Chapter 146: Game Improvements

"I knew it was different, and at first I thought you just wanted to make a map like this. Ling Donghua smiled bitterly, what he didn't expect was that the problem that had plagued him for many days had already been revealed at the beginning.

The map that Li Fangcheng drew at the beginning was the map with a 45-degree top-down perspective that would be common in future games.

The advantage of this is that you can see more aspects of the character at 45 degrees in a 2D game, and it can also make the scene more three-dimensional and layered.

The traditional pixel game perspective is now either a front view, as shown in Dragon Quest 3, where the character is completely facing the player in front of the screen.

The benefits of this are obvious, saving space resources, you can store more game content with less space, you only need to make 1 set of materials, and store 1 set of game materials at the same time.

The 45-degree top-down viewing angle, that is, the oblique diamond-shaped viewing angle, is completely stacked up and down, left and right, and can be folded in half to cover the shape of point-to-point, if there are 4 groups of materials, 2 of them can be reused, and only 2 groups of materials are needed for actual production, and the storage is also 2 groups.

Later, there was a more complex visual view, such as the map perspective of League of Legends, called the orthographic view. Two different sets of materials must be used for the top and bottom of the orthogonal view, 3 sets of materials must be prepared for production for left and right multiplexing, and 4 sets of materials must be used for in-game storage.

From the perspective of the three, the most resource-saving is of course the face-up perspective.

But Li Fangcheng definitely doesn't want to use such a vision, such a perspective, which is a typical representative of 8-bit computers. The previous happy and continuous watching, everyone came to find faults, and they used such a perspective.

And with the current level of technology, it is tantamount to a fantasy to want to do an orthogonal perspective. It's a terrifying resource, and it doesn't have a capacity of more than a few hundred megabytes, so don't even think about it.

And if a map uses such a perspective, what about objects?

"With this perspective, on the one hand, compared with the square or rectangular grid, the oblique angle angle is definitely more three-dimensional, for example, the city wall, in the diamond-shaped grid picture, will appear oblique, and the square picture is either horizontally or vertically simply become a line, like this weapon rack, the front is placed in this position, which is the same as the piece of paper, it is obviously a lack of three-dimensionality.

On the other hand, it is spatial differentiation, once this perspective is established, then the objects of the game are directly related to the objects, and there will be differences between the near and far small, such as your city wall, or the square production method, which looks on the map, of course, will feel particularly awkward. ”

This kind of angle of view is definitely quite difficult to control, and the angle of this perspective is actually "two pixels horizontally and one pixel vertically", so even if you do this, the lines will not be ugly even if the resolution is low, in other words, the aliasing will be reduced. ”

Li Fangcheng's words are like opening a new dimension of thinking for several people!

Compared with 16-bit machines and 8-bit machines, many people say that the biggest difference is the picture quality.

But why is there a difference in picture quality?

It looks even better!

Yes, this answer is correct, but why is it better?

The actual hidden secret is here.

16-bit computers can process more data, and the graphics chip can display more color patches.

In this way, the picture looks as if it is no longer a rough pixel grid, but a real item that can see the specific appearance!

For example, in an 8-bit computer, a dagger on the ground, usually you can only see two white dots and a black dot, if you don't say it, you don't even know it's called a dagger.

And the 16-bit host, what can be expressed is that with a complete shape of a dagger, at least you can see what it looks like a dagger!

With such a simple difference, you can imagine how big the gap is in the picture.

"As for the appearance of this city wall, you see, in ancient times, what our Huaxia city wall was like, do you remember?" Li Fangcheng pointed out that the appearance of the city wall in front of him was more like a city wall composed of stones.

"I think it's a feeling of being tall and mighty......," Ling Donghua said with a little embarrassment, Li Fangcheng's words obviously meant that there was a problem.

"The city walls...... There should be a moat or something, right?" I don't know when, Ying Qinglian also came over here and suddenly replied.

"Qinglian is here? just right, this also belongs to you to understand, so you don't have to go back and tell you when you came." Li Fangcheng followed the voice and looked, it was Ying Qinglian's slim appearance.

"It's been a while, and I'll be there before you start talking about the perspective issue, after all, if you come to the project team to inspect, the people below will definitely inform me. Ying Qinglian smiled and said.

"Oh, then, come on, let's do it, you were right. In ancient times, under normal circumstances, there was a moat in front of a big city, and a ditch in front of a small city, whether it was a ditch or a river, it would be connected to the water source, but you see, these lakes are lakes, and the water is all stagnant, and there is no circulation with anything else, which is a problem. Li Fangcheng pointed to the pattern on the map and said.

"Well, it makes sense, it's true......" Ying Qinglian hurriedly recorded it.

"And you have forgotten that if it is a small city, it is true, but what about a big city? You used to have big cities the same as in the TV series? There are four roads in all directions?" Li Fangcheng obviously had a sense of asking Ling Donghua.

"Could it be...... It's not ......," Ling Donghua asked helplessly.

"Of course not, do you know the Great Wall? That is also a kind of city wall, and there is only a long road on it?" Li Fangcheng was defeated by Ling Donghua's historical knowledge.

In the end, Ying Qinglian came out to relieve the siege and said, "You mean that you need to add an existence like a watchtower and an arrow tower, right?"

"That's right. Li Fangcheng nodded, that's what he meant, and continued: "This camp in the wild is also like this, it must have its own characteristics, in addition, in terms of proportion, if the small city is 3x3 nine grids, and the big city is 4x4 sixteen grids, then the camp is 2x2 four grids, and the characters are one grid." ”

"As for these treasures, divine soldiers, they can all be controlled in one square, otherwise they will occupy more storage resources. Li Fangcheng continued: "As for this road, the ancient stone road, it is extremely rare, so let's replace it with a dirt road." ”

Stone roads are not absent, but even later, the development of stone roads was deliberately built for horses to transport goods.

If the road is built with stone slabs, it will cost a lot of maintenance and consume a lot of resources, and the country is not completely rich, so there will inevitably be problems if you do so.

"No problem, it's convenient for us, and it's relatively easy to make materials for dirt roads. Ling Donghua nodded and said that it was no problem.

"Well, as for the combat system, let's keep it as it is now, you can distinguish the basic moves a little, the difference between ordinary moves and special skills, the special skills are better to be a little more gorgeous, at least in terms of aesthetics, there must still be differentiation, although it can't carry too much information content, but each sect must have its own unique skills, which will be better, otherwise it will lack characteristics. Li Fangcheng said.

"The rest is to replace the elements that don't fit this perspective, and you can estimate how long it will take to finish. ”

"One month, it's basically about the same, my side first uses placeholders to test the feasibility of the program, and Qinglian's side simultaneously handles the style of the city wall and various resources and the perspective of the characters, if I am parallel, even half a month is enough. ”

"Half a month...... Li Fangcheng pondered for a moment and nodded: "Yes, have the people for the test been arranged?"

"It's arranged, Zhang Yun has arranged a person on his side, named Wu Geng, who is mainly responsible for the recruitment of testers this time. Ling Donghua said with certainty.

"Wu Geng, how does this person do things? ”

"It's okay, basically it doesn't seem to be a big problem, preliminary observation, enthusiasm, very energetic and motivated, Zhang Yun's junior brother. ”

Li Fangcheng stood up and said, "Well, as long as you can trust it, then the Dragon Sword and the Heavenly Sword will be handed over to you." ”

"No problem!" Ling Donghua said confidently.

The Dragon Sword and the Heavenly Sword, after many adjustments and modifications, are also considered masterpieces.

Combined with the future classic - Heroes of Might and Magic, this game has made a big adjustment.

Heroes are invincible to all kinds of monsters in the wild, and they have become robbers, disciples of various sects who have traveled abroad.

After winning the battle, they can get their property, and if they are robbers, they are gold and silver treasures.

If it is a disciple of the various sects, it is all kinds of treasures.

And after the player's character can win and capture the Bright Top, you can formulate the next development route of the Bright Top, whether it is to train disciples to become swordsmen, or gunners, or hidden weapon masters, you can believe in Taoism or Buddhism, you can create disciples with magical powers, these can be developed.

Needless to say, the city is different, but unlike the hero invincible, the hero is invincible to attack the city, while the dragon sword and the heavenly sword are to attack the sect.

The camp is where deserters from various wars produce in the field on the map.

The combat interface is similar to hero invincibility, but hero invincibility, in fact, it is said to be a hero, but it is more about the level of the class first, and then the number of troops.

As for heroes, it's more of a stat bonus, which can only add some advantages to the battle, but there is no way to convert it into victory.

However, this dragon sword and heavenly sword will increase a lot of skills to control the martial artist, and a top martial artist can even kill a large number of disciples.

Although heroes are invincible, they can also kill a lot of enemies at a high level, but heroes can't attack each other, and this game is different, the top warriors are the core killing targets.

In Heroes of Invincible, collecting equipment is one of the cores of the wild.

In the Dragon Sword and Heavenly Sword, the martial arts cheats are the core!

It's a game with a whole new look!

(End of chapter)