Chapter 1: The gameplay has changed

Big.

It's incredibly huge.

To describe it with a few adjectives: vast, brilliant, colorful, dense.

It's like in a huge bedroom, lit up with countless knotted lights, disorderly arrangement, but extremely dense, emitting different colors of light, but the whole bedroom, illuminated very clearly.

And because of the great density, it seems that as soon as you stretch out your hand, you can pluck a certain "star".

But in fact, the "stars" that seem to be close in front of us are actually planes or dimensional universes.

It's just that some of the light is brighter, and some of the light is weaker.

In terms of size, some are as big as a basketball pot lid, and some are as small as a grape diamond.

The closest ones are 100,000 light-years away from Zhou Ming, and the far ones are at least 10 billion light-years away.

The system in the brain introduced Zhou Ming:

"In the sea of stars in front of us, the number of various planes, dimensional universes, and chaotic voids is more than 100 billion billion, which is not less than the number of stars in the host's real universe. ”

"The size of the territory is about ten times larger than the host's real universe, but because this is a higher-dimensional universe, it can accommodate more and larger dimensional space-time within the same spatial scale, so this sea of stars is actually countless billions of times larger than the host's real universe. ”

"The task of the host is to gain a firm foothold in this sea of stars, actively expand, and constantly analyze the laws of higher levels of energy until he helps the great god of the system to become the master of this sea of stars. ”

After listening to a rough introduction to the system.

Zhou Ming nodded.

But......

The problem immediately came again.

How do I play this dungeon?

Where should Zhou Ming start, cultivate the exercises, improve his ability, promote to the highest level, and complete the law analysis of the power system?

Shook his head.

Not really.

The gameplay of the Ultimate Dungeon is completely different from the gameplay of the traditional Dungeon, and it can even be said that it is very different and unrecognizable.

In the traditional dungeon gameplay, Zhou Ming pursues these seven things: property, status, prestige, companion, offspring, lifespan, and plane resolution.

As for the gameplay of the ultimate dungeon "Sea of Stars", it is no longer the previous seven things, but has become a new thing: territory (this term is more general, but it can be described as such).

Not bad.

It's the ground.

Zhou Ming needs to help the "Sims" system in his brain to win as much "territory" as possible in this endless and vast sea of stars.

The more the better.

It is best to take down this "sea of stars" that contains hundreds of billions of planes, dimensional universes, and chaotic voids, and help the system god of the "Sims" system become the supreme master.

Hundreds of millions of billions of territories, all of them?

Isn't this a dream?

This has to be fought until the Year of the Monkey?

Of course, although there are as many as 100,000 potential teammates of Zhou Ming, on average, each "host" like Zhou Ming still needs to conquer as much as 100 billion yuan.

Suppose that for each conquer of a piece of territory, it will take 1 year, multiplied by 100 billion ...... Zhou Ming is still a fart?

"Host, if the system has mastered the power of the law of a higher energy level, and has the absolute crushing strength for some low-end forces, for these low-end forces, it is entirely possible for the system to achieve conquest at an extremely fast speed, and even conquer millions of planes in a relatively short period of time. ”

"It's just that, if the system encounters a force whose energy level is much greater than that of the system, as a result, it is likely to be crushed by the other party and lose all its territory in a relatively short period of time...... In short, it's a winner-takes-all world. ”

"Winner takes all...... Once you fail, you are likely to fall into a place of no return?" Zhou Ming muttered.

"Yes, host. The system said.

Case.

So, what should Zhou Ming rely on to win, and what to rely on to win the competition.

You must know that Zhou Ming, who had just crossed over, descended into a void, with no village in front of him, no shop in the back, nothing around, and a handful of dirt could not be found.

What did he rely on to win?

Could it be that he is only with his bare hands?

Of course not!

is different from the beginning of the previous eight dungeons, as soon as the ultimate dungeon "The Sea of Stars" starts, Zhou Ming has a "rich family foundation" in his hands for competition.

This "rich family foundation" is the copy of the previous eight and Zhou Ming who cleared the customs one by one!

Including "Zhang Ergou's Counterattack Life", "Lord's Strife", "Money Empire", "Legend of the Galaxy", "Lingyuan Continent", "Burst of Magic", and "Infinite Magic Net", these eight copies are all displayed in the resource map of the system panel at this moment, becoming Zhou Ming's initial development "base".

Around the resource map, there are countless white spots, gray blocks, and large transparent circles.

Through the systematic explanation, Zhou Ming knew that the white dots represented the independent plane, the gray blocks represented the chaotic void, and the transparent round spots represented the dimensional universe like the "Infinite Magic Net".

In addition, there are countless white dots that can be seen inside some transparent round spots, indicating that there are a large number of independent planes inside.

On the map, there are six white dots close to each other and two transparent round spots, which flash red from time to time...... This means that these eight white dots or transparent round spots are the "territory" held by Zhou Ming.

Not bad!

The eight copies that Zhou Ming cleared in front of him have all become his starting resources at this moment.

In the first eight dungeons, Zhou Ming, who basically started from scratch and worked hard to more, had all the resources in the eight dungeons at the beginning of the ultimate dungeon.

These resources can be called by him at will with the authority of the "supreme master".

Wealthy.

There has never been a start to any dungeon, and Zhou Ming has never been as rich as he is now.

But this kind of wealth is only relative wealth.

Look at the dense white dots, gray patches and transparent color spots on the map, and the eight red dots scattered among them look so loose and lonely.

It's like eight insignificant ordinary atoms in the microscopic world of atoms.

It looks so poor again.

So, how do you play this dungeon?

The system explains:

"Host, those independent planes around our territory, some of them were created by the indigenous creation gods, some were created by extraordinary powers, and some may belong to extremely powerful forces, but no matter what type of force they are, the system recommends that the host not be tempted and offended for the time being, so as to avoid provoking strong enemies. ”

"The ash blocks near our territory represent the Chaos Void, and these voids contain a large number of Chaos Particles, which are very useful ownerless resources, and the host can collect a large amount of reserves, which can play a great role. ”

"As for those transparent spots, some of them contain purely materialized dimensional dimensions, and some contain a large number of independent planes. ”

"If it is a purely material universe, the host can try to conquer it, but if it is a collection of a large number of independent planes, the host should be more cautious and not prematurely tempted and offended until it is not sure enough. ”

In short, the meaning of the system is: in the early stage of the strategy "The Sea of Stars", Zhou Ming should focus on safety, first choose the ownerless chaotic void and the dimensional universe of pure matter, collect more resources, stand steadily, step by step, try not to wave and so on.

After listening to these explanations, a familiar feeling came up in Zhou Ming's mind.

He muttered to himself, "It doesn't sound like a role-playing game, but like a strategy management game." ”

In terms of gameplay, it has simply changed drastically.