Chapter 060: Online Games

After Park and his subordinates left, Miyazaki asked Kishimoto Yoshioshi suspiciously, "Boss, if they don't agree to sell 40% of the shares, what should we do?"

"Who told you that I have to ask for a 40% stake in NEXON computer games in South Korea?" Kishimoto replied with a smile.

"Didn't you tell them personally?" Miyazaki said, puzzled.

"I said it, but it doesn't mean that they will give me that much. However, I know that the bottom line is to sell 20% of the shares.

They thought we wouldn't be able to eat that much, but they didn't realize that we wouldn't have enough. If we try to fight more, we will be able to keep about 30%. "Kishimoto said truthfully.

Seeing that the boss was so confident, Miyazaki Ryuai became more and more confused. He couldn't understand why the boss was so obsessed with investing in Korean game companies, and said, "Boss, if you like to invest in the video game industry, then wouldn't it be enough to invest in your own country? Why bother to go far?"

Masayoshi Kishimoto's right index finger shook left and right towards him and said, "When it comes to video games, I know better than you. RB, Nintendo and other game companies' main business and business direction is still still stuck in console games.

Whether it is NCsoft, which I invested in, or NEXON, which is currently in business negotiations, their main business direction is online games.

Online games are the general direction of future market development and the industry with high profit growth. If they don't get follow-up R&D funding, the current project will be put on hold.

It's like repairing a house, if the house is not built, then it is an unfinished building, and it will not be sold. Even if an online game is developed, it still needs to undergo various tests before it can be launched on the market. ”

Masayoshi Kishimoto knows that if the test results of an online game make some important indicators not up to standard, it will be hidden under the banner of redoing it.

The prime example is Blizzard's Titans. In addition, even if several tests meet the standards, a large amount of money is needed for follow-up investment.

Of course, you can also find an agency to act as an agent. However, this is all about how overseas markets work. In the scope of the country, it is generally represented by the online game development company.

Online games are highly profitable, but they also come with high risks. As far as Kishimoto knows, two or three hundred online games with computer clients are introduced to the market every year in Chinese mainland.

Among them, there are very few online games that can really become popular. Just because you're not popular doesn't mean you're not doing well. The "God of War" online game that I remember vividly is Penguin, which is considered a work of conscience in the early stage.

It has not only won many awards, but also looks at it many years later, and it is still very good, not outdated at all.

Moreover, it is the content of the script of "God of War", which interprets one of the essences of the classical Chinese culture "Journey to the West" in another way, the demon's resistance to all kinds of oppression of gods.

"God of War" is based on the novel "The Legend of Wukong" by Jin He Zai, and the game plot presents the appeal of the novel in its original form.

For many people, it is quite sadistic. Zhu Bajie's helpless line, I have become a pig, why do you still have to force each other?

Sun Wukong's hysterical line is, you lied to me. Monk Sha can't let go of the obsession that I want to go back.

Penguin has invested a lot of money for "God of War", the theme song is to invite Eason Chan to sing, and the lyrics are adapted by Lin Xi from the theme song of CCTV's 86 version of "Journey to the West" "Dare to ask where the road is".

Kishimoto likes the lyrics the most, because he took off his robe because of enlightenment. However, "God of War" was completely cool in the end because of the failure of the project.

Their project team also laughed at themselves for adapting Pang Long's "Brother Hug" to make a video, some people went to a mental hospital, some people went to the sea to shoot, and some people became nightclub ladies......

I also remember a sentence in the song that I still remembered, what I have worked hard for five years is not as good as a sword spirit for a day. It can be seen from this, how popular was "Sword and Soul" at its peak?

And "Sword & Soul" is a large-scale 3DMMORPG online game developed by NCsoft online game company. The failure of the "God of War" project, the price paid by the penguins is not small.

Therefore, some people always say that Penguin has been plagiarizing, and one of the best representatives of the counter-evidence that has never been surpassed is its "God of War".

In order to be able to learn Capcom, that is, the skill of the card in the game's action strike, the penguin has been played by the other party several times before and after without changing its original intention, the purpose is nothing more than to make a good domestic game that can not only make money from the market, but also earn word of mouth.

On top of that, the average lifespan of a large online game is two, three or three or five years. Large-scale online games such as "Fantasy Journey to the West", "World of Warcraft", and "Swordsman Love III" are extremely rare exceptions.

There is no shortage of "one-day trips" among the two or three hundred online games every year. In addition, many of them were stillborn without even having the opportunity to take a "one-day trip", resulting in countless large and small game companies that developed them directly bankrupt and went bankrupt.

Miyazaki Ryui was silent for a long time and said, "Hearing you say that, I'm even more confused." I don't believe that there is no company in the whole RB that can make good online games. ”

Masayoshi Kishimoto smiled, although he knew that the later "Final Fantasy 14" was a good game and could make money, but it was also the result of losing from the bad games in the early days, and then through the change of coach.

What's more, Square Enix will take the initiative to come to him to talk about financing? Even in the future, Square Enix really takes the initiative to find himself, and it is not a good investment project, after all, it does not maximize the profit of input and output.

Moreover, even "Magic Baby", which was developed by Enix in 2002, is also not a good investment to take ownership of his company.

Its corporate culture has long been formed, and even conflicts with the corporate culture it wants to build. In the future, Square Enix and Enix will also have a merger.

However, after Miyazaki Tatsui's reminder, he put away the smile on his face and immediately thought of "Stone Age" that RBJSS was working on.

Although this originator-level online game is not popular in RB, it is extremely popular in Taiwan and Chinese mainland. It operated in RB in 1999, Taiwan in 2000 and Chinese mainland in 2001.