A roll-15 mecha designed by the player

As if he had thought of something, he walked over to his own "cockpit" and removed some of the equipment on it—it looked like some straps or something.

Then, Duanmu Xinghong took out a brand new set of parts from the side, and then skillfully and quickly put them on.

"Okay, now it's okay!" Duan Mu Xinghong looked at Ouyang Zel, who was a little dazed on the side.

Next, with the help of Duanmu Xinghong, Ouyang Beech entered this "cockpit".

Duan Jupiter Xinghong did not directly help close the door of the "cockpit", but began to introduce the functions of various parts of this "cockpit".

The seats in the "cockpit" are somewhat bicycle-like seats - underneath them, of course, there are no bicycle pedals - and instead are "mecha leg controls" strapped to the legs.

Next is the "Mecha Hand Control Device", which is similar to the "Mecha Leg Control Device", this device is also connected to the arm by a strap, but on the left hand side, there is also a clutch device - this device can activate and deactivate the arm control function - so that when the player uses his hand to operate other functions, he will not accidentally drive the mecha's arm to move.

According to Duanmu Xinghong's words, the fixed equipment on this control device is a personal game equipment specially prepared for new team members, which is brand new and clean.

Ouyang Beech was in the "cockpit" and immediately launched the game "Creation Evolution: Mecha".

With the help of Duanmu Xinghong, Ouyang Beech quickly completed the registration of the game.

"Creation Evolution: Mecha" has a post-modern style of general menu interface - this neat and simple menu is pleasing to the eye just to look at.

Next, after logging in, it's time for the long-awaited design session.

You first have to design your own mecha, and then you can drive your mecha to fight.

Of course, this step is not a must, in fact, players can also skip this step and buy a new mobile armor gift pack to go straight to the battle.

However, Duanmu Xinghong still suggested that Ouyang Beech familiarize himself with the game step by step from the design link - at the same time, Duanmu Xinghong personally said that designing the mecha itself is also a great pleasure of this game.

"Okay, let's start designing!" Ouyang Beech looked full of energy.

Although this game is relatively "huge" in terms of its content structure, the game interface does not look particularly complicated.

In this organized game interface, Ouyang Beech quickly found the interface for designing mechas.

"Okay, before we start designing, we need to have a design direction. Duan Mu Xinghong stood on the edge of the "cockpit", leaning lightly against the side wall of the "cockpit", where he could see the content on the small screen inside without getting too close.

"Design direction, huh...... What exactly does it mean?......" Ouyang Zel's tone revealed a little curiosity and some doubts.

Prior to this, Ouyang had never played a game in the "Creation Evolution" series - she had little interest in the previous "Creation Evolution" games related to tanks, and unlike "Creation Evolution: Mecha", that game was mostly a boy who was a fan of that game.

Those who have not been exposed to the "Creation Evolution" series of games will indeed have some doubts when it comes to getting started with the design.

"Oh, yes, that's right. Duanmu Xinghong looked at Ouyang Beech on the side, and then explained, "Officially, there is no clear hard classification in the design interface, but we players have roughly divided several general directions of design. For example, there are melee mechs, precision shooting mechs, rapid-fire fire suppression mechs, artillery mechs, support mechs, and so on. ”

"Hmm...... In this case...... Ouyang Beech still seemed to be a little hesitant when she heard Duan Jupiter Xinghong's words—in the face of these "dazzling" types of mechas, she was not particularly sure which direction to choose to design.