Chapter 49: Wang'an's Law of Victory
With 166 new level 0 civilizations, although my heart is extremely eager to synthesize immediately, to see what strange civilizations can be synthesized, and how many new hairs can grow on my own......
But he didn't do it.
"Hair grows and falls, falls out and grows, it's a cycle, it's a boredom. ”
Anyway, the current mall goods are pitifully barren, and only "Finding Civilization 1 Choice Point" makes him interested in buying -
The premise is that he obtains rare entries, preferably several in a row, and the 10 basic choice points are completely insufficient, so he can only endure the pain and happily hand over his hair in exchange for rare civilizations.
"Actually, I think there is still a new item on the shelves in the mall, which can directly cut the waiting time for finding civilization, so that I can harvest civilization immediately. ”
"Yes, but it's not on the shelves yet. 」
"When will it be on the shelves?
People hate waiting, especially when faced with something to look forward to:
For example, college entrance examination students are waiting for exam results, and company employees are waiting for layoff notices.
"It depends on when you can find civilization 100 times. 」
100 times, free once a day, if you want to meet the conditions without a single hair, you have to wait 100 days, three months plus one early one.
If you can get a few more wools in the future, and get more free times of "Finding Civilization" through lottery, task rewards, etc., it can be earlier.
Wang'an was a little melancholy.
In any case, this means that in a short period of time, he can only wait for the countdown to clear with apprehension and anticipation.
Finally, looking at a circle of two cards, a random rare entry, and 166 soap bubbles of level 0 civilization, Wang An resisted the desire to synthesize civilization and shifted his attention to "Civilization".
The ancients had clouds, and I have three provinces in my day.
Wang'an is not so self-disciplined and reflects on himself every day.
But every time he completes a staged event, he will summarize and reflect, and warn himself that the same mistake will not appear in his hands a second time.
It's not terrible to make mistakes, no one can not make mistakes, it's terrible to make the same mistakes.
"The first test of "Civilization" did not work well, and no player cultivated civilization in 10 days, although from the perspective of the audience, the show was very good and interesting, and I often enjoyed watching it, but this did not meet my original purpose. ”
Wang'an is not entirely to blame the player, and a large part of this is due to his inexperience and lack of consideration:
1. When thinking about whether to put players together or spread out globally, he only considered that the stacking would help players help each other, and did not fully consider the possibility of players forming gangs and falling into foreign countries.
"It is not advisable to put it in a pile, and the second test adopts decentralized delivery. ”
In this way, the possibility of civil war before the player has developed civilization is fundamentally cut off.
2. It is correct that turning on the live broadcast can effectively increase the continuous popularity and attention of "Civilization", but the mistake of the subsequent decision is "the top three in the classification list can enter the second test".
Because of this simple and crude rule, almost all players eventually became iron slaves who could abandon everything else in order to seek more popularity, pursue the effect of the show, and only think about creating hot spots to attract audiences, stabilize the top three, and fight again in the second test.
"It is not feasible to stabilize the next test if the popularity of the live broadcast is high, change to a voluntary system and a point system: voluntary live broadcast, if you don't want to play in private, any move that is beneficial to the cultivation of civilization will add points, and the high popularity of the live broadcast can get extra points, and the few with the highest points at the end of the second test can be stable into the third test. ”
In this way, the player's behavior of desperately seeking attention and not thinking about developing civilization at all will be curbed to a great extent.
3. The difficulty rating is unreasonable.
Wang'an's purpose is to let the player help him develop civilization, whether it is carefully developing a rare civilization or mass-producing a basic civilization, as long as it can develop civilization, it is good.
When he first tested, the restriction that "streamers can choose simple and ordinary, experts can choose difficult and hell, and veteran player groups can only choose hell" is more like "we will not give up any species" in order to develop civilization, which is simply idle and panicked and looking for trouble for himself.
"The second test cancels the division of difficulty and unifies it into easy difficulty, which is committed to allowing all players to get started and cultivate civilization as quickly as possible. ”
In this way, powerful players no longer have to waste energy to keep the population trying to survive, and can directly devote themselves to the joy of cultivating civilization.
4. Too democratic and free.
Leaders can be chosen, which is nothing, many players take advantage of the frequent replacement of leaders with different characteristics, and after seeking power and usurping the throne, they can always calmly choose the choice they want, like manipulating marionettes, controlling a population.
I have to say, this group of players is really genius.
But it is this group of geniuses who "have to find a way to overcome difficulties when they encounter difficulties", but they always fall into a mindset in the selection of populations:
In addition to humans and humanoid species, such as monkeys, orangutans, and baboons, how did other animals develop civilizations?
If they can't think of it, they will either try their best to replace the population with humanoids, or they will use the "Great Law of Changing Leaders" to let the population be in their hands all the time, without any room for independent development, and cut off the possibility of developing civilization.
But as the saying goes, if you don't push it, you don't know how much potential it is.
"The population selection of the second test is canceled and changed to random, and the leader can still be selected, but with restrictions: every time the leader is changed, a certain amount of points will be consumed, and every time the population dies and the cultivation fails, a large number of points will be deducted. ”
In this way, players can not be limited by stereotypes, and their potential is forced by reality to rise naturally.
And because changing leaders requires the consumption of points, and points will be deducted if they fail to cultivate, if they still want to participate in the three tests, they can't do whatever they want.
5. The game time is too short.
The first test is only 10 days, and players who play "Civilization" for the first time are like Wang'an who is working on "Civilization" for the first time, and they don't have much experience.
As they are not familiar with "Civilization", they need the time cost of trial and error, but in the first test, which only lasts 10 days, time is too luxurious.
"The second test time can be extended, but not too long. Considering that players and viewers already know Civilization to a certain extent...... 30 days. Give them a month to see how far they can go. ”
It's a decision that can't be guaranteed to be effective in the end, but how do you know if you don't try it?
If it succeeds, then Wang'an is very satisfied, if it fails, experience +3, farewell, and goodbye to the three tests that are better and perfect.
"The main thing is this...... Detailed and the rest, you can slowly think about repairs. Wang'an tapped his skull lightly with his pen, looked at the blank notebook on the table, and made decisions in the civilization synthesizer.
Summarize and reflect, keep improving, and become stronger and stronger.
This is his law of victory.