Chapter 140: Run!
The audience was slightly commotioned.
Everyone never dreamed that this attack when they grew up would completely replicate the previous tentative fight, and they hit and ran without the slightest hesitation.
The only difference is that there is more Zhao Yanhang's shot.
What does that mean?
They don't keep beating with this kind of tap-and-go harassment, right?
This thought came to the minds of many viewers, and some of them suddenly had a flash of inspiration and seemed to vaguely capture something.
And then, the big attack opened the eyes of the audience.
Once, twice, three times, four times...... The four older team members, with exactly the same tactics, constantly launched fake charges. Each time, they made a move as they approached the edge of the line of attack, and when they took advantage, they slipped away without hesitation.
On the other hand, the Ling team, except for Mo Buqi, who can fight back, the others are completely in a situation of being beaten passively.
If it weren't for Fang Sen, the life singer in the team, who constantly released the song of life and regained blood for the team members, I am afraid that Ling Da's blood volume would have dropped to less than sixty percent by now.
But even so, the amount of HP recovered is not comparable to the loss.
After all, the rules of the Skywalker world are the same as reality, injuries are easy and difficult to recover. Like the priest in an ordinary game, the skill of instantly and dramatically increasing the blood line does not exist in the Skywalker world.
The two classes, Life Singer and Fairy Spirit Green Emperor, are mainly used as combat support, and healing is just a relatively minor part of their support skills.
When they saw this, most of the audience present had already understood.
"Awesome!"
"Run-and-shoot! This is a run-and-shoot tactic!"
"It's unbelievable that I grew up to play this kind of tactical routine, and it was so smooth!"
"No wonder Teacher Xue said they could win!"
The scene was already boiling. Whether it was Arena 7 or the Central Hall, the crowd was enthusiastic, and many even stood up to watch the game excitedly.
To be honest, when Xue Shenshi asserted that the Changhui would win soon, everyone was still a little skeptical.
Putting aside the difference in strength between Ling Da and Growing Up in everyone's impression, just talking about the map of the Born Canyon, as a player, you don't know how many times you have played.
Because of this, everyone understands how much it costs to rush down from the trail after being stuck on the ridge.
The trail is narrow and rugged, and there isn't much room to dodge at all.
Especially at the end of the path guarded by the opponent in a fan-shape, it is like a funnel, and you can only rush hard one by one, while the opponent can focus on this one point like a magnifying glass.
In such a situation, every impact is a decisive charge.
This charge is clearly unsustainable.
Not to mention repeatedly hitting three or five times, even if you fail to break through once or twice, your own HP will drop to a very dangerous level. Once the amount of blood is insufficient, the martial arts will be abolished by more than half.
When the time comes, all tactics and coordination will be restricted. As long as the opponent fights for blood tactics, no matter how good his own tactics are, he can't play them.
Because of this, everyone couldn't understand why Xue Shenshi asserted that he could win when he grew up, and he ended the battle quickly.
However, when the game was played to this extent, the answer was already revealed without Xue Shenshi's answer.
It all comes down to growing up with tactics.
Run-and-boom!
The tactical system of running and bombing is not uncommon in Skywalker competitions. Many of the professional teams we know are based on this style of play, and even some of them have integrated this style into their bones, and it has been inherited in the club's history for dozens or even hundreds of years.
In addition, even those teams that do not focus on run-and-bomb tactics must prepare some run-and-bomb tactical routines if conditions permit.
After all, there will inevitably be some special situations in the Tianxing competition.
And the corresponding tactics are the key to solving these special situations.
For example, the offensive and defensive battle of Ridge No. 2 at this moment.
It is true that terrainically it is very difficult to break into the ridge from a small path. However, in the game map designed by the Tianyuan Star Clan, there is no terrain that can be occupied first and will have an absolute advantage.
Therefore, whether it is the terrain or the topography, it is offensive and defensive. All offensive and defensive postures and advantageous and inferior situations are all relative. It all depends on the experience and tactics of both sides.
In professional competitions, professional star fighters will use run-and-gun tactics when they have to attack Ridge 2.
In the course of the tactical implementation, the attackers will not immediately launch a strong attack on the ridge, but on the contrary, they will attack with rapid movement and retreat fluidly, turning an unfavorable situation into a favorable one.
There are three aspects to this transformation.
The first is the offensive and defensive posture.
Originally, the attackers were forced to attack, but after using the run-and-bomb tactics, their initiative to attack became an advantage.
Because the timing of the attack is completely in their hands. They can launch whenever they want, attack and disturb whenever they want, and force them to break through, and they are all free to do whatever they want.
After all, the defender's defense point is the exit at the end of the path.
In order to ensure the strength of the defensive line and the density of firepower, the defenders will not easily leave this area. They will not take the initiative to attack, giving up the terrain advantage to face off against their opponents on narrow paths.
They can only choose passive defense.
In such a situation, the attacker will be able to take the initiative at the point of [Heavenly Time].
Secondly, although the path is not wide enough, it is very narrow on the left and right, but the length is sufficient. Run-and-gun tactics can take advantage of this space. As long as the retreat is completed at the right time, then you can quickly get out of the opponent's attack range.
This makes it so that when fighting, even if the attacker does not occupy the advantage of [geographical advantage], it is at least equal.
And more importantly, the narrowness of the path is a restriction for oneself, and it is also a restriction for the opponent. Once you lose the upper hand in battle and need to retreat, then the opponent usually does not dare to chase into the path.
The last aspect is the use of tactics and the influence of the momentum and psychology of both sides.
Because of the control of the attack, it is difficult for the defender to know the real intention of the attacker when the attacker launches an attack.
Each time, they have to judge whether their opponent is a real rush or a fake rush this time.
It's a really irritating choice.
Because if you judge that the opponent is really rushing, then, their spell attack must leave a certain amount of advance. At the same time, they must also hold on to the position at the exit of the trail and not leave easily.
It's basically the equivalent of being crucified here, endlessly subjected to the harassment of your opponents.
But once they judge that the opponent is faking a charge and retreat the formation, then this attack of the attacker is likely to evolve into a real charge and directly break through the blockade.
Once or twice may be bearable, but after a long time, the defender's psychology will be affected and the momentum will be suppressed.
Especially in the case of serious blood consumption, the psychological gap is even greater. In many games, the defender has no choice but to give up the defense and seek another chance to shoot.
However, the transformation of these three aspects sounds beautiful, but they all need a common condition.
That's you have to be able to run!
In the Galactic Skywalker Realm, there are very few teams capable of executing a complete and smooth run-and-gun strategy, not to mention in college amateur competitions, even in the stronger semi-professional D-level competitions.
Even in the C-League Pro League, there are a handful of teams that can't complete this type of tactic.
This is also the reason why Lingyun University will take the initiative to seize the No. 2 ridge for the first time, and it is also the reason why everyone thinks that if they seize this place, Lingyun University will have an advantage.
Because no one thinks that this kind of professional-level tactical system can be possessed by a team like Growing Up.
But reality overturns everyone's judgment.
Not only did they really use run-and-bomb tactics in the game, but they were also very skilled in their tactical movements, timing, and mutual cooperation.
In these attacks, from charging to attacking and then retreating, they not only shot accurately, but also mastered distance and timing extremely exquisitely.
The rhythm of four people is almost like one person.
However, their main firepower is still long-range professions. It's a bargain. Several attacks, all of them were completely pressed against Ling Da.
At this time, if there are still people who don't understand why Xue Shenshi said that Chang will win, they are simply idiots.
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