parents encourage their children to play in South Korea - the pursuit of the imperial examination system and learning excellence by the Nanbang people is the closest to the Chinese cultural circle.

This is not difficult to understand, as long as you think about it from another perspective, think about it, if a certain online game can press a batch of real questions in the Huaxia college entrance examination, then surely Chinese parents will also encourage their children to play games to play this. All of this has led to the fact that the prop charge is currently a very positive thing in South Stick, and no one thinks it hurts.

(The krypton mode in the game is like this: normally, you have to answer a lot of questions correctly and accumulate IQ points before you can use your points to buy badges.) But the scumbags can also secretly charge money to buy badges directly and pretend to be a school bully, that is, they take advantage of the shame of the scumbags to collect money)

Bao Yue's attitude towards in-game virtual items was naturally influenced by the Korean pioneers he had borrowed.

Gu Kun's expression immediately changed, and he clarified very seriously: "Am I telling you the same thing? You are confused with the mud! The things sold by Koreans are protected by law and belong to property, so there is no problem with this.

What is the essence of what they sell? It is the reproduction of some additional functions developed by programmers and artists, and the protection of these things, of course, is subject to the relevant provisions of software copyright protection, which is 'the protection of the reproduction of human intellectual achievements', and it is the income of labor.

But the coin farmer and the gold smith, what is the nature of what they sell? That's not the reproduction of the fruits of the labor of the developers of intellectual achievements. I am a foreign student in China, and I don't need to take philosophy classes when I go to school, I know:

What is the first semester of philosophy about? What is property? What is value? Value comes from 'the undifferentiated human labor that is cohesive in it'. Therefore, unexploited natural resources are not called property, and have no value in the sense of philosophy class, only use value.

This was not even first proposed by the greatest philosopher of modern times, as was David Ricardo of the opposing camp. Therefore, if there is only 'use value' but it is not the income of 'labor' recognized by law, how can it be recognized as property? Playing games is also considered 'labor'? Playing games is a typical consumption behavior, and the law defines players as consumers, they are consumers of entertainment service products, and they are 'entertainment', so how can the by-products of entertainment be defined as 'labor income'?"

This is similar to a famous sentence of Wang Hai who was killed in Jinmen back then: You are not a consumer, so why should you apply the Consumer Rights Protection Law to make a fake claim? You are a professional anti-counterfeiter, and the purpose of your purchase is not consumption.

Playing games is not labor, and philosophy does not protect what is played by playing games, and there is a definition of labor income.

The scriptures that Gu Kun said are absolutely true. The average college student in the Chinese world generally only knows that the labor theory of value is the culmination of the greatest philosopher in modern times, and the main thing is that the average Chinese college student does not need to study the philosophy of various schools in depth.

But in fact, if you dig a little deeper, you will know that the master is not a master of nothing, as early as the time of Rousseau and Montesquieu, the prototype of the labor theory of value began to grow. It started with Pedi, flourished with David Ricardo, and culminated in the greatest philosopher of modern times.

Therefore, don't say that only the world that pays attention to society holds this kind of interpretation viewpoint, and there are many people who interpret it in this way in the capital attention camp, which is internationally accepted. In fact, the crackdown on coin farmers and gold mining studios and the designation of such transactions as gray industry in later generations, including South Korea, also borrowed from this philosophy's interpretation of the fundamental definition of "property".

The reason why Gu Kun was so thoughtful was of course not that he was worried about how much combat power the studio and the gold group had. However, the existence of the gold group will remind capitalists to "discover" that there is a huge market for selling equipment in the game, and it is easy to induce capitalists to think of selling equipment officially.

Once the official starts selling equipment, it is legally legal - because official equipment is not a by-product of entertainment such as "playing games". The equipment sold by the government is in nature a reproduction of the intellectual achievements of their programmers and artists, and it is the embodiment of "undifferentiated human labor condensed in it".

Playing games is not legally worthy of labor, but it is definitely the labor of programmers and artists to develop games.

The nature of a player's private purchase of equipment from other players is equivalent to "voluntarily taking money to buy something that has only use value but no value", and it is not protected if it is stolen. (However, the stolen card and character should be restored, because the game card time is a legal property that the player spends money to ask the operator to buy, similar to the phone bill)

However, when players buy equipment sold by the government, they buy the right to use the copyright and the right to copy and use the developer's intellectual achievements, which should be protected by law.

In other words, what Gu Kun is afraid of is not the ant-like gold group, he is afraid that after the gold group exists for a long time, he will seduce and induce the capitalists to come up with something more evil, but legal, and uncontrollable at that time.

So first kill the source of this inducing association, and it's best that there is no more evil Shi someone in this world who thinks about the evil IQ of all mankind in the direction of that lower limit.

"It turns out that the intellectual fruits of normal human labor, you did not think to strike...... Well, if that's all there is to it, we can always play the role of a good citizen, and I can accept this level of play, and when the game is done, I will keep an eye on whether the equipment gray trade and the employees are guarding and stealing. After Bao Yue smoothed out the relationship, he calmly agreed to Gu Kun's request.

I didn't expect a vulgar person like Boss Gu to understand some philosophical explanations.

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