Chapter 215: Producer Zhang's Request

But here's the problem. So far, there are many studio games, but there are very few single-player games.

Demon's Souls, Ancient Sword and Legends, Diablo 2 Remastered, Warcraft Remastered, and three indie games.

Plus a few mini-games from indie producers at most.

Even if you count the newly bought "Tomb Raider", then there are only eight or nine games.

And all of them are indie games that are very small.

In the future, Mao Yike knows that indie games are good, but what can really make money will always be stand-alone games!

So here's the problem.

How can single-player games make money?

If this question is expanded, it will not be able to finish talking about it for three days and three nights.

But if you sum it up, there is only one sentence.

Playful.

Yes, it's fun.

It's not that only good indie games are fun.

It's not that only kryptonite online games are fun.

Single-player games, especially single-player games of that series, have a group of die-hard fans!

Maybe this kind of game doesn't suit everyone's liking.

But it definitely meets the preferences of the vast majority of people!

It's actually like watching a movie.

You can accept the third-person perspective of the story, but I am afraid that it is difficult to accept the first-person narrative footage.

But only the first-person immersion experience is the strongest.

If you want the platform to develop, in addition to having strong capital, the most important thing is to have a fist industry!

It's a great first-party game!

What is a first-party game?

Du Niang refers to the company that launched the game console itself (or a wholly-owned studio), and the first-party game is the game launched by the game console company (or wholly-owned studio) to its own console.

Just like all video sites, you always have to have something that no one else has in order for people to come to your platform willingly.

For example, V Society's steam has "Dota 2", "CSGO" and other first-party games.

Epic's Fortnite, Unreal Engine IV.

The bunch of games on Uplay also contains many exclusive games.

Although the platforms of R Star and GOG are not exclusive, their own platforms also have their own signboards***.

Not to mention the exclusive games on the console side.

Game exclusivity is actually quite normal.

Especially for some platforms.

In a future where platforms are increasingly converged, game exclusivity is also a means of retaining a base of users.

The reason why the epic in the previous life was so annoying was not because it was exclusive.

It's because it's repeatedly bounced, and it's also a bit disgusting.

Especially disgusting country players.

Such a villain's behavior naturally caused many people to be dissatisfied.

From a player's point of view, the Epic platform is rubbish.

But from a true game developer's point of view, the Epic platform is excellent.

Actually, everyone knows a truth.

In the case of a monopoly in any field, it will be a disaster!

In the past, manufacturers made games, and if they made them into console versions, they had to pay 40% of the profits.

And the presence of the PC side, especially the emergence of steam, has controlled this proportion to 30%.

And then......

Steam has a great deal of unification on PC.

It can be said that before the advent of epic, even if GOG, R Star, and uplay were all added together, they couldn't shake the position of steam!

However, with the increasing number of game platforms, it is inevitable that the proportion of developers will decline.

It's just that Epic's reputation for repeated sideways jumps isn't very good.

What if you swap this platform for something else?

Like GOG?

Or is it uplay?

Even if neither of these two work, what about another one?

I'm afraid that at that time, those so-called "steamers" will shout "steam is the best in the world!".

But here's the problem.

Although Dream has developed "Dota 2", the ability of "Dota 2" to attract money has not yet been fully reflected.

As of the beginning of 10 years, "Dota 2", which has just been launched for half a year, still attracts many players to play with its better interface and art style than "DOTA".

There are one million domestic players, and two million foreign players.

Of course, this is not to say that domestic players are worse than foreign players, but just because of a setting that makes people really unable to complain.

That's because after the game was changed from 2D to 3D, the game interface looked a little dim.

This makes domestic players who are used to 2D graphics very disgusted.

Many people even shouted something in Tieba, Weibo and other places, "Lao Paper would rather play DOTA than play online games!"

Of course, it is unknown how many of these people are true and how many are water troops.

However, this situation was also in Mao Yi's estimation.

After all, these are the questions that have been criticized by many DOTA players in previous lives.

Mao Yi's approach is to increase the brightness of the picture and develop more heroes.

However, compared to the slow progress of "DOTA", "LOL", which is still being polished, is much simpler.

For 5,000 years in China, there is a lot of copyright that doesn't need money.

If you want money, you can also reduce this royalty to a very low price.

Plus some well-known mythological heroes from abroad......

To be honest, it's really not a hero.

And the worldview of "LOL" naturally doesn't need to care about whether the hero's style matches or not.

So you can meet Guan Gong and Qin Qiong here, and you can also meet Sun Wukong and Apollo.

Oh, it is worth mentioning that the dubbing of Monkey King, at the request of Mao Yi, invited the dubbing of the 86th version of "Journey to the West" Monkey King's teacher Li Shihong.

It's also interesting to say.

Because it's the same company, this time, whether it's "Dota 2" or "LOL", it uses the voice of Mr. Li Shihong.

It's too perfect.

But no matter how good these two are, they are only online games.

And Mao Yi knew that with the gradual loneliness of terminal games in later generations, in addition to moba games and fps games, other RPG or side-scrolling games are often gradually lonely.

Not everyone can be a World of Warcraft or DNF.

Therefore, single-player games, especially excellent exclusive single-player games, are the real magic weapons that can bind players!

So more studios are needed.

Zhang Xiaoquan is undoubtedly a very good game producer.

He has participated in the main producer of many excellent games and has rich experience in game production.

And "Sword and Fairy III" and "Sword and Fairy 4" are also very good games, which is enough to prove its excellent single-player production experience.

Of course, considering the copyright issue of the "Fairy Sword" series, Mao Yi naturally would not let Zhang Xiaoquan continue to produce the "Fairy Sword" series.

Instead, it plans to open a brand new Xianxia IP.

In fact, to be honest, instead of guarding the "Fairy Sword" series and not letting go, it is better to develop a new game IP.

But it was beyond Mao Yi's expectations.

The other party easily accepted the poaching, but he made a request.

He wants to develop a 3D martial arts single-player game.

Mao Yi's eyes lit up after listening.