Volume 2-27 Optimization Optimization and Re-optimization
After another round of games, Duanmu Xinghong and his team members have gained a lot.
In all aspects of the game itself, the development team found a few more areas that needed to be optimized.
For example, you can improve the map.
First of all, you can add some islands or peninsulas with hills to the original open sea.
With such a change, it will be possible to divide the original sea area into several parts, preventing the "boring" naval battle of direct fire at the beginning.
Players can also make good use of the terrain to implement a variety of tactics in naval battles.
At the same time, dividing the sea area in the map into different parts also allows players to make tactical choices, such as direct artillery support on land, or go to another divided sea area and engage in naval battles, without the two interfering with each other and disrupting the player's game rhythm.
In addition, the sea area divided by hills and islands can also achieve the effect of "birth protection" under the condition of limiting the size of the sea area, preventing the ships of one player from being hit by the opponent's precise long-range fire at the beginning of the battle, thus losing various opportunities for preparation.
In addition, in view of the "invincible" state of the combat unit in the forest, the staff of the game development team, after discussion, also came up with a balanced solution - adding a "combustible" attribute to the forest.
A small area of the woods hit by an incendiary weapon will burn for longer than a simple incendiary weapon, and units hiding in the woods will naturally take longer burning damage.
Of course, just like the woods after a normal attack, the burned woods will also lose their concealment to varying degrees.
These two optimization improvements have been affirmed by Duanjupiter Hong.
However, the development team also said that if it is to be further optimized, the launch time of the game may be slightly delayed than planned.
"If you can ensure the quality of the game, it is naturally acceptable to delay it a little. Duanmu Xinghong said, then he took a sip of black tea, then smiled and said, "No problem, anyway, we didn't give a specific start date, and it doesn't count the ticket jump." In this way, it is possible to carry out a wave of strategies to increase the player's appetite. ”
After discussing the optimization and changes of the game, Duanmu Xinghong and they talked about the promotion of the game.
First of all, the strategy of "increasing the appetite of players" proposed by the previous optimization is indeed a good commercial marketing method - allowing players to see the game logs during the game optimization period, continuously improve their game intentions, and continuously increase the number of potential users, so as to get more loyal game fans after the game is launched.
In addition, the members of the marketing team have further "extracted" the highlights of the game - highly customized design, a battlefield with multiple vehicles to fight together, and a realistic physics engine that supports terrain destruction.
According to the proposal of the marketing team, the next various advertisements will be promoted around these three competitive characteristics.
One member of the marketing team also said that he already has some great ideas, and soon, there will be great video ads!
At the end of the meeting, a member of the game development team suddenly came up with a good idea: "We might be able to develop a new mode - it won't be time-consuming, and we can create some unique maps!"
The idea will soon come out in the next beta version.
After an afternoon of testing and discussion, Duanmuser hung down on his laptop with satisfaction.
He stood on the terrace of the villa, admiring the view of the waterfront, imagining what it would be like when the new game was launched......