Chapter 440: The First Year of Miracles (8)
Minecraft is a sandbox game.
This whole game has no plot and quests at all, and players can build and destroy freely in the game.
Players can combine and piece together the elements like building blocks, making it easy to create a log cabin or even a big city.
This game focuses on allowing the player to explore, interact, and change a dynamically generated map made up of one-meter-sized blocks. In addition to blocks, environmental functions include plants, mobs, and items.
Some of the activities in the game include collecting ores, fighting hostile mobs, crafting new blocks, and collecting various tools for resources found in the game.
There is a main character in the game, and the default name is: MEmu.
MEmu has attributes.
The base attack power is 1, the health is 20, and the armor depends entirely on the player's creation.
Xiaoyao is yellow-skinned, has black hair and brown eyes, wears a short-sleeved white shirt, a pair of black pants, and gray-black shoes, and can remember this image at once.
Of course, if the player is not satisfied with this, it is also possible to adjust the attributes.
For example, the skin can be changed to skin color, and the color of clothes, pants and shoes can be changed.
Even gender, hairstyle can be chosen.
All in all, the freedom is infinite.
The setting of health is the basis of the player's survival.
There is no way to increase the maximum health, which is manifested as 10 hearts.
There are several ways in which health can be lost.
For example, being hungry, taking fall damage, being attacked by an aggressive mob, being hit by an arrow, being on fire, touching lava, being stabbed by a cactus, drowning underwater, suffocating in a block, falling into the void, being affected by a potion with a negative effect, and of course, losing health while in an explosion.
Health can be regenerated in several ways, either naturally or through status effects.
The simplest and most straightforward way is to use an instant healing potion that instantly restores health.
In Peaceful difficulty, the health bar will regenerate over time.
On other difficulties, when the hunger bar is 9 or more, the health can be slowly restored.
The "Health Regeneration" effect quickly restores health, and in addition to potions, beacons and golden apples also provide a certain amount of health.
The "Health Up" effect increases the player's total health per level, but this effect can only be achieved with commands/command blocks.
The "Damage Absorption" effect is increased by 4 per level. "Damage Absorption" is obtained when using any type of Golden Apple.
When the player has 0 health, the player dies.
And when you die, you will say "You're finished!", and in the foreign version, there will be "You died!" Interface.
After the death screen, the player's score is displayed, and the player has two options, either to respawn at the spawn point or to return to the screen where the game started.
However, in hardcore mode, the player cannot respawn after death, and the map save will be deleted.
Items that fall to the ground will disappear after 5 minutes if they are not picked up in time.
Hunger, at the bottom of the screen, next to the player's health, corresponds to 10 hearts in health, represented as 10 chicken legs.
When the player is sprinting, this hunger bar will drop very quickly.
When the hunger level is 6 or less, the player will no longer be able to run, but will have to walk slowly.
Interestingly, when the hunger bar is displayed as 9 drumsticks, health is restored.
Hunger decreases on different difficulties.
Certain foods and potions have a chance to poison the player, causing the player's hunger to drop faster.
Experience points, this is very easy to understand.
It can usually be obtained through experience orbs, which are dropped when killing animals or digging up certain materials.
The experience level is indicated by a green number on the control screen, and experience points can be used to enchant weapons, tools, or armor, and even anvils require experience.
As for durability, it all depends on the armor the player is wearing.
The durability of armor means that they reduce some of the damage taken by the player.
If the player accidentally falls into the water, a hidden value will appear.
This is the oxygen tank, which represents the amount of time the player can survive in the water, and defaults to a value of 20, which is displayed as 10 bubbles.
Once the 10 bubbles are consumed, health will gradually decrease, and the player can surface to reset their lung capacity and refill the oxygen tank.
In addition to the player, this game has several creatures from different factions.
In the friendly camp, in addition to ordinary villagers, there are pigs, dogs, cows, sheep and other poultry.
The creatures of these factions generally have no attack power, and there are even some snowman golems or iron golems that can provide some help to the player.
Where there is friendship, there is naturally antagonism.
Zombies, ghosts, wizards, etc., these evil-oriented creatures are the existence of the hostile faction.
Of course, this game also inherits the setting of the original work, and the good and bad in the world are not all black and white.
The presence of neutral factions also adds a lot of fun to this game.
Basically, they are some aggressive creatures, the most common and common, which is spiders.
Certain foods and potions have a chance to poison the player, causing the player's hunger to drop faster.
Experience points, this is very easy to understand.
It can usually be obtained through experience orbs, which are dropped when killing animals or digging up certain materials.
The experience level is indicated by a green number on the control screen, and experience points can be used to enchant weapons, tools, or armor, and even anvils require experience.
As for durability, it all depends on the armor the player is wearing.
The durability of armor means that they reduce some of the damage taken by the player.
If the player accidentally falls into the water, a hidden value will appear.
This is the oxygen tank, which represents the amount of time the player can survive in the water, and defaults to a value of 20, which is displayed as 10 bubbles.
Once the 10 bubbles are consumed, health will gradually decrease, and the player can surface to reset their lung capacity and refill the oxygen tank.
In addition to the player, this game has several creatures from different factions.
In the friendly camp, in addition to ordinary villagers, there are pigs, dogs, cows, sheep and other poultry.
The creatures of these factions generally have no attack power, and there are even some snowman golems or iron golems that can provide some help to the player.
Where there is friendship, there is naturally antagonism.
Zombies, ghosts, wizards, etc., these evil-oriented creatures are the existence of the hostile faction.
Of course, this game also inherits the setting of the original work, and the good and bad in the world are not all black and white.
The presence of neutral factions also adds a lot of fun to this game.
Basically, they are some aggressive creatures, the most common and common, which is spiders.
(End of chapter)