Chapter 165: Content is King

He's doing ACG, so it's not a crossover to get his own venue, right? Then this venue can also be rented out in normal times to give people concerts, competitions, or something.

Even if there is no one, don't you still have Betta TV?

It's not too much to find one or two anchors with tens of millions of fans and get a concert or two, right?

If nothing else, just say that the tickets sold to fans are a lot of money.

and Luo Tianyi.

As a virtual idol invested by himself, what kind of idol is it without a concert?

These are supporting facilities, and there is really no rush at all.

Of course, there is no way to rush it, and now the remaining funds of Bilibili are all invested in the trilogy and "Fairy Sword 3".

It can be said that this is an all-or-nothing situation in the eyes of the outside world, and it would have been impossible to do it if it had not been listed.

A company with a market value of hundreds of billions has 100 billion dollars?

!

I'm afraid that the assets of the whole company together are less than two billion.

So why is it so high?

This comes from brand awareness and film library.

The higher your film library, the stronger the brand, the greater the natural fame, and the greater the confidence of the leek.

Speculating in stocks and speculating in stocks, what has risen is just an empty number.

However, with Mao Yi here, he really has no plans to list the main company.

In other words, if it does not meet certain expectations, he will not go public.

It is true that if you go public, it will be easy to gather funds.

But what follows is the apportionment of the company's right to speak.

And Mao Yike didn't want to be kicked out of the company by his own company.

That will drag down Bilibili and lead to stagnation of development.

There's no hurry, anyway, there is a ten-year time layout.

As for the future, I'll talk about that later.

Since Yaya didn't want to hear it, Mao Yi naturally didn't say much.

Tired of it for a while, Yaya couldn't stand Mao Yi's teasing and ran away in embarrassment.

Mao Yi handled the documents with satisfaction.

Outside the door, looking at the back of the girl leaving in embarrassment, Lin Zhiling frowned a little.

As a secretary, Lin Zhiling naturally knows about Mao Yi, Yaya and Qiu En.

This kind of thing can be hidden from others, but it can never be hidden from the secretaries around you.

But......

She was puzzled.

Yaya and Qiuen are all beautiful.

Is the old lady ugly?

Especially, after she faintly heard that Mao Yi took Yaya back to her hometown this time, the sense of crisis in her heart became stronger and stronger.

Of course, she has the intention of being Mrs. Mao.

Otherwise, she is a big star, why do she have to come to be a secretary?

But go directly to Mao Yi to find out, doesn't that seem to be too inferior?

Although Lin Zhiling wanted to be Mrs. Mao, she didn't think about practicing herself.

But the problem is that with the current relationship between Mao Yi and Yaya......

She didn't seem to have a chance at all.

Unless......

Looking at Mao Yi's office, Lin Zhiling was thoughtful.

Mao Yi is busy.

It's the truth.

But he's busy.

Well, he's playing a game.

Test "The Legend of the Ancient Sword".

To be honest, as a fan of "Sword and Fairy One", the completion of "The Legend of the Ancient Sword" is okay.

However, it can be seen that some places are still very stiff.

As you play, take note of your feelings.

Seeing that the boss was testing in person, Meng Xianming was a little psychologically abnormal.

For game companies in this era, the boss doesn't have to be able to play games.

There are even bosses who don't play games at all.

So why did they take over the game company?

In order to make money.

Because online games are a pure land that has not been developed at all.

Grabbing a piece of the pie in advance, that's what many entrepreneurs think.

It's like real estate.

Whichever project is on fire, which project will go there.

However, the problem is that there is a complete chain of piracy suppliers in China.

In other words, if you make a game of one type, especially one that is popular, you'll quickly find the same or copycat on the market.

This is very common.

This is also the reason why countless game manufacturers in the past life looked at the Chinese market and sighed.

Since the turn of the millennium, the popularization of computers to the present, there are only six models that have really risen in China and remained unabated.

World of Warcraft, DNF, Audition, Band Force, LOL and PUBG.

Strictly speaking, DOTA has never really taken off in the country.

Even if it is the online version of "DOAT2", the audience is not much in the overall Chinese environment.

So in Huaxia, what game has the largest audience?

Yes, you read that right, it's a single-player game.

But this stand-alone game is not specific to a specific game, but the entire stand-alone market.

Among them, the largest share is based on the official editor released by Warcraft 3.

Maybe you won't see one of the above six popular games in other Internet cafes in China.

But you've seen people playing Warcraft RPGs in all internet cafes.

As well as legends.

Some people say that there are only a few people in the Internet café, and many people in Huaxia are playing terminal games.

Yes, but even in the most advanced traffic period in China, the peak of a game is less than 7.5 million people!

This is still the value of the birth of the back-end game in the decade.

So how many gamers are there in China?

Nearly thirty million.

Among them, in addition to a variety of terminal games, the highest is the Warcraft RPG.

Among them, some classic versions of RPGs are the most.

But alas, none of these IPs are profitable.

Yes, because it's free.

So there are many people playing.

Even in later generations, there is no feasible way to monetize game IP.

Why did Mao Yi have to buy the copyright of "Warcraft 3"?

Is it because he burns a lot of money?

Of course not.

He's going to develop games.

What is the most important thing about developing a game?

Is it technology?

No, it's not, it's copyright.

Again, content is king.

Any Warcraft RPG map is born after countless players have worked hard to test, update, and play the accumulated reputation.

So do these games themselves mean huge IP potential?

It's obvious.

But strictly speaking, the copyright of any author is with them, but these engines are based on Warcraft 3.

Yes, there is no need to worry about foreign countries in China, others can do whatever they want as long as they want, and the domestic market can also feed them anyway.

But Mao Yi can't do it.

Mao Yi acted as an agent for the Bank of China Steam, just to let domestic games go international!

The 3A masterpiece he made, if it was just the Chinese market, he would starve to death!

There has never been any triple-A masterpiece that can be fed by a single market alone!

It's the truth!

So he was bound to go abroad.

But it's hard.

It's okay now, but ten years later, the version number is cold, and the 3A masterpiece made at that time can't be released in the domestic market, what should I do then?

Put it in a foreign market?

It's not impossible, but it's ......

Isn't it a waste to make your own triple-A games?

It's better to get it abroad from the beginning. Take a hundred plating on the latest chapter of "I'm a Superstar Claw Book House" to read for free for the first time.