Chapter Seventy-Eight: Triple Speed
When he returned to his personal secret room from the temple, Xia Bei was still thinking about He Xu's proposal.
"Troublemaker ......"
This is a whetstone-like position in the Skywalker Club. Its role is to find problems and defects by creating problems for the main force, and to solve them in a timely manner.
It sounds like it's a substitute or coach of a sparring team.
But whoever thinks so is very wrong.
You know, the reason why a troublemaker is called a troublemaker and a position is created for this is because it is a very professional job.
The average coach works under the leadership of the head coach. Whether it is tactical knowledge or experience in training games, he is far inferior to the head coach.
This makes it difficult for them to cause problems for the manager-led team.
Only a professional troublemaker, who is a retired big-name coach, can take on this heavy responsibility.
They have a wealth of experience in training and competition, and their tactical research and attainments have reached the level of perfection and mastery.
When the head coach has done his job and trained the team's tactical system, that's when the troublemakers come in.
Not only will they study the tactical flaws of the main team, guide the substitutes to attack the weak points of the main team, but they will also extend the problem to other areas.
For example, they will ask for a confrontation match when the main team has just finished training or when they are exhausted from the journey.
They will sneer at a certain main player with poor psychological quality.
They will pick the most unfamiliar and uncomfortable maps for the main team, and at the same time, it is very unfair to arrange the lineup after the main team has determined the lineup.
They would even call a timeout when the main team was about to win, and then unreasonably send off a guy before resuming the game.
As it sounds, troublemakers seem to be annoying, and they're overbearing and untechnical.
But in fact, the essence of troublemakers is that everything they do is to sharpen their teams and forge them tougher, not to torture or destroy them.
The grasp of this degree is the core ability of troublemakers.
So, in the professional world of Astropathy, a good troublemaker is even more gunner than a good head coach. Many top clubs have gone to great lengths to get a troublemaker, and club owners have repeatedly visited their homes in person.
Xia Bei remembers an example very clearly.
More than 20 years ago, a club that was not favored won consecutive games in the Super League, and finally unexpectedly reached the top of the championship.
And the last game came down, and the whole stadium boiled.
Not only the fans of the club cheered wildly, but even the reporters present were emotional, believing that they had witnessed the birth of a miracle.
However, what everyone didn't expect was that when they took off the special light armor for the game and walked out of the arena, the players of the club did not seem very excited.
Everyone's smile was faint.
A reporter asked this question, and one of the team members replied: "For you, we have done a miracle. But for us, we deserve to win these games. As for excitement and joy...... We ran out long on the day we defeated our troublemakers. ”
What the team didn't expect was that just because of his words, three months later, their troublemaker was poached by another top tycoon with a stunned sky-high price, dozens of sincere invitations, and an almost mercury-like offensive against his relatives and friends.
This shows the value of troublemakers. In clubs, they report directly to the club owner and have the same status as the manager.
As a result, amateur clubs and low-level professional clubs generally do not offer this position.
The reason is simple - I can't afford it.
Those who can afford to use troublemakers are the giants of the top league.
What Xia Bei didn't expect was that Coach Qian and He Xu were actually ready to let themselves play this role.
Xia Bei had already promised He Xu.
As the assistant coach of the long team, Xia Bei feels that if he wants to contribute or influence the team, in addition to helping Lao Qian improve his tactics, this way is the most appetizing for himself.
Trouble for the long squad?
Haven't you been doing this all the time when you were in Handa before!
......
......
Xia Bei opened the system panel and looked at the time magic clock on it, ready to return to reality.
The Time Magic Clock created by the Celestial Star Clan is the most important prop that connects the two different and unrelated time systems of reality and the Celestial Traveling World.
When people say how long a Star Fighter has been fighting in the Skywalker World, they usually don't say how many days or years. Rather, it will be like a pilot's flight hours, saying how many magic clocks.
Rookies of the level of Pei Xian and Zhao Yanhang roughly have hundreds of magic clocks. And the professional star fighters are as few as thousands, and as many as thousands of magic clocks.
Of course, the magic clock is limited to the mortal realm. The Temple and the Divine Realm are real-world time and are not within this system.
And everyone's magic clock is different.
The first difference is that the magic clock flows at a different rate in the real world.
When a player enters the Skywalker world from the real world, the magic clock activates and the silver sand on the top layer of the hourglass begins to fall, and when all of them fall, the magic clock ends.
This process takes time in reality, usually around two to three hours.
This time is known as the teleportation time.
Naturally, teleportation pod time is not the same as time in the Skywalker world. This is just the natural drift time of the reality locating anchor point.
The simple metaphor is like a person tying a rope to a small boat and diving into deep water. As he swam in the deep water, the rope would pull the boat along with it and move slightly.
Teleportation pod time is a boat. And the people wandering below are the players in the Heavenly Mortal Realm.
If the player enters the pod at 2 p.m., then his real-time anchor point is 2 p.m. When he returns to reality after a day or two has passed in the Skywalker World, he usually does not return to two o'clock, but three or four o'clock.
This is the anchor drift for two hours.
But whether it's three or four depends on a number of factors. The biggest factor is the speed at which the Silver Sand of the Time Magic Clock falls, which is the length of the rope tied to the boat.
People call this rope the time talent of the Star Fighter.
The better the talent, the longer the rope.
The longer the rope, the greater the range of movement he can underwater, but the drift of the boat is small.
Speaking of returning to the Skywalker World, it means that he may have spent 20 hours in the Skywalker World, and it may only be 3 o'clock when he returns to reality. On the contrary, people with poor talent may have spent 10 hours in the Skywalker world, but it is almost 4 o'clock when they return to reality.
Therefore, two players with 500 magic clocks, one may be a professional Star Fighter, while the other is just a normal player.
This is the first point where everyone's magic clock is different.
This is something to keep in mind because the larger the teleportation pod's time shift, the longer it takes, the more tired the player will feel when they return to reality.
The second thing that makes the Magic Clock different is the cooldown of the Magic Clock.
You must know that players can use the reality time as an anchor point when they go from reality to the Skywalker world, and they can use the Skywalk time as an anchor point when they return to reality from the Skywalker world.
This means that the cycle can be infinite.
For example, I set the time at a certain day when I was eighteen years old, and then I went to live in the Tianxing world, cultivated frantically for fifty years, and became a big devil that no one dared to provoke in the rivers and lakes, and then I returned to reality, I was still eighteen years old.
In reality, this means that I have become a super star fighter, and wealth and status and glory have come one after another. When I earn tens of millions of star dollars and can live a good life for a few lifetimes, I will go to the Tianxing World to commit suicide and choose a new character for a few decades.
Anyway, in the real time of anchoring, I am in my twenties at most. Afraid of what.
In this way, I am almost immortal.
How cool!
However, this is whimsical.
First of all, in fifty years of Tianxing life, the drift time may reach three or five years. You're starving to death in the teleportation pod.
Secondly, the Celestial Origin Star Clan has set a strong limit in their time magic, and that is the fatigue of the avatar.
The avatar is also a human being, and it is also meant to sleep.
It's okay to go without sleep for a day or two, or even three or five days. But if you don't sleep for ten or eight days, it's impossible.
Players will not fall asleep in Skywalk.
Because the player's consciousness belongs to the ontology, and falling asleep is the basic need for the continuation of one's own life in reality, the player can only sleep in reality in order to recover his body.
Just like eating in the world of Skywalk, only the life needs of the avatar are satisfied, and the players will be hungry when they return to the real world.
Once the avatar in Skywalk falls asleep, the player's body and consciousness are automatically transmitted back to reality.
Therefore, it is impossible to rely on it in the Celestial Walking World.
Roughly speaking, the cooldown of the magic clock is 1:1.
In other words, if you spend a day in the Skywalker world, then the magic clock will cool down after a day in reality.
And if you stay in the Skywalker World for three days, then, after returning to reality, the magic clock will also complete the cooldown after three days.
However, this is not absolute, but also related to the player's Skywalker talent.
In the case of equal time in Skywalker World, players with good talent will have a shorter cooldown of the Magic Clock, while players with poor talent will have a relatively longer cooldown of the Magic Clock.
This is the second point that everyone's time magic clock is different.
Xia Bei usually didn't pay much attention to his time magic clock, and often returned to the real world after completing his cultivation. But this time, he only glanced at it casually, only to find that his Time Magic Clock was actually half of the silver sand.
Xia Bei was stunned.
He carefully recalled that he had been in the Skywalker World for a whole day before.
And judging from the feeling of the incarnation, although he was a little tired after practicing for more than ten hours in a row, if he really persevered, he should be fine with another ten hours of cultivation.
If you don't cultivate, this time will be even longer.
Thinking of this, Xia Bei's heart jumped, and he quickly looked at the real time on the panel.
The time shows that it is 5 p.m. at the moment.
And Xia Bei clearly remembered that he entered the Tianxing World after 1 o'clock in the afternoon.
After calculating the time spent in the temple before, and then calculating the time he spent in the mortal realm, and finally looking at the remaining ordinary magic clock silver sand, Xia Bei only had one thought left in his mind.
"Triple the speed!"
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。 This paragraph of the time magic clock is not easy to write, and it is not good-looking. At one point, I wanted to throw it into the work, but this is the core setting of the Skywalker world, and it took me a lot of time. I can't make up for it, and I can't get out of the main text, but after thinking about it for a long time, I still released it. I have changed a few drafts, and I am still satisfied with this level.