Chapter 339: Terrible Game

Red and purple, gold and blue.

Two different flames, but in this summer, they shine throughout the venue!

Everyone was stunned to see the two somewhat dark figures, rushing towards each other, like rivals, and like friends in a duel.

The effect of the whole picture is very stimulating to the eye.

And in the whole huge poster, the four words "King of Fighting" written in Chinese calligraphy are strong and powerful, and the sense of killing between the pen strokes is domineering!

In the whole picture, these four words alone are already full of imagination!

What people didn't expect was that the combination of English typography was combined on top of these words.

The harmony between the text and the picture achieves a higher degree of consistency.

The King Of Fighters!

This, a game that was more than five years ahead of schedule.

In this time and space, in this era of 1989, it has come!

No one knows who the two men in this painting are.

However, when this painting appeared, it instantly caught the attention of various third parties!

Obviously, this is the feel of a fighting game, but unlike Street Fighter's hyper-realism, this one is somewhere between cartoon and realism.

Everyone's eyes barely moved.

This can be said to be a completely new style!

Right!

Not a new genre!

It's a new style of play!

The emergence of a new style, which is no easier than a new genre of the game.

You must know that the style of the game is generally verified by the market.

It's not something that casual style players can accept.

For example, if you look at Super Mario, the style of the game is cartoon, specially created for children!

Intense colors, strong contrasts, and unusually saturated hues are just a matter of how popular they are by looking at sales.

The style of a game almost determines the age class of the player, of course, this is not an absolute age category.

A relatively junior game producer makes a game that only satisfies the preferences of a specific group of people.

And the real god-level game producers, the games they make, that is, to the maximum extent, to include enough players!

Their goal, that's pretty much all gamers!

But!

It is important to note here that this is something that everyone wants to do, but it is difficult for almost anyone to do!

This is the "style at a glance" of the game!

At a glance, like it or not, it's clear at a glance!

That's the standard for top games!

This is the possibility of becoming a classic and a legend!

If a game doesn't get the public's love on the screen for the first time when it comes out, then no matter how good it is, it's just a big deal.

And now, the appearance of this image alone instantly attracted their attention.

Terrible!

That's what almost every game producer on the scene thinks!

They have been hoping that Age of Wonders will really have a game coming out.

But when this new game really came out, the picture far exceeded their expectations, and they suddenly had a bad premonition.

There won't really be a phenomenal game, right?

A fun game, even if it's very fun, may be viewed with pure appreciation by the game makers present.

But if it's a phenomenal game, the impact is too great!

Hardly anyone wants to see a phenomenal game come along!

This means that the entire video game industry is about to change dramatically!

There are too many interests involved in such a change!

Of course, a piece of propaganda can't say anything, if the game screen is too bad, it's an excessive publicity, and the eyes look back at Li Fangcheng on the stage again.

What Li Fangcheng presents next is crucial.

"The King of Fighting is a game launched by the Age of Miracles that truly defines the standard of fighting!" Li Fangcheng paused, and continued with a lot of pride in his heart: "In front of the King of Fighting, other so-called fighting games, that is all a joke, today, we will be equipped with the newly developed arcade substrate by the Age of Wonders to release together, in this summer, let us write the spirit of competition with sweat! In this summer, let's start fighting! Break through your cognition, beyond your imagination, the King of Fighting, officially descended...... ”

As the words fell.

The screen is filled with overly well-made gameplay scenes!

This game, there is actually a plot!!

This beautiful game plot screen, the first second it appeared, made several people's faces change greatly!

Yu Suzuki, Shigeru Miyamoto, Gunhei Yokoi......

As game producers who stand at the top of the pyramid in this era, no one knows better than them what such a picture means!

Especially Yu Suzuki, the shock at this moment is even more incomprehensible!

How long has the 16-bit console just been developed!

The whole Sega is still figuring out the possibility of 16-bit hosting.

The limit of image quality does not mean that it will be improved.

Twice the color, this is not to say that all colors can be used, the color card color palette of the color palette of the color selection, you need to try all one by one.

There are 8 more colors, how to match the original color system?

These need to be well understood.

The easiest way to do this, of course, is to do enough player research to fully understand the player's color senses.

In this way, according to the understanding of the player, the color card and color swatch will be formulated, and of course, after the production is completed, some existing game screens will have to be re-colored and color experimented.

Once you've completed the coloring, you'll have to continue researching the players.

And a game doesn't just need one image to be recognized.

Scenes, characters, effects, and much more are also required.

To put it bluntly, you need to make a small sample to test.

Moreover, you need to practice this for each style, so that you can accurately find the color that the 16-bit host should have.

This process takes more than a few years to complete.

This is why there were 8-bit hosts in 82, but it lasted until about 86 years when the performance of 8-bit hosts was fully utilized.

Historically, 16-bit consoles appeared at the end of '88, but the real 16-bit console game was completed after '93.

Therefore, now that there is such a game picture quality in the Age of Wonders, it is of course unbelievable to Yu Suzuki!

It's like Age of Wonders doesn't need to be tried, tweaked, or given feedback.

It accurately expresses the best image quality of the 16-bit host.

It's unimaginable.

That's what is fundamentally terrible!

Yokoi Junhei didn't care about watching the plot, and hurriedly looked at Yu Suzuki.

Yu Suzuki sensed Gunpei's gaze, and then could only smile wryly and shake his head.

At this moment, Yokoi Junhei's face was also extremely heavy!

Faced with such picture quality, he has only one question to ask.

And now, the answer is obtained!

It's just this answer, it's just terrible!

(End of chapter)