Chapter 170: Original Character (Ask for Subscription)
This reception in the German film industry, which really attracted Ronan was the film project that Tony Koch said, and now it pulled people into a reception room in the hotel, and there was no need to participate in the drinking party.
"Do you really want to work with them?" said Priyanka Chopra, in a low voice.
She was a little excited, although she didn't know what "Resident Evil" was, and she didn't know two people, but she always thought that Ronan was interested in this project for her future.
Ronan knew that Priyanka Chopra would be wrong and didn't explain at all, so he patted her hand lightly and reminded, "See more and talk less." ”
In this kind of business situation, it is naturally not Priyanka Chopra's turn to speak.
Priyanka Chopra nodded, sat obediently next to Ronan, and said nothing.
Ronan asked Paul Anderson and Samuel Hadida, "Do you have a script and a project plan?"
The two men knew very well that Shahai Entertainment was a better choice than Constantine Pictures, as evidenced by the strength of the Hollywood company, as evidenced by the two successful films "Project Human Eradication" and "Here Comes the Grim Reaper".
In contrast, Constantine, which is confined to Germany, is much worse.
Shahai Entertainment is indeed not as long as Constantine Pictures, and even the size of the company may have a gap, but the choice of Hollywood movies and German films has too much impact on the future of the film.
"I've been working on the script since 1997, and this year Paul joined the project and he got the people together to revise the script, but neither the script nor the proposal comes with me today," says Samuel Hadida. ”
Ronan could understand, after all, they were here for a drinking party.
Tony Koch didn't speak, and since "Blair the Witch" hit the box office, he knew that he was far from seeing Ronan when he saw the film.
Ronan thought for a moment and said, "Tell me about your specific thoughts." ”
At the very least, you should understand the basics before making a decision.
Paul Anderson then said, "The hotel we stayed in wasn't far away, and I went back to get the script and the plan. ”
Fools know that cooperating with Hollywood film companies is the first choice, and Shahai Entertainment is not an obscure small company in Hollywood, so such an opportunity cannot be missed.
"It's fine. Samuel Hadida agreed.
Tony Koch said: "My car and driver are down there, let him drop you off. ”
As he spoke, he took out his mobile phone and dialed it.
Paul Anderson left, and several people continued the conversation just now.
Of course, the collaboration must show sincerity, and Samuel Hadida first explained the basic situation of the project: "It was about mid-1997, when I was working on Revenge of the Warriors, that someone was playing the computer game Resident Evil in my office, and it was quite popular at the time, and I immediately saw its cinematic potential. It's not bloody, it's not too violent, and I think if we can get it to the big screen, it's going to be a success, so I contacted Capcom and bought the rights to the film from them. ”
Ronan also appropriately expressed a little intention to cooperate: "Actually, I also contacted Capcom, but at that time the copyright was no longer in Capcom's hands. ”
Having said that, he always thought that Capcom had sold Resident Evil to Sony Columbia, and he didn't look any further.
Because of the last few "Resident Evil" sequels that he can remember, the film starts with Sony's titles.
It is clear that he is misremembered, Sony Columbia should be the publisher, not the producer.
In the previous life, the producer may have been Constantine Pictures.
Ronan asked, "Is this game selling well?"
To be honest, he is relatively new to the game industry, and he is most familiar with Blizzard's "World of Warcraft", but he also knows some background information, and has seen some CG videos, but he has never played it himself.
Samuel Hadida clearly understands the situation, saying: "Now, the Resident Evil series consists of 1996's Resident Evil, 1998's Resident Evil 2 and Resident Evil: Nemesis, and Capcom will release Resident Evil Codename: Veronica this year. To date, the series has sold 1.6 million units worldwide, grossed more than $100 million, along with a collection of character dolls and comic books. ”
Ronan frowned slightly, not quite the same as he imagined: "There are only 1.6 million sets, and the audience for the game is not very large." ”
"It's already huge. Samuel Hadida saw that Ronan was a game amateur: "That's quite a remarkable achievement. ”
Ronan smiled and said, "I don't know much about the game industry. He groaned for a moment and then said, "For the film industry, this can only be said to be a niche group. ”
The audience for movies is far larger than games, especially in this day and age.
Maybe there will be a national game in the future, but movies have long been national entertainment.
Ronan asked, "It's the year 2000, and there are 3 million people who have played this series?"
Samuel Hadida replied, "I haven't done a specific count, so there shouldn't be so many." ”
Ronan bluntly stated: "That means that games don't bring much audience base to the movie, and if you make a movie from the perspective of the game's audience, it is likely to become a niche film with a limited audience." ”
Hearing this, Samuel Hadida suddenly felt like he had met a confidant, in fact, he and Paul Anderson thought the same thing, but they didn't expect the young filmmaker to be keenly aware of the most critical problems.
With such insight, it is no wonder that successes have been achieved one after another.
It's really not luck.
Samuel Hadida said, "Paul and I didn't plan to copy the game's plot and setting. ”
Ronan nodded: "It was a wise decision. ”
Although such a game adaptation will be scolded by die-hard game fans, a proper adaptation can make the film more friendly to passers-by, and the game has a limited audience that cannot attract non-game fans, and the film has only one way to hit the streets.
A few more people discussed related topics, and Paul Anderson hurried back.
He handed the script and the plan to Ronan, who put the script aside, opened the plan and read it, and asked, "Is the production cost so high?"
Samuel Hadida told the truth: "$20 million can be done, but the visuals may have to be discounted. ”
Ronan didn't bother with that, and $25 million was in the affordable range, with $20 million on Tony Koch's side alone.
Since the project was still in the planning stage, the plan was very simple, Ronan read it roughly, opened the script and read it, and nodded lightly when he saw the name Alice.
Ronan doesn't care who the protagonist of the game is, and having Alice means that the project is at least on the right path.
"Is this Alice an original character?" Ronan asked.
"Yes. The person who answered was Paul Anderson: "This character has nothing to do with the game, it belongs to the character of the adaptation. ”
Ronan has always believed that creating a character that is not in the game, and a large adaptation of the game, is precisely a big reason for the success of Resident Evil, asking, "Why create a character?"
Paul Anderson glanced at Samuel Hadida, and it was he who replied: "Actually, I'm also a fan of the game, having played the whole game that has been produced, and I wanted the film to show respect for the game, based on its setting, and true to its promise, which is unforeseen horror." ”
He was quite serious: "So I wanted to use a new set of characters. For example, we couldn't have Jill Valentine from the first game appear in the film, because fans knew she wouldn't die in the end, so there would be no suspense. The new characters will give the audience enough suspense of an unknowable fate, in fact, this is the same as the game, and the new game is always expanding with new characters and scenes to create novelty and suspense. ”
Ronan nodded: "That makes sense, I agree with this idea." ”
Paul Anderson breathed a sigh of relief, most afraid of encountering a producer with completely opposite ideas, then there would be no basis for cooperation between the two sides.
"Paul and I agreed that the biggest challenge for this project was how to make the moviegoers experience the horror of this interactive computer game, which could not imitate every detail of the game, but rather preserve the original horror," said Samuel Hadida. Paul's script incorporates gameplay elements in a novel way, maximizing thriller and suspense. ”
Paul Anderson added: "I think it's important for both fans of the game and viewers who have never heard of the game to be captivated by the film. ”
Ronan flipped through the script and said, "I agree with you. ”
He browsed very quickly, and the script of more than a hundred pages was quickly read, and the characters of Alice, the Red Queen, Matt, the Umbrella Company's squad, the Licker, and so on, all appeared in the script.
There may be differences in specific scenes, but the main plot is extremely close to the movie I once watched.
Even, it is noted in the script that Alice's name comes from the book "Alice in Wonderland".
Presumably Paul Anderson liked the series.
Ronan closes the script, and Paul Anderson and Samuel Hadida both look at it with concern, and they need to pull in investment to complete the film.
"Fundamentally, it's a horror thriller with a soft sci-fi nature. "Ronan will not treat Resident Evil as a game movie, which will naturally limit the future market width of the film, even if it is a horror thriller, it has a market than a game movie. "My company's three most successful films, 'The Human Eradication Project,' 'Here Comes the Grim Reaper,' and 'Blair the Witch,' are all horror thrillers, and we had a natural basis for working together," he said. ”
Paul Anderson and Samuel Hadida breathed a sigh of relief at the same time.
Ronan said directly: "I want to work with the two of you on this project. ”