Chapter 85: A New Storm Has Arrived

There's a good saying: If I could do it all over again, I'd probably still be like this, right?

During the summer vacation of his freshman year, Zhou Han did not go back, but stayed in Dongchen City.

Contribute a meager strength to the Xingyuan Group that he created.

The appearance of the program completely changed Zhou Han's life, and also changed his life.

This feeling is not coming, anyway, it's just one word, cool!

He had to admit that deep down he was grateful for the program.

Chenbei Community.

Zhou Han is still thinking about "Famine", and the expressiveness of 3D is far from being comparable to 2D.

Here's a very simple example.

Objects collide, and in 3D games, objects such as tree branches can be knocked away when walking.

In 2D games, they basically go through it directly, or they are fixed there as a scene, as a barricade.

And then it's to fight monsters.,2D can only use the monster back and add a sound effect to show that the monster is hit.。

In the case of 3D, there are many ways to achieve this.

Not only in terms of gameplay, but also in terms of graphics.

Regular gamers may find that there is a world of difference between a 2D game's setup and a 3D game.

Zhou Han was a little worried, how to modify this?

After much thought, he decided to change to something similar to a MOBA game.

Make it a 3D realistic style.

The whole picture and expressiveness have made a qualitative leap.

He made this game mainly to exercise Shao Mingze's development ability.

As long as the game is completed, then develop a game like MOBA or RTS.

You only need to design skills, test the values, and the rest of the basics will fall into place.

Don't Starve is all about its gameplay, and the graphics honestly don't have much of an impact.

The picture is good, and the configuration requirements are also high, and the famine in the previous life used this 2D painting style.

It may be that the niche game is too configuration-oriented, but it will dissuade some people.

Of course, it is also possible that the development costs are taken into account.

However, Azure doesn't have to think too much about configuration.

The computers and phones here are much better than in previous lives, and many games are not optimized.

Zhou Han changed like this, in fact, there is another reason.

For the game "Don't Starve", he didn't have a project plan at all, so he remembered it roughly.

If you want to restore 100%, it is definitely impossible, just borrow this idea and try to change it in a better direction.

Anyway, it turns out that the development team also relied on various brain holes to complete the production, and it is reasonable for him to add some details.

So Zhou Han began to recall the details of the game.

First of all, of course, is the season setting, which is a more classic setting in "Don't Starve".

Spring, the characteristic of this period, seems to be that the plants grow faster?

Then speed up this time period, the growth time of all crops.

And also...... By the way, it's also easy to catch a cold at this time.

Then add one, if you don't get dressed, there is a certain chance of getting a cold.

Is it easier to be contagious if you are online?

In the summer, food decays faster, and if you wear too much clothing, you are more likely to suffer from heat stroke, and the days are longer.

Autumn is similar to spring, and the picture has changed from the original vitality to all kinds of dead leaves on the ground.

At this time, the animals should start to prepare for the winter.

Well...... Then double the loot in the monster's den, the closer you get to winter, the more.

At the same time, in order to protect the winter reserve food that the monster has worked so hard to collect, the combat effectiveness will continue to explode.

Winter is nothing.

Due to hibernation, the monsters are all in the nest, and the difficulty of catching them doubles.

At the same time, the agility decreases, and the characters will tremble when they wear less clothes, which is not controlled by the player.

These scenarios are just preliminary ideas and are subject to testing.

Zhou Han looked at the preliminary plan in his hand.

Dr. X is teleported to a mysterious world by a demon one day.

There are no human beings like him, no civilization here.

He needs to use his wits to survive in harsh environments such as the brutal wilderness, desert and snow.

He will face the threat of otherworldly monsters, starve to death due to lack of food, and die of illness.

They will freeze to death because of cold, they will die of thirst due to lack of water, and they will even die from eating poisonous food by mistake.

The goal of the players is to keep themselves alive.

……

It seems to look good, Zhou Han subconsciously touched his chin and thought.

After some struggle, he decided to add a real mode for players to choose from.

This model will be closer to reality, more realistic.

And then there are some materials and monster settings.,The more classic ones are written.。

After drawing a few more maps, Zhou Han nodded with satisfaction.

A long time has passed.

After finishing the basic setting, he really couldn't recall the other settings of "Don't Starve" in his previous life.

My own innovation is also a bit of a depletion of thinking.

After thinking about it for a long time, Zhou Han decided to give up and prepared to engage in a wave of brainstorming that most companies like to play.

After all, as the saying goes, three stinkers beat Zhuge Liang.

Xingyu Games has a bunch of people who are a little better than the Stooge, and they can always come up with some ideas.

What's more, Shao Mingze's team also made such an excellent game as "Night Watchman".

Zhou Han still believes in his strength, but this time he will not be a hands-off shopkeeper as usual.

Instead, brainstorming with Shao Mingze, after all, Zhou Han had played the game "Don't Starve".

Time passes.

It took more than half a month and several meetings in Xingyu Games, and the setting was finally basically completed.

Through this period of contact, Zhou Han found that Shao Mingze is really talented in game design.

It seems that a treasure has been dug up.

How could I have the idea of underestimating him before?

In some ways, it is no exaggeration to say that Shao Mingze's plan is more perfect.

But there's another problem.

This kind of survival game, in the late game, after the player has abundant resources.

The whole map is no different from your own back garden, and there is no sense of pressure to survive at all.

This causes the game to become boring.

The solution is also very simple, keep changing the map.

Go to a new map to get new resources, then challenge monsters of higher difficulty and craft new items for the ship.

Zhou Hanlong's real model is in line with this.

The more elements there are, the more playability there is, and the longer players can play.

But this does not solve the root problem.

All of this has to be done in advance by the designer, but after all, manpower is limited, and there is no way to do it indefinitely.

After all, not all games are Teal Online, and players will always have a boring day.

However, Zhou Han didn't force this too much, a game can be played for a few months.

If players are allowed to play all the time, the team will not be able to make money in the next game.

Since a few brainstorming sessions, everyone has been interested in the game.

Especially Shao Mingze, this is the first time to do this game, and they have asked to join this project.

The enthusiasm of the entire development team was high, and the development speed was extremely fast.

After a few days, people from other departments of Xingyuan Group came over and asked how you were doing in the game.

Then let you hurry up and get a DEMO to try it out, everyone can't think about it.

The amount of work done by Zhou Han in this version is more than that of the original, mainly in terms of special effects.

For example, the original Don't Starve, the flames and the like are covered with a cartoon sticker.

There are many more special effects in 3D, such as fire forms, particle effects, etc., as well as the burning state of trees.

Another example is the tree cutting effect, the direction in which it falls, the broken branches, and the dust that kicks up.

But fortunately, this kind of physical effect, the Xingyu team has experience in the game editor, so it is not too difficult to do.